Dead Head Fred
Fighting Ulysses Pitt
In reserve, will fight Alex Mercer
Dead Head Fred takes place in Hope Falls, New Jersey, a once-prosperous area based on American cities in the 1940s. The city has steadily fallen from grace since a business mogul named Ulysses Pitt began accumulating power. Pitt has a background of petty crime, and there are allegations that he was somehow responsible for the disappearance of Vinni Rossini, an influential Hope Falls businessman. Pitt's new "Nukular Plant" has recently finished construction and has caused a high level of radiation in the city, leading to strange phenomena like mutated wildlife and undead monsters.
The game begins with Fred waking up in the castle of a Dr. Freidrich Steiner, an employee of Ulysses Pitt. Fred soon learns that he has been murdered and subsequently resurrected, and his head is missing. In its place is a liquid-filled jar that contains his brain and eyes. Steiner explains that Fred is a private detective who had been investigating Pitt, but Pitt had discovered that Fred was on to him and had him murdered. Many of Fred's memories are missing as a result of the trauma to his brain, and before Steiner can explain further, Pitt and several of his henchmen arrive. As Fred hides in Steiner's lab, Pitt's thugs apprehend Steiner and announce that he is to be taken to the Horseman, a minion of Pitt's who resides in Creepy Hollow.
Fred leaves Steiner's castle and meets a blue-skinned hunchback in the cemetery outside. The hunchback introduces himself as Sam Spade, a gravedigger and "head merchant" who can help Fred by providing him with quality interchangeable heads. Fred continues to Creepy Hollow, where he defeats the Horseman and rescues Dr. Steiner. Steiner, however, has little information regarding Fred's investigation and suggests that he question the residents of Hope Falls to learn more about his demise. Fred begins exploring Hope Falls, meeting many strange personalities along the way. He reconnects with his old girlfriend Jeanne, who is the daughter of a prominent Hope Falls citizen, Vinni Rossini. Fred learns that Mr. Rossini had been reported missing by Jeanne, and Jeanne had subsequently hired Fred to find him. Fred had eventually followed the trail to Pitt, who had bribed Fred's partner, Benny Salazar, into betraying him. Fred was promptly caught by Pitt's henchmen and shot to death by his right-hand man, Lefty.
Armed with the knowledge of his death and the events leading up to it, Fred continues his investigation and recovers a videotape of Vinni Rossini's murder that incriminates Pitt. Pitt learns that Fred is still "alive" and kidnaps Jeanne to use as leverage against him. Fred confronts the mobster at his headquarters after shutting down the centerpiece of the his criminal enterprise, the Pitt Nukular Plant, and defeating Lefty. Lefty, however, was exposed to nuclear waste during the fight and subsequently mutated into a huge beast who comes to Pitt's aid in the game's final battle. Fred ultimately defeats both Pitt and Lefty atop the Pitt Building. Pitt is killed during the battle, but Lefty manages to escape and retreats to the remains of the Nukular Plant. After the battle, Fred's head, which, along with Jeanne, had been held hostage by Pitt, is shown tumbling into an open manhole near the Pitt Building, unbeknownst to Fred. The final scene of the game shows Fred and Jeanne having dinner at a restaurant to celebrate, with Fred lamenting the loss of his head.
Because of his new reanimated state, Fred is immune to feeling pain, although if his body takes too much collateral damage, Fred will not be able to function, and 'die.' Fred also has a Head Apparatus on his back, allowing him to switch heads with his foes to grant him new shape, forms, and abilities. Fred carries nine heads through his adventure in Hope Falls, seven of which he uses for combat. With the help of local Head Shop owner Sam Spade, Fred can also upgrade his heads with beneficial powers by using Gold Mutant Worms, which might make his abilities run better or give him better projectiles.
(Info from Wikipedia and Dead Head Fred Wiki)
Bone Head (Bone Head-The third Head in Fred's repertoire, the Bone Head is an all-around Head, good for both combat an environmental puzzles. Because of its shark claws, it can attack fast and can also climb up certain walls. It can also fire its teeth like a shotgun. With upgrades, the number of teeth fired can be increased, and with every hit, enemies will have a small chance of being killed instantly from severe hemorraging)
Stone Idol Head (The second-to-last Head Fred obtains. It is a slow, but extremely powerful Head that alters Fred's body mass, making him denser and weightier. This is the only Head that can be removed at will for use in combat, as its combo moves utilize its heavy stone head. It can create earthquakes and can easily break down walls and other obstacles. With upgrades, the Stone Idol can increase its Health and make a bigger earthquake)
|Medium Range||Mutant Head (The final Head that Fred obtains. It is fairly decent in combat, and it can bypass radiation easily. Because of its preinitial rediation, it can go through irradiated areas with ease, along with sense when they are nearby. It can also fire puke at enemies to damage them. As of this time, no upgrade information is availible on the Mutant Head)|
|Long Range||Scarecrow Head (The fourth head Fred obtains. The Scarecrow specializes in ranged combat, as his crows that fly around him are deadly projectiles. The Scarecrow is also immune to fire (ironically) and, while on fire, can shoot flaming crows. With upgrades, the Scarecrow Head can fire three crows per shot, and cause more crows to appear whenever one hits an enemy)|
|Special||Jar Head (Fred's starter Head. Can summon volts of electricity with Rage and can also turn invisible. With upgrades, Fred can regenerate Health in his Jar form, and his invisibility module will no longer malfunction, along with granting him a Shocker attack when he appears)|
|Defensive Powers||Tiki head (The fourth Head Fred uses on his journey. The Tiki Head's main specialty is not combat directly, but trickery. The Tiki Head can place decoys for enemies to attack, and while they are attacking it, he can attack from afar by using poison darts. The Tiki Head can also teleport by using Totem Poles and trekking through the Dreamtime. With upgrades, the Tiki Head can shoot darts that turn foes against each other, and can allow his decoys to attack as well)|