Nevertheless, the team gets results, and combines standard Navy SEALs combat training and weaponry with talismans, Amulets, and other unconventional items that could prove useful against their mystic beastial opponents.
During a mission, the team will at times attain the aid of people versed in the supernatural in order to deal with certain threats: whether they be shamans of Voodoo Priestesses, etc, they may take with them a person or get something from that person to combat their current targets. Sometimes this aide will be amulets, charms, or even a blessed mixture to put on themselves like war paint. Whatever is needed it is used by SEAL Team 13.
The Team will at times also specialized weaponry, depending on their target: against ghosts, they will use fragmentation bullets containing Iron mercury suspension, which proves acidic to ghosts. They will also use EMP-burst projectors, which can mess with ghosts so badly (electrical disruption) that renders them unable to harm living beings. Vampires, it seems, may be the most common monsters they fight, because in their missions they always carry holy water, stakes and UV emitting flashlights, even when vampires are not the target of a mission. Buckler, the leader of Team 13, boasts about the number of vampires he's downed during his time with SEAL Team 13.