So-Pro Warrior/Sandbox
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So-Pro Warrior's Sandbox.
(X-FACTOR RATING TO BE EXPLAINED IN BATTLE)
Season 1 Battles
Edit
Team Ninja vs. Team Samurai
Edit
Team Ninja
Edit
| Weapons | Dragon Sword, and Fiend's Bane Bow | ||
|---|---|---|---|
| Abilities |
| Weapons | 2 Ninjato Swords, and Ninja Stars | ||
|---|---|---|---|
| Abilities |
http://deadliestfiction.wikia.com/wiki/Teenage_Mutant_Ninja_Turtles (Under Powers in Infobox) |
| Weapons | Ninja Sword/Laser Blaster, and Hawk Blaster | ||
|---|---|---|---|
| Abilities |
http://powerrangers.wikia.com/wiki/Shane_Clarke#Ninja_Powers Tri-Battlized Armor Battalizer(Ground Mode only) |
Team Samurai
Edit
| Weapons |
Katana (w/ Special Powers), and Normal Bow w/Normal and Fire Arrows | ||
|---|---|---|---|
| Abilities | Oni Form |
| Weapons | Katana, Bow and Arrows | ||
|---|---|---|---|
| Abilities |
| Weapons | Spin Sword, Fire Smasher | ||
|---|---|---|---|
| Abilities | Super Samurai Mode, Shark Attack Mode |
Battle Notes
Edit
3 vs. 3
Battleground
Edit
- A Strange Island that no one knows about that includes Forests, Several Villages (abandoned), Several Ruins.
3rd Person Free For All
Edit
| Close Range | 1873 Colt Single Action Army "Cattleman Revolver" | ||
|---|---|---|---|
| Mid Range | Winchester Model 1897 "Pump-Action Shotgun" | ||
| Long Range | Springfield Model 1892-99 Krag-Jørgensen | ||
| Special | 1860 Henry Repeating Rifle |
| Close Range | Colt M1911A1 | ||
|---|---|---|---|
| Mid Range | Remington Model 870 | ||
| Long Range | M1 Garand | ||
| Special | Thompson M1928 |
| Close Range | Colt M1911 | ||
|---|---|---|---|
| Mid Range | 12 Gauge Pump Action Shotgun | ||
| Long Range | BAR | ||
| Special | Thompson M1 |
| Close Range | Mauser C96 | ||
|---|---|---|---|
| Mid Range | Winchester M12 Shotgun "Trenchgun" | ||
| Long Range | Kar98k Rifle | ||
| Special | STG 44 Sturmgewehr |
| Close Range | 92FS-9mm | ||
|---|---|---|---|
| Mid Range | Moss-12 | ||
| Long Range | M4 | ||
| Special | Micro-9mm |
X-Factors
Edit
John-Vito-Cole-Sean-Drake
Formal Training: 25-83-95-25-50
Combat Experience: 85-84-85-80-90
Calm Under Fire: 93-80-78-83-84
Intelligence: 85-85-90-85-91
Endurance: 89-88-89-87-90
Psychological Health: 89-89-87-87-89
Battle Notes
Edit
Free For All Battle to the Death
Battleground
Edit
- A Strange Island that no one knows about that includes Forests, Several Villages (abandoned), Several Ruins.
SEAL Team Seven vs. Task Force 141
Edit
| Close Range | SIG-Sauer P226 | ||
|---|---|---|---|
| Long Range | M4A1 Carbine | ||
| Extra Long Range | DPMS TAC20 | ||
| Special | FN M249 Para | ||
| Explosive | M72 LAW |
| Close Range | USP.45 | ||
|---|---|---|---|
| Long Range | ACR | ||
| Extra Long Range | M14 EBR | ||
| Special | PKP Pecheneg | ||
| Explosive | AT4 |
X-Factors
Edit
SEAL-TF
Training: 95-96
Combat Experience: 96-96
Loyalty in Ranks:97-95
Calm Under Fire: 95-94
Operational Experience: 96-96
Tactics/Battlefield Strategy: 95-93
Teamwork: 95-95
Battle Notes
Edit
7 vs. 7
All of SEAL Team Seven vs. Price, Soap, Ghost, Roach, Yuri, and 2 TF 141 Members
Battleground
Edit
- Jungle in Costa Rica
- Somalia
- Island of Baja California
- Mexican Milk Factory
Saren Arterius vs. Kai Leng
Edit
| Close Range | HMWP Basic Pistol | ||
|---|---|---|---|
| Mid Range | HMWA Master Assault Rifle | ||
| Special | Biotics |
| Close Range | His Sword combined with his Speed | ||
|---|---|---|---|
| Mid Range | Palm Blaster | ||
| Special | Biotics |
X-Factors
Edit
Saren-Leng
Training: 95-93
Combat Experience: 95-95
Brutality: 100-100
Stealth: 60-95
Speed: 80-93
Intelligence: 95-90
Battle Notes
Edit
3 vs. 3
Kai Leng and 2 Phantoms vs. Saren and 2 Geth
Kai Leng will be sent back in time to take care of Saren
Battleground
Edit
- Virmire
Sora vs. Harry Potter
Edit
| Weapon | Kingdom Keyblade | ||
|---|---|---|---|
| Magic |
Keyblade Magic
|
| Weapon | Sword of Godric Gryffindor | ||
|---|---|---|---|
| Magic |
Magic
|
X-Factors
Edit
Sora-Harry
Formal Training: 75-85
Combat Experience: 95-95
Intuition: 95-94
Operational Experience: 95-91
Psychological Health: 97-94
Logistics: 95-89
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- An Open Field
Jake Lonergan vs. John Marston
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| Close Range | Colt 1860 Army | ||
|---|---|---|---|
| Mid Range | Colt 1878 Double Barreled Shotgun | ||
| Long Range | Winchester Model 1866 | ||
| Special | Alien Wrist Blaster |
| Close Range | Colt New Service | ||
|---|---|---|---|
| Mid Range | Colt Model 1878 Shotgun | ||
| Long Range | Winchester 1892 Saddle Ring Carbine | ||
| Special | Krag-Jørgensen Rifle |
X-Factors
Edit
Jake-John
Combat Experience: 96-94
Calm Under Fire: 95-95
Quickdraw Speed: 95-95
Psychological Health: 90-95
Tactics/Battlefield Strategy: 95-93
Battle Notes
Edit
4 vs. 4
Jake and 3 of his Gang vs. John and the Marshall and his Deputies of Armadillo
Battleground
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- Armadillo
- Absolution
The Resistance (Terminator) vs. 2nd Massachusetts Militia Regiment
Edit
| Close Range | Heckler & Koch Mark 23 Mod 0 | ||
|---|---|---|---|
| Mid Range | Remington 870, and Heckler & Koch UMP-9 | ||
| Long Range | Heckler & Koch HK416 | ||
| Special | M60D | ||
| Explosive | M136 AT4 |
| Close Range | Beretta 92FS | ||
|---|---|---|---|
| Mid Range | Mossberg 590, and Heckler & Koch MP5A3 | ||
| Long Range | Colt M4A1 Carbine | ||
| Special | FN M240B | ||
| Explosive | RPG-7 |
X-Factors
Edit
Resistance-2nd Mass
Calm Under Fire: 86-90
Combat Experience: 95-95
Logistics: 50-55
Tactics/Battlefield Strategy: 75-80
Battle Notes
Edit
5 vs. 5
John Connor and 4 Resistance vs. Tom Mason and 4 2nd Mass
Battleground
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- Boston (Falling Skies)
- A Ruined City (Terminator)
Other Battles
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The Jedi Order vs. The Green Lantern Corps
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| Weapon | Lightsaber | ||
|---|---|---|---|
| Abilities | The Force |
| Weapon | Power Ring | ||
|---|---|---|---|
| Abilties | Create Weapons using their imagination and the Power Ring makes it. |
X-Factors:
Edit
Jedi-Green Lanterns
Training: 95-94
Combat Experience 100-100
Calm Under Fire: 98-98
Discipline: 90-90
Intelligence: 98-96
Intuition: 100-100
Weapons/Abilities: 98-93
Battle Notes:
Edit
15 vs. 15
Leaders: Mace Windu for Jedi-Kilowag for Green Lanterns
Battleground:
Edit
- Rhen Var
- Tatooine
Edward Elric vs. Yoshimori Sumimura
Edit
| Weapon | Steel automail prothstetic right arm(which he is able to transmute into an arm blade) and left leg. | ||
|---|---|---|---|
| Abilties | Edward is one of the few alchemists that can use alchemical transmutation without a Transmutation Circle.By simply clasping his hand together, he can create an energy transmutation with his arms and use his own will as a replacement for runes; all of Edward's transmutations are instantaneous and versatile due to his remarkable ability. With it he is able to create any object or weapons such as crazy looking swords, spears, blades, cannons, machine guns(with bullets) etc. from the chemical compounds in his enviorment. He is able to change the chemical makeup of other substance(i.e turning stone to gold.).Another unique ability of Edward is incoporating other alchemy styles into his(i.e. Scar's destruction alchemy.) |
| Weapon | Shakujō: While primarily used to perform Tenketsu, it can also serve as a secondary weapon, a cutting tool, or a means of support when fatigued. | ||
|---|---|---|---|
| Abilities |
Hazama-Ryu Kekkai Technique: Yoshimori's primary ability. His abnormally high power levels, coupled with his penchant for blunt, borderline haphazard attacks, means that his use of the Hazama style is marked by larger, more impressive Kekkai than his colleague Tokine is generally able to produce. Through training, he has managed to dramatically improve his precision, though his style still tends to favor brute force over finesse. Zekkai: is an expert-level element of the Hazama-Ryu Kekkai technique that produces a powerful Kekkai which surrounds and shields the user. Though the form can vary depending on the user, each Zekkai tends to have the standard appearance of a dark, flame-like aura. An incomplete Zekkai has a dynamic cloak-like form, while a mature Zekkai takes the shape of a sphere. Zekkai has considerable offensive and defensive capabilities: it can corrosively destroy virtually any object foreign to the user, and can repel all but the strongest attacks. A Zekkai is created by a Kekkaishi's domination of negative feelings. |
X-Factors:
Edit
Ed-Yoshi
Formal Training: 85-94
Combat Experience: 95-95
Calm Under Fire: 93-89
Endurance: 96-87
Hand-to-Hand: 97-83
Intelligence: 93-96
Creativity: 95-83
Psychological Health: 90-94
Battle Notes:
Edit
1 vs. 1
Battleground:
Edit
- Karasumori
- Abandoned Mining Town up near Briggs
Epps Team vs. The Expendables
Edit
| Close Range | Glock 17 | ||
|---|---|---|---|
| Long Range | Noveske Rifleworks CQB, and FN SCAR-L | ||
| Special | M249 SAW Paratrooper | ||
| Explosive | M136 AT4 |
| Close Range | Modified Kimber Gold Combat II | ||
|---|---|---|---|
| Long Range | Noveske Rifleworks Diplomat
| ||
| Special | AA-12 w/FRAG-12 explosive rounds | ||
| Explosive | M79 Grenade Launcher |
X-Factors
Edit
Epps-Expendables
Training: 97-93
Combat Expeience: 97-92
Calm Under Fire: 95-89
Extremism: 75-98
Killer Instinct: 89-94
Psychological Health: 100-94
Battle Notes
Edit
6 vs, 6
Battleground
Edit
- Chicago
Captain America (MCU) vs. Tommy Oliver
Edit
| Weapon | Brachio Staff | ||
|---|---|---|---|
| Abilities |
Invisibility, Super Dino Mode Ranger Suit makes him also into superhuman form. Increasing Hand-to-Hand skills, Protecting the Ranger from a lot of harm, including some Super-human strength. |
| Weapon | Vibranium-Compound Shield | ||
|---|---|---|---|
| Abilities |
X-Factors:
Edit
Tommy-Cap
Training: 80-94
Combat Experience: 100-95
Hand-to-Hand: 97-95
Intelligence: 98-94
Intuition: 95-95
Discipline: 95-95
Physicality: 95-100
Battle Notes
Edit
1 vs. 1
It will be a Battle to Knockout not Death
Battleground
Edit
- New York (Following the Battle and a cleanup of any remaining Chitauri)
Darth Vader vs. Xemnas
Edit
| Weapon | Lightsaber | ||
|---|---|---|---|
| Abilities |
Dark Side Force Powers able to block blaster bolts with his hands because his gloves are composed of a unique micronized iron that could deflect anything short of a lightsaber blow. Kinetite Drain Knowledge from his victims saber throw great physical strength, able to lift a grown man by the throat with one hand, and picking up the Emperor and hurling him to his death. |
| Weapon | Ethereal Blades | ||
|---|---|---|---|
|
Abilities |
teleport, fly, and create energy barriers to shield himself. Besides using them as melee weapons, Xemnas can fire his Ethereal Blades as laser-like projectiles, and can either fire them directly from his hands or create them in mid-air. Xemnas also incorporates some sort of attack that drains his opponent's health with a sphere of dark energy, He can create copies of himself, summon torrents of white and black thorns |
X-Factors
Edit
Vader-Xemnas
Formal Training: 95-85
Combat Experience: 95-90
Intelligence: 90-96
Dominance: 100-95
Psychological Health: 85-96
Battle Notes
Edit
5 vs. 5
Darth Vader and 4 Stormtroopers vs. Xemnas and 4 Nobodie Dusks
Battleground
Edit
- The Death Star
- World That Never Was
Aragorn vs. King Leonidas
Edit
| Mid Range | Anduril |
| Long Range | Bow and Arrow |
| Special | Dagger/Throwing Dagger (Same One) |
| Mid Range | Kopis |
| Long Range | Dory |
| Special | Spartan Shield |
| Aragorn | Gondor Plate Armor | ||
|---|---|---|---|
| Leonidas | Bronze Armor |
X-Factors
Edit
Aragorn-Leonidas
Training: 90-95
Combat Experience: 95-91
Leadership: 100-100
Armor Metallurgy: 95-93
Intelligence: 95-80
Killer Instinct: 80-94
Battle Notes
Edit
5 vs. 5
Aragorn and 4 Gondor Soldiers vs. Leonidas and 4 Spartans
Battleground
Edit
- Pelennor Fields
- Thermoplyae
Legolas vs. Robin Hood
Edit
| Close Range | Duel Elven Blades | ||
|---|---|---|---|
| Long Range | Bow of the Galadhrim |
| Close Range | Sword and Buckler | ||
|---|---|---|---|
| Long Range | English Longbow |
X-Factors
Edit
Legolas-Robin
Formal Training: 85-79
Combat Experience: 95-80
Archery Skills: 100-100
Stealth: 90-93
Calm Under Fire: 100-100
Intelligence: 97-90
Tactics: 90-94
Battle Notes
Edit
2 vs. 2
Legolas and a Mirkwood Elf vs. Robin Hood and 1 Merry Men
Battleground
Edit
- The Forest of Mirkwood
- The Forest of Nottingham
World War 1 Leader Battle: Charles W. Whittlesey vs. Lawrence of Arabia
Edit
| Melee | Brass Knuckle Trench Knife | ||
|---|---|---|---|
| Close Range | Colt M1911 | ||
| Long Range | M1917 Enfield | ||
| Special | M1914 Hotchkiss Machine Gun |
| Melee | Jambiya Dagger | ||
|---|---|---|---|
| Close Range | Webley Mk IV revolver | ||
| Long Range | Short Magazine Lee-Enfield Rifle | ||
| Special | Vickers Machine Gun |
X-Factors
Edit
Charles-Lawrence
Training: 85-90
Combat Experience: 90-90
Leadership: 100-100
Endurance: 88-88
Fatigue: 95-90
Tactics/Battlefield Strategy: 94-95
Battle Notes
Edit
5 vs. 5
Charles and 4 US Army Soldiers vs. Lawrence and 4 Bedouin tribesmen
Battleground
Edit
- Argonne Forest
- Desert of Arabia
- A Random Area with Trenches in France
Commander Shepard vs. Daleks
Edit
| Melee | Omni-Blade | ||
|---|---|---|---|
| Close Range | M-3 Predator | ||
| Long Range | M-8 Avenger | ||
| Special | M-92 Mantis |
| Melee | Claw/Sucker Arm | ||
|---|---|---|---|
| Close Range | Flamethrower | ||
| Long Range | Gunstick | ||
| Special | Energy Cannon |
X-Factors
Edit
Shepard-Daleks
Training: 95-85
Combat Experience: 97-94
Brutality: 75-100
Killer Instinct: 85-100
Speed: 90-10
Intelligence: 95-89
Intimidation: 80-100
Tactics/Battlefield Strategy: 95-80
Battle Notes
Edit
5 vs. 5
Commander Shepard and 4 N7 Marines vs. 5 Daleks
Daleks will be invading the Mass Effect Earth
Battlefield
Edit
- Earth (Mass Effect Universe)
Static Shock (DCAU) vs. Cole MacGrath
Edit
| Powers | manipulate and control electromagnetic phenomena | ||
|---|---|---|---|
| Abilities |
| ||
| Extra Gear |
Zap-Caps, tiny "grenades" of electromagnetic power Static Saucer | ||
| Weaknesses | his powers could be temporarily negated, or "shorted out", when he came into contact with water. |
| Powers | electrical powers | ||
|---|---|---|---|
| Abilities |
| ||
| Extra Gear | The Amp | ||
| Weaknesses | Falling into the middle of the ocean will result in Cole instantly dying, electrocuting himself enough to effectively kill him. When submerged into a waistline-deep body of water, Cole is continuously electrocuted, and will last for as long as he stays there. |
X-Factors
Edit
Static-Cole
Training: 25-25
Combat Experience: 95-95
Speed: 85 (95 on Saucer)-85 (95 Using Rails)
Intelligence: 90-80
Killer Instinct: 70-90
Psychological Health: 100-80
Battle Notes
Edit
1 vs. 1
Both are weakened by Water
Both will eventually run out of energy and have to drain energy from something electrical
Battleground
Edit
- Dakota (DCAU)
- Empire City
William Lennox vs. Duke (Movieverse)
Edit
| Close Range | Kimber Warrior | ||
|---|---|---|---|
| Long Range | FN F2000 Tactical | ||
| Long Range #2 | Heckler & Koch HK416 | ||
| Special | M249 SAW | ||
| Explosive | M203 Grenade Launcher |
| Close Range | Para 1911 G.I. Expert | ||
|---|---|---|---|
| Long Range | Bushmaster ACR | ||
| Long Range #2 | M4A1 Carbine | ||
| Special | Mk 48 Mod 0 | ||
| Explosive | Milkor M32 MGL |
X-Factors
Edit
Lennox-Duke
Training: 95-95
Combat Experience: 96-91
Audacity: 100-100
Hand-To-Hand: 85-95
Operational Experience: 100-100
Tactics/Battlefield Strategy: 95-90
Leadership: 100-100
Battle Notes
Edit
5 vs. 5
William, Epps, and 3 NEST soldiers vs. Duke, Ripcord, and 3 GI Joe soldiers
Battleground
Edit
- Chicago
- Egypt
- France
Project Freelancer vs. Shepard's Team (ME2)
Edit
| The Leader | Commander Shepard | ||
|---|---|---|---|
| The Heavy | Urdnot Grunt | ||
| The Hacker | Legion | ||
| The Sniper | Garrus Vakarian | ||
| The Agent | Miranda Lawson | ||
| The Psycho | Jack "Subject Zero" | ||
| The Engineer | Tali'Zorah | ||
| The Soldier | Jacob Taylor | ||
| The Cold Blooded Killer | Mordin Solus |
| The Leader | Carolina | ||
|---|---|---|---|
| The Heavy | Maine | ||
| The Hacker | York | ||
| The Sniper | North | ||
| The Agent | Tex | ||
| The Psycho | South | ||
| The Engineer | CT | ||
| The Soldier | Washington | ||
| The Cold Blooded Killer | Wyoming |
| Close Range | Omni-Blade, M-3 Predator | ||
|---|---|---|---|
| Mid Range | M-23 Katana, M-9 Tempest | ||
| Long Range | M-8 Avenger, M-15 Vindicator, Black Widow | ||
| Special | M-76 Revenant | ||
| Explosive | M-100 Grenade Launcher, ML-77 Missile Launcher, Frag Grenade. | ||
| Powers/Abilities |
Biotics:Shepard, Miranda, Jacob, Jack, Samara, Thane Concussive Shot: Shepard, Garrus, Grunt Combat Drone: Tali, Legion Overload: Garrus, Miranda Mordin:Cryo Blast, Incinerate Grunt: Fortification |
| Close Range | Combat Knife, M6G Magnum | ||
|---|---|---|---|
| Mid Range | M90 Shotgun, M7/Caseless SMG | ||
| Long Range | MA5C
Assault Rifle, BR55 Battle Rifle, Sniper Rifle System 99D-S2 Anti-Material | ||
| Special | AIE-486h Heavy Machine Gun Turret | ||
| Explosive | Brute Shot, M41 Rocket Launcher, Frag Grenade | ||
| Powers/Abilities |
CT-Holographic Projection York:Healing Unit South: Domed Energy Shield Tex: Cloaking Wyoming: Time Distortion Unit Carolina: Speed Unit North: Enhanced Motion Tracker Meta: Overshields |
X-Factors
Edit
TBA
Battle Notes
Edit
- Forgot to Add Thane Krios and Agent Florida to teams will add later on in Battle as the tables aren't workingin here but Thane and Florida will be participating in Battle.
10 vs. 10
Battleground
Edit
- The Building from Red vs. Blue Ep. Planning the Heist
- A Cerberus Base
- Horizon
Kratos vs. Perseus (2010 Movieverse)
Edit
| Close Range | Twin Knives | ||
|---|---|---|---|
| Mid Range | Lightning Sword and Scorpion Shield | ||
| Long Range | Zeus' Thunderbolt | ||
| Special | Posiedon's Trident | ||
| Uber Weapon | Spear of Triam |
| Close Range | Nemean Cestus | ||
|---|---|---|---|
| Mid Range | Blades of Exile | ||
| Long Range | Apollo's Bow | ||
| Special | Head of Helios | ||
| Uber Weapon | Blade of Olympus |
X-Factors
Edit
Kratos-Perseus
Training: 95-85
Combat Experience: 95-95
Extremism: 100-50
Killer Instinct: 100-90
Intelligence: 80-90
Intuition: 70-93
Psychological Health: 40-80
Tactics/Battlefield Strategy: 50-80
Battleground
Edit
- Argos
- The Underworld
- Arabic desert
The DigiDestined (Frontier) vs. The Psycho Rangers
Edit
| The Leader |
Takuya Kanbara | ||
|---|---|---|---|
| The Lone Wolf | Koji Minamoto | ||
| The Strong One | J.P. | ||
| The Female | Zoe Orimoto | ||
| The Young One | Tommy Himi |
| The Leader | Psycho Red | ||
|---|---|---|---|
| The 2nd in Command | Psycho Black | ||
| The Brutal and Highly Psychotic | Psycho Blue | ||
| The Single Fighter | Psycho Yellow | ||
| The Killer | Psycho Pink |
| Takuya Kanbara |
Legendary Warrior of Fire Agunimon
BurningGreymon
EmperorGreymon
| ||
|---|---|---|---|
| Koji Minamoto |
Legendary Warrior of Light Lobomon
KendoGarurumon
BeoWolfmon
| ||
| J.P. |
Legendary Warrior of Thunder Beetlemon
MetalKabuterimon
| ||
| Zoe Orimoto |
Legendary Warrior of Wind Kazemon
Zephyrmon
| ||
| Tommy Himi |
Legendary Warrior of Ice Kumamon
Korikakumon
|
| Psycho Red |
Weapon: Psycho Sword Monster Form: Fire Monster-Breaths Fire, and entangles enemies with a tentacle | ||
|---|---|---|---|
| Psycho Blue |
Weapon: Psycho Axe Monster Form: Ice Monster-Breaths Ice Cold breath that can freeze a foe. | ||
| Psycho Black |
Weapon: Psycho Rod Monster Form: Rock Monster-Super-Human Strength, Entangles enemies with a tentacle made of rock. | ||
| Psycho Yellow |
Weapon: Psycho Sling Monster Form: Lizard/hornet monster-Speed, Shoots Energy from her mouth | ||
| Psycho Pink |
Weapon: Psycho Bow, and Savage Sword Monster Form: Plant Monster-Uses her "vines" to attack her enemies from far away and entangle them, can also transfer shock through "vines" to shock entangled foe. | ||
| All Psychos | Super-Human Speed, Drain Energy, Shoot Green Lighting from their hands, Phasing through object (ie walls, even the sidewalk.), Shoot Energy Blasts from their hands, Super-Human strength. |
X-Factors
Edit
DigiDestined-Psychos
Teamwork: 90-50
Combat Experience: 95-80
Brutality: 60-100
Hand-To-Hand Combat: 80-90
Psychological Health: 99-40
Battle Notes
Edit
5 vs. 5
When in their Ranger Form the DigiDestined will be fighting in their Human Spirit Forms
When the Psychos turn into their monster forms then the DigiDestined will use their Beast Spirit Forms
(Depending on how close the votes are) Takuya might use his Unity Spirit and Koji might use his Fusion Spirit Forms .
Battleground
Edit
- The Digital World
- Japan
Zen-Aku vs. Deker
Edit
| Weapons | His Flute that also acts like a blade on one side, Crescent Blade | ||
|---|---|---|---|
| Abilities | Crescent Wave, Shooting Lighting out of his hands, Super-Human Speed and Agility, Super-Human Strength, Becomes stronger during a Full Moon |
| Weapon | Uramasa | ||
|---|---|---|---|
| Abilities | Master Combat Specialist, Explosion, Human/Nighlok Forms |
X-Factors
Edit
Zen-Aku-Deker
Combat Experience: 85-90
Audacity: 100-100
Discipline: 80-90
Endurance: 95-80
Extremism: 94-89
Intuition: 85-95
Psychological Health: 79-90
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- Turtle Cove
- The Netherworld
- A Forest
The 75th Rangers (Black Hawk Down) vs. The 1st Air Calvary (We Were Soldiers)
Edit
| Close Range | Beretta 92FS | ||
|---|---|---|---|
| Long Range | M16A2 Rifle | ||
| Special | FN Minimi | ||
| Explosive | M203 Grenade Launcher, and M67 Hand Grenade |
| Close Range | M1911A1 | ||
|---|---|---|---|
| Long Range | XM16E1 Rifle | ||
| Special | M60 Machine Gun | ||
| Explosive | M79 Grenade Launcher, and M26 Hand Grenades |
X-Factors
Edit
Rangers-Air Cav
Training: 90-85
Combat Experience: 85-85
Audacity: 95-95
Calm Under Fire: 89-90
Endurance: 95-95
Logistics: 85-85
Tactics/Battlefield Strategy: 85-93
Leadership: 95-95
Battle Notes
Edit
5 vs. 5
Sgt. Eversman and 4 Rangers vs. Lt. Col. Hal Moore and 4 Air Cav.
Battleground
Edit
- A Vietnam Era City
- A Random Forest
- A Somalia City
Father (Fullmetal Alchemist) vs. Enel (One Piece)
Edit
| Powers/Abilities |
Powerful Alchemy Due to the sacrifices, Father managed to absorb the entity beyond the gate and now has the power of God within him with the Amestrian souls he absorbed keeping it in check. His old transmutation and alchemy-canceling powers are vastly increased to the point of defying natural order by resurrecting those whose souls he absorbed, fire tremendous energy blasts in front of him or from above, to control the weather, as evidenced when he creates and manipulates a tornado, and even to create nuclear fusion, or in his own words, "A sun in the palm of my hand". the ability to create actual human beings. However, these beings are not well-made and start to fall apart moments after they were created. Father used this ability to distract the Sacrifices and buy himself time until Edward appeared. At that point, Father unleashed a torrent of energy waves that was far more powerful than those used before. These waves have immense destructive power, as they effortlessly destroyed the beings Father created earlier and also destroyed nearly the whole Central HQ main building. He also seems to have acquired the ability to forcefully suck the souls out of others to replenish his own life and powers, as seen when he tries to do so to the Briggs soldiers. Another one of Father's new abilities includes creating a shield of energy which can defend him from any attack including the soldiers' guns and missiles, Mustang's flame alchemy and all manner of alchemical attacks. When Mustang entered the battle in chapter 107, Father displayed the ability to not only stop Mustang's flames but also to reshape them into a sphere and direct it back. heightened physical strength |
|---|
| Powers/Abilities |
Devil Fruit: Goro Goro no Mi/Rumble-Rumble Fruit Enel gets his Devil Fruit power from the Logia-classed Goro Goro no Mi. It lets him use a variety of lightning based attacks by striking the drums on his back, which are nearly all named after thunder gods from various cultures. When amplified by his ship, they were shown to easily destroy an island. It also gives him the ability to restart his heart after being killed, as long as he doesn't have any fatal wounds that could bypass his Logia powers, as well as increase his mantra to omnipotent levels. To top it off, his attacks are as fast as a lightning bolt (which move at 62,586 meters per second) causing his attacks to be very hard to avoid. Because of these abilities, the Goro Goro no Mi is one of the few Devil Fruits to be regarded as "invincible". Enel can produce 200,000,000 volts, he can create temperatures of over 6,000ºC Mantra Enel has the ability known as Kenbunshoku Haki, known as "Mantra" in the sky islands. His Haki is further enhanced by his Devil Fruit powers, making him virtually omniscient of the thoughts and actions of Skypiea. With enough skill, he can use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack that much easier to evade. This prediction appears to the user as an image or brief "premonition" of what the opponent will do in the user's mind's eye, and the damage the user will take if the attack actually "hits". Though the power allows the user to predict most attacks, it can be circumvented by various means. With his Devil Fruit, the Goro Goro no Mi, Enel could pick up electromagnetic waves, allowing him to overhear conversations and everything around him; this extended the range of his Mantra to cover roughly all of Skypiea. Weapon: Nonosama Bo Enel wields a golden staff and is adept at using it, giving powerful hits to his opponents with it. Enel basically uses it to bludgeon his opponents that he deems not worthy of dying by his electrical powers. He also used it extensively against the rubber-bodied Luffy, when all electrical based attacks failed. He changed it into a trident in order to spear the young pirate, as well as using the electricity to superheat the weapon in order to increase the damage inflicted. |
|---|
X-Factors
Edit
Father-Enel
Intelligence: 100-95
Endurance: 90-96
Extremism: 100-100
Intimidation: 96-100
Psychological Health: 70-70
Psychological Warfare: 95-80
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- Father's Underground Lair
- Skypeia
Monkey D. Luffy vs. Edward Elric
Edit
| Powers/Abilities |
Devil Fruit Powers: Gomu Gomu no Mi/Gum-Gum Fruit turns the user's body into rubber, making the user a Rubber Human The fruit's major strength, as demonstrated by Luffy, is that the person's body can stretch like rubber even when the fruits power is nullified and makes them almost entirely immune to blunt attacks, including hand-to-hand combat, bullets or even cannonballs. and thanks to Luffy's own creativity at both in and out of combat, this Fruit has consistently proven itself to be among the most formidable and versatile within the Paramecia-Class. The user's rubber body also allows the user to survive falls from heights that would kill a normal person. The user's ability to stretch and twist like rubber to extreme lengths not only makes them immune to injuries that originate from such, but it also allows them moves that can give them a great advantage in battle or otherwise. Stretching also allows the user to drastically increase the range of what would otherwise be considered a powerful close-range attack, turning it into a devastating mid-range or long-range attack. A stretched limb can also be used to store potential energy like a stretched spring, increasing the power of an attack. Gear Second http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi#Strengths_and_Weaknesses |
|---|
| Weapons/Abilities/Powers |
Weapons:Steel automail prothstetic right arm(which he is able to transmute into an arm blade) and left leg. Powers/Abilities: Alchemy, Martial Arts Edward is one of the few alchemists that can use alchemical transmutation without a Transmutation Circle.By simply clasping his hand together, he can create an energy transmutation with his arms and use his own will as a replacement for runes; all of Edward's transmutations are instantaneous and versatile due to his remarkable ability. With it he is able to create any object or weapons such as crazy looking swords, spears, blades, cannons, machine guns(with bullets) etc. from the chemical compounds in his enviorment. He is able to change the chemical makeup of other substance(i.e turning stone to gold.).Another unique ability of Edward is incoporating other alchemy styles into his(i.e. Scar's destruction alchemy.) |
|---|
X-Factors
Edit
Ed-Luffy
Formal Training: 80-70
Combat Experience: 97-97
Intelligence: 90-79
Hand-To-Hand Combat: 92-94
Determination: 100-100
Cunning: 90-95
Ability Options: 97-95
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- A Island along the Grand Line
The Justice League (DCAU) vs. Straw Hat Pirates
Edit
Team Members
Edit
| The Leader | Monkey D. Luffy | ||
|---|---|---|---|
| The Badass | Roronoa Zoro | ||
| The Female with Weapons | Nami | ||
| The Sharpshooter | Usopp | ||
| The Close Range Fighter | Sanji | ||
| The Shapeshifter | Tony Tony Chopper | ||
| The Female with Powers | Nico Robin | ||
| The Cyborg | Franky | ||
| The Skilled Swordsman | Brook |
| The Leader | Superman | ||
|---|---|---|---|
| The Badass | Batman | ||
| The Female with Weapons | Huntress | ||
| The Sharpshooter | Green Arrow | ||
| The Close Range
Fighter | Wildcat | ||
| The Shapeshifter | Metamorpho | ||
| The Female with Powers | Wonder Women | ||
| The Android | Red Tornado | ||
| The Skilled Swordsman | Shining Knight |
Comparison
Edit
Monkey D. Luffy vs. Superman
Roronoa Zoro vs. Batman
Nami vs. Huntress
Ussop vs. Green Arrow
Sanji vs. Wildcat
Tony Tony Chopper vs. Metamorpho
Nico Robin vs. Wonder Woman
Franky vs. Red Tornado
Brook vs. Shining Knight
X-Factors
Edit
(TO BE ADDED IN BATTLE)
Battle Notes
Edit
Only the Justice League Members mentioned above will be in the Battle not all of the Justice League.
9 vs. 9
Battleground
Edit
- A Island along the Grand Line
- A DCAU City (Please Mention which one you would prefer)
Ryu Hayabusa vs. King Fuhrer Bradley
Edit
| Weapons | Dragon Sword, and Dragon's Claw and Tiger's Fang | ||
|---|---|---|---|
| Special | Incendiary Shuriken | ||
| Abilities | http://ninjagaiden.wikia.com/wiki/Ryu_Hayabusa%27s_abilities,_equipment_and_titles#General |
| Weapons | 1-5 swords | ||
|---|---|---|---|
| Special | Model 24 Stielhandgranate | ||
| Abilities |
Swordsmanship, Martial Arts, Ultimate Eye http://fma.wikia.com/wiki/King_Bradley#Abilities |
X-Factors
Edit
Ryu-Bradley
Training: 90-87
Combat Experience: 95-80
Speed: 100-100
Swordsmanship Skills: 100-100
Tactics/Battlefield Strategy: 95-80
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- The Hayabusa Village
- Central City
Ultimate Spider Man Team "S.H.I.E.L.D. Trainees" vs. Young Justice
Edit
| The Leader | Spider-Man | ||
|---|---|---|---|
| The Strong Man | Power Man | ||
| The Speedster | Nova | ||
| The Female | White Tiger | ||
| The Calm One | Iron Fist |
| The Leader | Robin | ||
|---|---|---|---|
| The Strong Man | Superboy | ||
| The Speedster | Kid Flash | ||
| The Female | Artemis | ||
| The Calm One | Aqualad |
X-Factors
Edit
SHIELD Trainees-Young Justice
Training: 90-90
Combat Experience: 95-95
Teamwork: 90-90
Battle Notes
Edit
Miss Martian will not be participating in this Battle as the Spider-Man team has 5 members only.
5 vs. 5
Battleground
Edit
- Mount Justice
- New York
The Troobian Empire vs. The Machine Empire
Edit
The Forces
Edit
| The Leader | Emperor Grumm | ||
|---|---|---|---|
| The 2nd in Command | Morgana | ||
| The Hero Unit | A-Squad SPD Rangers | ||
| The Footsoldiers | Krybots (Regular, Blue-Head, and Orange-Head) |
| The Leader | King Mondo | ||
|---|---|---|---|
| The 2nd in Command | Prince Gasket | ||
| The Hero Unit | The Generals | ||
| The Footsoldiers | Cogs |
X-Factors
Edit
Troobian-Machine
Leadership: 95-89
Leaders Fighting Skills: 95-84
Combat Experience: 95-95
Intimidation: 100-100
Leaders Psychological Health: 89-95
Tactics/Battlefield Strategy: 95-95
Battle Notes
Edit
The Leader, The 2nd in Command, and the Hero Units +250 Footsoldiers each
Emperor Grumm and his Empire will invade the Machine Empires base on the Moon so they can use the Moon as a foothold for their invasion of Earth.
Battleground
Edit
- Earth's Moon
Roronoa Zoro vs. King Fuhrer Bradley
Edit
| Weapons | Wado Ichimonji, Sandai Kitetsu, Shusui | ||
|---|---|---|---|
| Abilities | Santoryu, Nitoryu, Ittoryu, Mutoryu, Kyutoryu |
| Weapons | 1-5 Swords | ||
|---|---|---|---|
| Abilities |
considerable speed, reflexes, agility, and strength well beyond the standard of his age, even compared to most men still in their prime. He also possesses remarkable stamina and resilience, able to continue fighting effectively even with critical wounds and reduced eye sight. A formidable opponent in battle, Bradley's life long training has given him remarkable mastery in firearms, martial arts, and has become especially known for his inhuman skill in swordsmanship, being able to wield up to five swords simultaneously and strike with blinding speed and precision. He has also demonstrated himself to be extremely intelligent and skilled in military weapons. "Ultimate Eye" |
X-Factors
Edit
Zoro-Bradley
Training: 85-95
Combat Experience: 97-90
Swordsmanship: 100-100
Speed/Agility:100-100
Audacity: 100-100
Intuition: 95-89
Psychological Health: 97-93
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- An Open Field
- An Abandoned Village
- Central
- Kuraigana Island
The Monkey King vs. Yoda
Edit
| Weapon | Bo Staff | ||
|---|---|---|---|
| Abilities/Skills | Master Bo Staff fighter, Master Martial Arts Fighter, Can Control his Bo Staff using his hands (like the Force), Can make a duplicate of himself using a strand of his hair. |
| Weapon | Lightsaber | ||
|---|---|---|---|
| Abilities/Skills | Mastery in the Force, Master Lightsaber fighter, The Force |
X-Factors
Edit
Monkey King-Yoda
Combat Experience: 85-95
Hand-to-Hand: 100-90
Skills: 100-100
Agility: 100-100
Cunning: 100-99
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- Dagobah
- Jedi Temple
- Ancient China
- The Mountains of Ancient China
Jason Tripitikas vs. Po
Edit
| Weapon | Monkey King's Bo Staff | ||
|---|---|---|---|
| Skiils | Master Kug Fu Fighter, Skilled with the Monkey King's Bo Staff |
| Weapon | None. Uses his Fists, Feet, and Belly in a Fight | ||
|---|---|---|---|
| Skills | Master Kung Fu Fighter, Chosen as the Dragon Warrior. |
X-Factors
Edit
Jason-Po
Formal Training: 85-85
Combat Experience: 79-86
Hand-to-Hand fighting Skills: 95-95
Intelligence: 85-75
Determination: 100-100
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- Ancient China (Forbidden Kingdom)
- The Valley of Peace
- 21st Century Boston
Rama vs. Snow
Edit
| Close Range | Glock 17 | ||
|---|---|---|---|
| Mid Range | Ithaca 37 "Stakeout" | ||
| Long Range | Heckler & Koch HK416 | ||
| Melee | Machete |
| Close Range | Beretta 90Two | ||
|---|---|---|---|
| Mid Range | Benelli M3 | ||
| Long Range | FN F2000 Tactical | ||
| Melee | Large Piece of Pipe |
X-Factors
Edit
Rama-Snow
Training: 80-90
Combat Experience: 93-93
Hand-to-Hand: 99-80
Precision: 95-83
Stealth: 90-90
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- MS One
- The Apartment in The Raid: Redemption
Drago (Bakugan) vs. Tatsurion the Unchained (Kaijudo)
Edit
| Close Range | Horns, Claws | ||
|---|---|---|---|
| Attacks |
|
| Close Range Attack | Claws, Tail | ||
|---|---|---|---|
| Attacks |
|
X-Factors
Edit
Drago-Tatsurion
Audacity: 100-100
Discipline: 100-89
Experience: 100-95
Killer Instinct: 80 (95 When Something really Evil is Done)-95
Battlefield Strategy: 95-92
Battle Notes
Edit
1 vs. 1
Both Creatures will not be with their Human Partners in this Battle
Battleground
Edit
- New Vestroia
- Kaijudo Realm
Monkey D. Luffy vs. Kratos
Edit
| Weapons |
Will Be Equipped with
| ||
|---|---|---|---|
| Abilities |
| ||
| Other Abilities |
|
X-Factors
Edit
Luffy-Kratos
Training: 70-95
Combat Experience: 100-100
Determination: 100-100
Brutality: 80 (95 If something Very Evil and Unforgivable is witnessed)-100
Hand-to-Hand: 100-80
Strength: 100-100
Speed: 90 (100 Increased with 2nd Gear)-90 (97 Increased with Hermes Boots)
Psychological Health: 95-75
Battle Notes
Edit
1 vs. 1
This is Post Timeskip Luffy and will only Be Using the Abilties used in the Anime ONLY!
Battleground
Edit
- Olympus
- Sparta
- Rusukaina
- Amazon Lily
John Rambo vs. The Joker (Nolanverse)
Edit
| Melee | Hunting Knife | ||
|---|---|---|---|
| Close Range | M1911 | ||
| Mid Range | Remington 870, Heckler & Koch HK94 | ||
| Long Range | M16A1 | ||
| Special | Composite Bow |
| Melee | Combat Knife | ||
|---|---|---|---|
| Close Range | Full-Auto Glock 17 w/ Extended Mags | ||
| Mid Range | Remington 870 Sawed-off, Smith & Wesson M76 | ||
| Long Range | M1 Garand | ||
| Special | Mk 2 hand grenades |
X-Factors
Edit
Rambo-Joker
Training: 90-50
Combat Experience: 90-85
Extremism: 89-100
Cunning: 100-100
Intelligence: 94-96
Operational Experience: 95-80
Psychological Health: 85-69
Psychological Warfare: 85-95
Physicality: 96-90
Battle Notes
Edit
5 vs. 5
Rambo and 4 Mercenaries vs. Joker and 4 of his Gang
Rambo and the 4 Mercs are hired by Commisioner Gordon to handle the Joker and his Gang
Battleground
Edit
Gotham City
- A Bank
- A Warehouse
General Shepherd vs. General Humel (The Rock)
Edit
| Close Range |
Hummel: Colt Government Model MK IV Series 80, His Men:Beretta 92FS | ||
|---|---|---|---|
| Mid Range | Mossberg 590 Combat Shotgun, Mac-10 | ||
| Long Range | M16A1, LAR Grizzly Big-Boar | ||
| Special | M60E3 |
| Close Range |
Shepherd: .44 Magnum His Men: M9 | ||
|---|---|---|---|
| Mid Range | M1014, TMP | ||
| Long Range | SCAR-H, WA2000 | ||
| Special | M240 |
X-Factors
Edit
Hummel-Shepherd
Training: 85-85
Combat Experience: 90-86
Killer Instinct: 80-95
Loyalty: 79-100
Determination: 100-100
Battle Notes
Edit
10 vs. 10
Hummel, Frye, Darrow, Crisp, Baxter, and 5 other Force Recon Marines vs. Shepherd and 9 Shadow Company Soldiers
Battleground
Edit
- Alcatraz (Shepherd and his men are sent to take care of Hummel and his men)
- Afghan Secret Cave System (Hummel and his men are sent to take care of Shepherd)
Monkey D. Luffy vs. Avatar Aang
Edit
| Weapons/Main Abilities |
Devil Fruit Powers of the Gomu Gomu no mi Fruit which makes the warrior a Rubberman, uses no weapons except his stretchy body. http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi/Techniques#Pre-Timeskip_Attacks http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi/Techniques#Post-Timeskip_Attacks | ||
|---|---|---|---|
| Other Attack Forms/Other Abilities |
Second Gear http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi/Gear_Second_Techniques#Techniques_Utilized http://onepiece.wikia.com/wiki/Gomu_Gomu_no_Mi/Gear_Third_Techniques#Techniques_Utilized http://onepiece.wikia.com/wiki/Monkey_D._Luffy/Abilities_and_Powers#Haoshoku_Haki http://onepiece.wikia.com/wiki/Monkey_D._Luffy/Abilities_and_Powers#Kenbunshoku_Haki http://onepiece.wikia.com/wiki/Monkey_D._Luffy/Abilities_and_Powers#Busoshoku_Haki http://onepiece.wikia.com/wiki/Monkey_D._Luffy/Abilities_and_Powers#Techniques | ||
| Other Skills/Abilities |
|
| Weapons/Main Abilities |
Primary Bending: Airbending | ||
|---|---|---|---|
| Other Attack Forms/Other Abilities |
Other Bending Skills he learned: Waterbending, Earthbending, and Firebending | ||
| Other Skills/Abilites |
|
X-Factors
Edit
Luffy-Aang
Formal Training: 85-85
Combat Experience: 100-98
Determination 100-99
Killer Instinct: 65-65 (Both go to 100 when Aang goes into Avatar State/Luffy sees something unforgivable done)
Hand-to-Hand Combat: 97-90
Physicality: 95-87
Battle Notes
Edit
1 vs. 1
This will be Post-Timeskip Luffy
Aang like Katara will have a sack full of water to use Waterbending and the Battleground will not be near a large body of Water as then it would be unfair for Luffy (due to the Weakness of Devil Fruit Users to large bodies of Water that makes them a rock and sink).
Battleground
Edit
- The Southern Air Temple
- An Island along the Red Line
The Covenant vs. The Alliance (Doctor Who)
Edit
The Warriors of each Team
Edit
| The Leader Unit | Sangheili | ||
|---|---|---|---|
| Heavy Unit | Mgalekgolo | ||
| War Lover | Jiralhanae | ||
| Animalistic Fighters | Kig-Yar | ||
| Fighter In the Sky | Yanme'e | ||
| Cannon Fodder | Unggoy |
| The Leader Unit | The Cyberman | ||
|---|---|---|---|
| Heavy Unit | Dalek | ||
| War Lover | Sonatren | ||
| Animalistic Fighters | Silurian | ||
| Fighter In the Sky | Krillitane | ||
| Cannon Fodder | Auton Bots |
Battle Notes
Edit
30 vs. 30
5 Each for each Unit.
Battleground
Edit
- Halo Ring
- Area around Stonehenge, and inside the Ruins near the Pandorica
Kai Leng vs. Zen-Aku
Edit
| Weapon | Crescent Blade | ||
|---|---|---|---|
| Abilities | Crescent Wave, Shooting Lighting out of his hands, Super-Human Speed and Agility, Super-Human Strength |
| Weapon | Sword | ||
|---|---|---|---|
| Abilities | Palm Blaster, Shield Boost, Kinetic Barrier, Tactical Cloak, |
X-Factors
Edit
Zen Aku-Kai Leng
Training: 50-85
Combat Experience: 95-95
Speed: 95-85
Strength: 97-85
Battle Notes
Edit
1 vs. 1
Battleground
Edit
- Thessia (Temple before Shepard arrives)
- Earth (21st Century a Forest near Turtle Cove)
- A Cerberus Base
K-12 and A-1 Team vs. ODST Team (Halo 3: ODST)
Edit
| Mid Range | IW- 203-A Morita Ape Specials | ||
|---|---|---|---|
| Long Range | Handheld Gatling Gun | ||
| Special | Morita Triple X Sniper Rifle | ||
| Explosive | Fragmentation Grenade |
| Mid Range | M7S Caseless Submachine Gun | ||
|---|---|---|---|
| Long Range | AIE-486H Heavy Machine Gun | ||
| Special | Sniper Rifle System 99D-S2 | ||
| Explosive | Frag Grenade |
X-Factors
Edit
K-12/A-1-ODST
Training: 95-95
Combat Experience: 80-90
Teamwork: 100-100
Armor Metallurgy: 94-90
Audacity: 95-93
Hand-To-Hand Combat: 94-93
Battle Notes
Edit
6 vs. 6
Buck, Romeo, Dutch, Mickey, Rookie, and Dare vs. Bugspray, Trig, Ice Blonde, Ratzass, Holyman, and Chow
Battleground
Edit
- New Mombassa
- Fort Casey
Portgas D. Ace vs. Zuko
Edit
| Weapon | A Knife | ||
|---|---|---|---|
| Abilities |
Mera Mera no Mi Devil Fruit (Flame-Flame Fruit). Ace ate the Devil Fruit Mera Mera no Mi, a Logia-type fruit that allows him to become the element of fire and control the flames from his body, giving him his reputation as "Fire Fist Ace". Physical Abilities Aside from the powers granted by the Devil Fruit he consumed, Ace possessed immense physical strength. Signs of his great physical potential were already evident at his early childhood, where he was able to beat some local thugs who spoke ill of his father "half to death", and was also shown sitting on top of a huge animal (possibly a bull) he killed with his staff, during his first meeting with Luffy. Also later the same day he was shown to easily break a giant tree with ease. Ace demonstrated his strength during his fight with Blackbeard: he was able to take Blackbeard's punches, which were so powerful that the first made Ace cough up blood and the second nearly broke his neck, and retaliate. Van Augur noted that, as expected of the Whitebeard Pirates 2nd division commander, Ace's basic combat skills were quite fearsome even without his Devil Fruit powers. immense stamina and durability Attacks with Devil Fruit Power Kagero: Ace shoots a stream of fire from the palm of his hand. Hiken: Ace's apparent signature attack and the source of his nickname "Fire Fist Ace". Ace turns his fist into flames and launches it as a column of fire at his target. This attack is so incredibly powerful that it is able to plow through several ships in one shot. Higan: Pointing the index and middle fingers of both hands at an opponent like guns, Ace turns his fingertips into flames and shoots bullets made of fire from them. Enkai: Ace amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. Hibashira: Used following Enkai,. Ace shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air. Hotarubi: Ace creates many small, glowing greenish yellow fireballs that float around an enemy. The idea behind this attack's name is that before he attacks with them, the small fireballs look like fireflies in the air. Hidaruma: After using Hotarubi to send the fireballs floating around in proximity with the enemy, Ace sends them all flying into the target(s) all at once, burning them. Shinka: Shiranui: Ace hurls long lances made out of fire. The lances have the combined effect of simultaneously burning an opponent while piercing them. Jujika: Ace puts his index fingers together in a cross shape before launching a cross-shaped column of fire directly at his opponent. Dai Enkai: Entei: Ace's ultimate technique. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Ace then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them. Enjomo: Ace creates a circle of fire around a selected area, preventing anyone from entering or leaving it. Kyokaen: Ace releases a wall of fire to block an attack. |
| Weapon | Dual Dao Swords | ||
|---|---|---|---|
| Abilities/Skills |
Skills Swordsmanship: Zuko is a Master with his dual dao blades, the latter skill he picked up after being trained by the sword master Piandao. He would use these two skills as his primary tactics whenever he was in his Blue Spirit disguise, unable to firebend, or when he needed to fight but also needed to conceal his firebending. He was able to defeat multiple foes using only his swords. He also dueled evenly with Jet and his dual hook swords until the fight was broken up by the Dai Li and Jet was arrested. Zuko defeated several Earth Kingdom soldiers with his Dao swords and minimum effort, only resorting to firebending when faced with a powerful earthbender; even then he was able to hold off the earthbender's attacks for several moments with only his blades. His skill was such that his father, Fire Lord Ozai, opted not to face him during an eclipse, when neither of them could firebend. In addition to his firebending, Zuko is highly skilled in unarmed combat, able to break apart oncoming spears with his hands and legs, and disarm, subdue or defeat opponents. Zuko is very physically capable, able to almost nonchalantly launch a person with a single hand and smash through iron shackles with a single kick. He is also quite fast and agile, able to perform great acrobatic feats, such as running across walls, doing mid-air twirls, scaling vertical faces with great efficiency and climbing speed, and jumping large distances to avoid enemy attacks with noticeable agility and free-running skills. Zuko is skilled at infiltration and stealth; able to sneak into heavily-defended fortresses and conceal himself effectively for long periods of time. All of these skills would serve him while he was disguised as the Blue Spirit. Zuko was also a skilled tracker, able to track the airborne Avatar all across the world, something that his friends later acknowledged in hopes of finding Aang when he disappeared. While not as naturally adept at strategy and academics as his sister, Zuko is quite intelligent. Throughout his travels, he proved himself to be a skilled strategist, able to exploit any situation to his advantage. Primary Ability Firebending: Throughout the series, Zuko has shown himself to be a highly skilled firebender and his prowess considerably increased throughout the course of the series, to the point of becoming a firebending master. Although he couldn't generate lightning, he was able to redirect it after being taught by his uncle Iroh. As a child, he could only create small bursts of flame and was by no means focused or controlled in his bending, but by the time he was thirteen, he was confident enough in his abilities to readily accept a challenge of Agni Kai against a general. Around the time of Aang's discovery at the South Pole, Zuko was still learning the basics from Iroh and was skilled enough to momentarily knock Aang off his ship, but he was defeated when Aang went into the Avatar State. He utilized what he had been taught to defeat Zhao, an older and more experienced master firebender. Throughout his pursuit of Aang, he demonstrated his skill often; he defeated multiple foes on two occasions. Later, his skill grew. He fared well in a duel against Aang, delivering multiple fire blasts for a sustained period without tiring, but was defeated when he was paralyzed by June's confused shirshu. He created a shield of fire to protect himself from a massive explosion on his ship. During the Siege of the North, he fought Katara while the moon was nearly full. He held his own against her while she was strengthened by the moon, but needed the power of the sun to gain the upper hand and defeat her with one fire blast. He also landed a decisive victory in a rematch against Zhao. After the Siege of the North, Zuko's firebending became more advanced and powerful. At first, he was unable to land any blows against Azula, and was defeated rather easily. He fought somewhat better during the Confrontation at Tu Zin; in a three-way battle with Azula and Aang, he traded several fire blasts with his sister and kept the Avatar on the defensive. As his travels in the Earth Kingdom continued, however, he learned more advanced firebending techniques from Iroh, such as lightning redirection, becoming more efficient and refined. During a battle with the Rough Rhinos, he sent a small bolt of fire through Vachir's bow, breaking the string. He demonstrated the ability to fire multiple small blasts through two fingers, rather than his whole fist. During the battle in the Crystal Catacombs, he demonstrated how far his prowess had grown. His fire blasts were more powerful, and he charged his attacks before releasing them, creating enormous blasts of fire. He also demonstrated the ability to create two fire-whips. He battled evenly with Aang, even though he had skillfully used airbending and earthbending. After switching opponents with Azula, he battled evenly with Katara, a waterbending master who had the upper-hand against Azula. Little was seen of Zuko's firebending after he returned to the Fire Nation; however, he was confident enough in his abilities that he offered to teach Aang. He utilized a wall of flame to stop an attack from Combustion Man, and was capable of dodging many of Toph's rocks which she hurled at him, though her earthbending was impeded due to Zuko accidentally burning her feet. Later, he temporarily lost his firebending from a corresponding lack of rage, the former source of his power. He and Aang then traveled together to the ancient city of the Sun Warriors to reconnect with the original source of firebending. There, Zuko learned "The Dancing Dragon", an ancient firebending form that he performed alongside Aang. Learning this form appeared to have influenced his style of firebending to be more fluid, creating a more dancelike form as opposed to the rigid, militaristic forms commonly used by Fire Nation soldiers. He was also challenged by the Tribesmen to carry a piece of the Eternal Flame all the way up to the cave of the masters. Zuko and Aang performed their newly learned technique in unison with the dragons, who engulfed them in a spiral of multi-colored flames. After viewing this, Zuko found a new source of power in reverence for fire's power as a source of life and energy: "the sun inside you". His stylistic differences and skill are demonstrated at the Boiling Rock where he briefly battled against Azula alongside Sokka. During the fight, he deflected many of Azula's fire blasts with only his arms or his own fire, and traded fire balls with her. He later faced Azula again and dueled her evenly for several minutes. He fired several large and powerful fire blasts, deflecting many of her attacks. Later, he attacked Aang with powerful fire blasts to make him fight back. When he chased him into Ozai's old family vacation home, Zuko created several lashes of fire to envelop his surroundings and augmented them to the shape of the hallway Aang was running through. Furthermore, he used his firebending in conjunction with his broadswords, demonstrated use of fire daggers, and limited use of breath of fire. With the power of Sozin's Comet, Zuko's firebending was tremendously enhanced. He fought Azula one final time in an Agni Kai, unleashing extremely powerful sheets of flame. This time he held the upper hand, exchanging and blocking attacks with her without visible strain while she was pushed toward exhaustion and increasing mental instability. He displayed several incredibly powerful techniques: blocking an enormous stream of fire with a short fire-blast, spreading to take the shape of a wall and split the stream, unleashing an enormous charged-blast, which Azula was unable to block, forcing her to dodge, propelling himself into the air, charging his fire and sending down a fire attack as he came. His final attack was a fire tornado he created with his feet while spinning, knocking Azula off her feet. |
X-Factors
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Ace-Zuko
Formal Training: 85-90
Combat Experience: 95-95
Leadership: 95-86
Strength: 100-90
Stealth: 70-94
Battle Notes
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5 vs. 5
Ace and 4 Whitebeard Pirates vs. Zuko and 4 Fire Nation Soldiers.
Battleground
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- The Fire Nation
- Alabasta (When Ace Leaves Luffy's Group)
Underdog vs. Krypto
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| Powers |
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| Powers |
He has all of the powers of Superman, though some are heightened due to being a dog, such as his super hearing and sense of smell.
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X-Factors
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Underdog-Krypto
Combat Experience: 75-90
Speed: 100-100
Strength: 100-100
Intelligence: 85-82
Operational Experience: 55-85
Battle Notes
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1 vs. 1
Krypto's Weakness if Kryptonite so if Underdog were to somehow find some or land near some then it coul weaken Krypto
As far as I know Underdog does not have any kind of weakness
These versions are Krypto from the 2005 Cartoon Series and Underdog from the Movieverse
Battleground
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- Capitol City
- Metropolis










































