That's Right Deadliest Fiction It's the BATTLE that you've ALL BEEN WAITING FOR!!!!!!!
Commander Shepard and his team have done the impossible and have gathered up all of the Races of the Galaxy Together to fight against the Reaper Threat with the Crucible READY as well. BUT! Will all of this be enough to stop the Reaper Threat ONCE and for ALL? When Shepard and his team encounter strange ruins on a planet before the Final Battle for Earth they encounter a strange mysterious woman named Minerva. Minerva tells how long ago her civilization as well was almost destroyed by the Reapers when her people did the impossible and found a way to travel to a different Universe to save themselves from their extinction back in their Universe. However they had come at the time that the galaxy was being harvested by the Reapers and got caught up in the harvesting too. To save themselves they travelled to another Universe...but the Reapers followed. Soon the Reapers began attacking the entire Multiverse and in order to save the Multiverse her people known as the First Civilization sacrificed themselves to send the Reapers back to the Universe from whence they came. Minerva knew that it would not be the end of the Reapers and knew that one day they would find a way to travel throughout the Multiverse once again and as such came up with a plan.
When the time was right a group of individuals from the galaxy the Reapers came from, would find the ruins of the First Civilization left in their galaxy her spirit would awaken one last time to help them to deal with the Reaper threat once and for all. Her plan...Uniting the many different Heroes and Armies from across the Multiverse to band together and defeat the Reaper Threat once and for all. At first Shepard and his group could not believe it...but it was when Shepard was sent to another Universe and encountered the first group of heroes made up of Jedi Master Luke Skywalker, his sister Leia, and friends Han Solo and Chewbacca and their army the New Republic and came back with their help that they knew that they were about to go on ONE Last journey together before the Final Battle to decide it all...and it wasn't going to be just their Galaxy anymore.
As the team met with their new allies and explained the situation to their allies across the Galaxy...Minerva met with a certain man that would be able to help our Heroes in the effort to travel across the Multiverse and find these Heroes and Armies to help fight back and defeat the Reapers...Once and for All.
Before the Cerberus Headquarters attack...
Shepard alongside the person he cared about the most...the love of his life Ashley Williams slept side by side on his bed in his quarters as they spent the last night together before the two Final Battles to decide the future began. Shepard was once again having the strange nightmare that involved the small boy that he had seen killed during the beginning of the Reaper Invasion of Earth. He chased the young boy through a dark forests as shadow figures appeared as he chased after him with the echoes of the voices of his dead friends such as Kaiden Alenko, Mordin Solus, Thane Krios, and Legion along with all the other close friends he had lost because of this war echoed throughout. As he approached the boy who ran towards a figure cloaked in shadows that Shepard could not see yet...all of a sudden a strange light appears to his right as he looks at it to see a...doorway of light. In confusion loosing the attention on the boy Shepard walks towards the doorway of light and without thinking walks through the doorway of light...all of a sudden his nightmare changes into something...else.
Shepard opens his eyes waking up from the strange dream looking around with sweat running down his face. He gets up and sits on the bed waking up Ashley from her sleep as well.
"Mhmmmm Hey Skip what is it?" Ashley asks
"It's...nothing...just a dream I had...a strange one." Shepard says
The Mess Hall...
The crew gathers in the Mess Hall to have a meal before the assault on the Cerberus Base. While everyone is eating there food Shepard just sits and stares at his food trying to figure out what in the world he dreamed about last night.
"Hey Shepard you sure you're alright?" Ashley says sitting across from Shepard and noticing his strange behavior
"(Looks up as Ashley) Hmm just...thinking." Shepard says
"About that strange dream last night?" Ashley asks
"Sorry couldn't help but overhear...strange dream?" Garrus asks
"Shepard here had some strange dream last night seemed to have bothered him in some sort of way been real quiet thinking about it." Ashley says
"Come on Loco this dream got you spooked or something? With all that's about to go down the last thing you should be thinking about is just some random thing you dreamt about." James says
"What exactly is it you saw in this dream of yours Shepard?" Tali asks
"I don't remember a lot. All I can remember seeing are some strange men wearing strange masks and armor...some strange creatures four of which looked like turtles, and a group of a panda, tiger, crane, monkey, snake and mantis and...I also saw you guys along with Wrex and the others." Shepard says
"Wait we were in your strange dream too?" Garrus asks
"Probably all the stress that you're going through Loco we are about to assault the Cerberus HQ and take the Illusive Man down for the count. Then we can finally deal with the Reapers and we have this war won." James says
"I don't know...it...it felt so real for some reason." Shepard says
"Shepard if I can perhaps I can do a joining with you and see what it is that you saw in your dream? See if I can make out the things that you saw and try to make a understanding off it?" Liara asks
"Well...I guess it would help get my mind off the matter." Shepard says as he stands up as well as Liara who walks over to him.
"Now remember Commander...EMBRACE ETERNITY!" Liara says as her eyes turn black.
Liara is blown back by the vision she sees and stumbles back a little with Shepard also stumbling back a little from what just happened. Ashley catches Shepard before he falls with Garrus and Tali helping Liara regain her balance.
"What just happened?" Ashley asks
"I...I don't...by the Goddess I've never felt anything like that before...I...I don't know what to make of what I saw." Liara says
"Commander we're about to exit out of the Mass Relay better get ready Hackett's fleet has already arrived and engaged Cerberus's fleet." Joker says over the speaker.
"Roger that Joker alright everyone let's move out." Shepard says
Couple Hours Later...
Onboard the Normandy...
It had been an hour since Commander Shepard's encounter with Luke Skywalker. Since then had gotten healed up from his wounds he had sustained from the battle and rested for a bit. While the rest of his team along with Luke's friends were in the Hangar Bay talking to each other about his and their universes Shepard and Luke had headed up to the Comm Room on the Normandy to speak to Admiral Hackett, Urdnot Wrex along with the Councilors who had luckily been able to escape from the Citadel before the Reapers took it to Earth and explain the situation.
Since coming out of the portal into their universe the New Republic's large fleet continued to stay in orbit over the planet until given the okay so that they knew who the good guys were and they knew that they were good guys as well.
From the Cockpit of the Normandy...
"Man those are a lot of big ships there. I wonder what kind of stuff those things have?" Joker says as he stares at the fleet of New Republic ships consisting off a couple off MC80 Home One type Star Cruisers, a couple of Viscount-class Star Defenders, and many more other types of ships hover over the atmosphere of the planet.
"Well to be precise many of those ships have large amounts of Turbolaser Cannons, Ion Cannons and some other armaments of their own that make them quite deadly in combat." a robotic voice says from behind Joker and EDI who both turn around to see a strange gold mech and a small blue and white thing of some kind.
"And who are you suppose to be?" Joker asks
"Oh my apologies sir. My name is C-3P0 human-cyborg relations. And this is my travelling companion R2-D2. We are personal droids of Master Skywalker and merely came onto this vessel with Miss Leia when she travelled back to this vessel from one of our own out of curiosity." C-3P0 says
*beeps* R2-D2 says
"Droids huh that what you guys are called in your universe? Well here we call guys like you mechs. So what is it exactly you guys do?" Joker asks
"Ah well I am a Protocol Droid sir. I am programmed primarily for etiquette and protocol, and I am fluent in over six million forms of communication. R2 here is a astromech droid and was designed to work in and around space vessels as a diagnostic and repair unit. However there are many other things that he can do but it is a lot to explain so I will simply leave it at that, (Looks at EDI) Oh my I'm sorry miss but I did not see you there I must say are you a...mech as they are called here?" C-3P0 says
"Actually I am an AI which stands for Artificial Intelligence. My name is EDI this body is merely a Synthetic body that I use to travel with Commander Shepard and the others to assist them in battle while also helping maintain the ship which would technically also be my main body." EDI says
"Oh my word that is a lot I must say this universe sounds very interesting." C-3P0 says
*beeps* R2-D2 says
"Yes yes R2 I am also impressed with miss EDI here I wonder what other marvels this Universe holds." C-3P0 says ...
Meanwhile in the Comm Room...
"That's...a lot to take in Shepard. And this time I do mean a lot." Hackett says
"No kidding you lost me just at Alternate Universes." Wrex says
"This certainly is a lot to say at the most Commander. But can we really trust this...Minerva woman of what she said?" Turian Councilor Sparatus says
"Councilor this time I have proof right here next to me. And if that ain't enough I got more proof in the hangar bay of the Normandy and outside hovering over the atmosphere of the planet right now." Shepard says
"What your Commander speaks off is the truth sir. I have seen it myself." Luke says
"You can't deny the facts that are right here in front of us Sparatus. Shepard speaks the truth and has enough evidence to say otherwise." Salarian Councilor Valern says
"Commander what you have discovered can greatly change the tide of this war back into our favor. Even with the Crucible we still don't know how it and the Citadel work to their full intentions and it a bigger force is necessary to actually win this war then we would of lost. But what you have discovered could greatly turn the tide if we need to go to that plan." Asari Councilor Tevos says
"With this news I will make sure to relay this to all of our fleets and allies all over as to make sure they don't open fire on our new allies the New Republic. But Commander I must ask however you were lucky to get sent to his alternate universe...but how exactly do you plan on getting to these other universes you said that the item that brought you to his vanished when you activated it." Hackett asks
Shepard and Luke both look at each other and then back at the others.
"We don't exactly know how...Minerva never said how to do it exactly." Shepard says
"(Hackett along with the Councilors bow their heads in despair as Hackett then looks back up) So then...how do you plan on gathering these Heroes and their Armies to help fight by our side...even if you did try to gather them how long would it take you I'm pretty sure that Anderson and the resistance on Earth won't be able to hold out much longer." Hackett says
"We're still doing good groundside Admiral but he is right though Shepard I don't know how much longer we might last down here. Unless you travelled to each of these universes and gathered the Heroes and Armies in a couple minutes or at the most an hour we might not last here for a couple weeks a month if we're lucky." Admiral Anderson says
"Just give us a little bit more time sirs. Once we find a way to travel to these alternate universes I will let you all know and we can go through with this new plan. If we don't find anything though in the next couple hours...we'll just have to go through with the original plan with just Luke and the New Republic to help us." Shepard says
"Until then Shepard we will begin to pass the word around about what your situation is and our new allies. Hackett out." Hackett says as he along with Anderson the Council and Wrex's holograms disappear.
Down in the Hangar...
"Wow that's... a lot to take in." Ashley says as her and the group listen to the story about Leia, Han and Chewie's universe.
"These Jedi sound pretty powerful. They could definetly make powerful allies...but you said that the majority of them were wiped out a long time ago." Tali says
"That's correct. Luke is the only Jedi now but we had hoped to begin to rebuild the Order when well this happened." Leia says
"I say that this Emperor guy and this Empire got what they deserved at the most." Garrus says
"Huh yeah we taught them a lesson alright. Unfortunately there are still small groups stil hiding out in our galaxy making strikes every now and then." Han says
*growls* Chewbacca says
"So...you really understand what your friend Chewbacca says?" James asks
"Yeah well once you get to know him and everything it gets easy to understand." Han says
"Hmph these Wookies are obviously very primitive species if they have yet to understand how to speak using grunts, groans, growls and roaring." Javik says
*roars* Chewbacca says
"Whoa hey now there's no need for name calling." Han says putting his hand in front of Chewie.
"Sorry about him he...sorta just woke up from a 50,000 year long nap." James says
"What interests me the most is this...Force you mentiond especially how the Jedi use it. It almost sounds similar to our abilities my people and some others of the other species in our universe posses called Biotics." Liara says
Just then the elevator door opens up as Shepard and Luke walk out from it.
"Shepard how'd it go?" Ashley asks
"Well they believed me luckily. Their going to spread word around about our new allies and what is going on." Shepard says
"So in which case the battle for Earth is going to have to wait a little bit longer." James says
"Until we can gather up all these other heroes and armies to help us then yes unfortunately." Shepard says
"I'd think it's a good plan. With the states all our forces are in from the Reapers i think it's a good idea to gather more allies to help out in the fight." Garrus says
"But don't forget that Minerva said that the Reapers were close to finding a way to travel throughout the Multiverse again just like they did all those years ago." Tali says
"That could prove to be a problem. If they do succeed and begin traveling throughout the Multiverse and begin to purge those other universes our lists of heroes and allies might go down with them." Liara says
"Which is why we need to hurry up. (Looks at Shepard) So skip what's the plan?" Ashley asks
"Well first we need to find a way to travel to these other worlds cause...well the way I got to Luke's universe isn't there anymore and I'm guessing that all of you don't remember Minerva mentioning HOW we are suppose to get to these other universes?" Shepard says
The crew look at one another before looking back at Shepard.
"Ahhh Loco that kinda puts a dink in our plans." James says
"Hold on this Minerva lady told you about these Alternate Universes and to collect these heroes and armies from them in which you already started with our universe...and she didn't tell you how to get to them?" Han asks
"She neglected to mention that part." Shepard says
"Unfortunately she did not mention anything about that in my vision so I won't be of much help either." Luke says
"We don't need to start scouring our Galaxy to look for anymore of these First Civilization ruins or anything do we?" Tali asks
"Let's hope not. We were lucky with this planet. For all we know anymore ruins that are in our galaxy could be destroyed, or on planets with full of Reapers." Garrus says
"So in which case we're back to square one?" Ashley says
"Well unless we somehow find a way to travel to these other Universes we pretty much are." Shepard says
All of a sudden a strange noise echoing throughout the Hangar catches the groups attention.
"What's that!" Tali says pointing to something behind Shepard and Luke as everyone turns in that direction to see something begin to materialize in the middle of the floor in front of the elevator and near the control panels.
The strange object fully materializes and shows itself to be...a small wooden blue box with the words
Police Public Call Box
"Hold on that's a..." Ashley says
"A what Ashley?" Tali asks
"That's a old 1960's ere London Police Box. People back then used this thing to call the police when something was happening that required police attention. I read about and saw pictures of these things when I was a little kid when I was doing a history project on the history of England back in Middle School." Ashley says
"Then what's a 1960's era Police Box doing here on the Normandy and appear out of nowhere?" James asks
Just then the doors to the Police Box open up as a man with brown spiked up hair, wearing a blue suit with red pinstripes walks out keeping his back to the group before closing the door and looking at the Police box.
"Ah finally good job girl you did a wonderful job getting me here. Well all I (begins to turn around) have to hope for is that I arrived at the right time." The Doctor says as he turns around to find a M-3 Predator Pistol pointing at his face.
"State your name, rank and intention!" Shepard asks
"The Doctor...Doctor...Fun. Hmm case of Deja Vu I say." The Doctor says
"What's your name?" Shepard asks again
"Oi I already said it it's the Doctor."
"Yo crazy dude who came out of the out of nowhere Police Box tell us your name already!" James says
"It's THE Doctor!" Doctor says
"What just The Doctor?" Ashley asks
"YES just the Doctor do you people have hearing problems or something honestly how many times do I have to repeat my name and it's just The Doctor and don't call me Doc I really don't like it at all." Doctor says
"And youuuu are the famous Commander Shepard hero this Universes Milky Way Galaxy who has defeated the likes of the rouge Turian Spectre Saren Arterius and led a small team of the galaxies best on a suicide mission to the galactic core and defeated those Collectors and have now currently united this entire galaxies races together to fight against the Reapers. Is that correct?" Doctor says
"Yeah...Wait did you say..." Shepard says but is cut off.
"Ah yes and your current teammates at the right time to Ashley Williams the surviving Marine of the Systems Alliance 212th, the Turian Sharpshooter annnd former C-Sec officer Garrus Vakarian, the Quarian Engineer Tali Zorah Vas Normandy, the is it still Marine or is it N7 Marine James Vega, the Asari Archeologist about the Prothean Race Liara T'Soni and the last survivor of the Protheans themselves Javik wow I definitely came at the right time that's for sure." The Doctor says walking past Shepard
"Hey I'm..." Shepard tries to say but the Doctor continues to talk
"Oh and it seems you have already gathered your first group of heroes too nice. Luke Skywalker Jedi Knight or is Jedi Master are you from the post or during that Galactic Civil War of yours oh well it don't matter although I'm going to go and guess post. And also your sister Princess is it still Princess? Leia and your friends Han Solo the Smuggler and his big hairy Wookie partner Chewbacca." The Doctor says
"Are you done?" Shepard asks
The Doctor then turns around back at Shepard "Ah yes I'm done sorry jut fascinated and everything and a little glad that I came at the right time." The Doctor says
"Alright then...Doctor. What are you doing here and how did you get onboard?" Shepard asks
"And what's with the blue box?" Garrus asks
"Oh right well then back to business first things first that my friend is not just any Blue Police Box that is a TARDIS which stands for Time and Relative Dimension in Space really simple to call it just the TARDIS much easier I say. And back to your question Commander simpe I'm here to help you gather your army of Heroes and their Armies if they have any since there are some Heroes who don't have armies of their own and all." The Doctor says
"Wait...What?" James says
"Well it's quite simple you guys woke up Minerva and after she explained everything to you she came to me and told it that the time had come and so I came here to help you guys gather your army of allies and all." The Doctor says
Shepard looks at the others who are confused by what their strange new arrival has just said.
"Okay Doctor and how do you plan on helping us exactly and how exactly can we trust you?" Shepard asks
"Why it's quite simple you can trust me because I have the TARDIS which can travel across all of space and time throughout the Multiverse to help you guys with the gathering of the Heroes and Armies and also because I wish to help you as well and because Minerva knew that I was the only one who could help you complete your mission to say. And I can help you with my TARDIS." The Doctor says
"Hold on that little box over there can what?" Tali asks
"Travel across all of space and time and it may looks small on the outside but umm ohh what's that saying ummm oh yes "looks can be deceiving" that's the saying right yeah that's it." The Doctor says
"Do you expect us to believe that that blue box can really travel across all of Space and Time?" James says
"Well if I can show you then you would believe me if all of you could follow me please." The Doctor says as he walks to the TARDIS door.
Shepard and Luke look at each but then reluctantly follow followed by the rest of their teammates. The Doctor opens the doors of the TARDIS and walks in as the others stare at one another and then head in and to the amazement...find the inside of the TARDIS...very...very larger in the inside.
"Woah...It's..." James says but is but is cut off by the Doctor
"Let me guess bigger on the inside and smaller on the outside yeah I get that a lot." The Doctor says
"By the Goddess." Liara says
"Okay I've seen it all." Han says
"Okay Doctor just who are you cause this TARDIS of yours is well I've never seen anything like it." Shepard says
"Well I'm not a human to say yes I do look like it but I'm not I'm actually from a race called the Time Lords." The Doctor says
"The Time Lords?" Luke asks
"The Time Lords we come from the planet known as Gallifrey. We are known as the Time Lords because of our non-linear perception of time, which allows us to see everything that was, is, or could be at the same time. The TARDIS here is my Time Traveling Spacecraft which I have used for many centuries to travel across all of Time and Space." The Doctor says
"Okay so let me get this straight...this ship can travel all of Space and Time and there...aren't any limits?" Shepard asks
"Well there are some but I won't tell you right now due to the fact that time is against us." The Doctor says
"What do you mean?" Shepard asks
"It's the Reapers Shepard. Minerva told you how they were trying to unlock the ability to travel across the Multiverse to bring their harvesting to the other Universes. Well they succeeded." The Doctor says bringing up a screen and showing the group as Reaper forces in their galaxy begin to open up portals in front of them and fly through them heading to other alternate universes.
"It's begun." The Doctor says
The screen then shows Coruscant with New Republic ships hovering over as a portal opens up with Reaper ships flying out and heading towards Coruscant.
"Wait it's our universe." Leia says
"And this is going to be happening all over throughout the Multiverse. The Reapers were never suppose to exist in these universes and because of this they are going to not only destroy these universes to complete their harvesting but are also going to destroy all of space and time itself." The Doctor says
"Soon the entire Multiverse will begin to feel what your universe will go through Commander. Which is why I'm here to help." The Doctor says as he then flips a switch on his console table.
All of a sudden the ceiling darkens up and shows the planet Earth in the middle but soon followed by hundreds of strange images that appear on the ceiling showing large groups, small teams, or individuals.
Shepard and everyone else stare at the ceiling and at the images as well in confusion...Shepard however looks at a few of them and then recognizes some of the people he see as the ones from his dream. Shepard stares at one where a man in a large bulky green suit of armor is back to back with some kind of humanoid lizard and closes his eyes remembering some parts of his dream.
"Wait a minute...I've seen some of these people...are these..."
"That's right Commander...before all of you are the heroes who protect their respective universes from the forces of all that is evil. Each of them are unique in their own ways...some have powers and some don't but they all share the same thing and that's protecting all that is good." The Doctor says
"Amazing." Liara says
"So all these Heroes could help us out?" Garrus asks
"There's so many of them." Tali says
The images then disappear as the lighting returns.
"The Reapers are powerful Shepard and you know that. By themselves many of these heroes won't be able to defeat the Reapers and may even die...but if you can unite all of them together including their armies and bring them back here to your universe where the main bulk of the Reaper forces are and you can use the Crucible and defeat the main bulk of the Reaper Forces including Harbinger then the rest of the Reapers throughout the Multiverse will become loss...confused without their main leader. And all will be won." The Doctor says
"Think you can handle this?" The Doctor asks
"We were able to bring the entire galaxy together against the Reapers. We've been through many dangerous missions and come back. Even though this is going to be very different from what we're use too Doctor. We'll do anything to defeat the Reapers and bring peace to the future of not just our galaxy but the future of the Multiverse itself." Shepard says
"Great we'll be leaving soon so I suggest getting all the gear you need ready. Luke you and your friends should probably stay here. Explain the situation to The Council, and Shepard's friends. Shepard I suggest bringing your AI friend EDI along she could be of some help for some of the places we are going to. I will get ready for our first stop and get the coordinates in." The Doctor says
Shepard nods as he and the others then exit the TARDIS to prepare for the journey.
"So what do you guys think. One last adventure before we save the galaxy?" Shepard asks
"Shepard I think you should rephrase that to "before we save the Multiverse"." Garrus says
"Wow this is going to be very different that's for sure." Ashley says
"No kidding saving our galaxy sure no prob. But saving the Multiverse man this is going to be HUGE." James says
'It's too bad none of the others can come along. But they would probably be off help more here." Liara says
"Never have I experienced anything like this. This will be quite interesting seeing all of these different Universes and how different they are." Javik says
Two Hours Later...
Shepard and his team pack all the equipment they are going to need into the TARDIS learning even more how big it is. Meanwhile Luke explains the situation at hand to Joker and the crew as well as to Hackett, Anderson, Wrex, and the Council who are glad of the situation to say at most.
Inside the TARDIS...
"Seriously how big is this place? I just walked by a room that had a gigantic pool in it!" James says
"This TARDIS is very interesting...I just found the library a couple ways back." Liara says
"How big is this thing and what else do you have on here Doctor?" Tali asks
"Oh trust me the TARDIS is big that's for sure. She can give you places that you can think off. Walk to a door think of a shooting range for example Garrus and open it well you got it. Although I must ask you that some places on here are off limits. And don't worry about getting lost. The TARDIS will direct you back here should you get lost." The Doctor says
"Man this is a ship that I wish I could get." Garrus says
"Sorry Garrus only Time Lords have access to TARDIS's." The Doctor says
"So Doctor where are we off to first?" Shepard asks walking into the TARDIS with Ashley and EDI behind him.
"Alright well now with all these heroes we need to find including their armies well...Hmmmm... Ahh I know just the heroes to start with." The Doctor says as he flips the switch with the TARDIS making it's sound once again.
The TARDIS then disappears from the Normandy hangar bay it's first destination unknown. For Shepard and his team the final part of their journey was about to begin. Their mission this time...to unite all the Heroes and Armies together to fight and defeat the Reapers once and for all.
"So Doctor where are we going exactly?" Shepard asks
"The first heroes we are about to get...well let's just say that in this universe they are the only two heroes...and one of them...is going to be of great help in rescuing and recruiting the other heroes." The Doctor says as he stares at his screen which shows the image of the man in bulky green armor and the humanoid lizard that Shepard stared at before.
Meanwhile in one of the Alternate Universes....
The earth is seen as the space stations known as the Orbital Defense Platforms along with other large ships kept watch. All of a sudden a large blue light appears in front of them and out of them a large fleet of Reapers come out and fly towards the planet. Inside the Platforms the sirens sound off warning of danger. Meanwhile on one ship with the word Infinity on it a human stands on the bridge.
"Captain Lasky sir unidentified contacts heading this way sir!"
"Send word to the Earth we got unidentified contacts heading our way I want everyone at their stations now!" Captain Lasky says
"Sir the ships have opened fire on us. Their firing some type of unknown energy weapon at us!"
"Get the warning to the Earth now! All UNSC and Separatist Covenant Ships have orders to open fire immediately on these things now!" Captain Lasky says
Down on the Planet Earth...
In a building with the words UNSC on it...
A man wearing a large bulky green suit of armor with a gold tinted plate visor stares out the windows of the building into the sky as the alarms sound all around him.
TO BE CONTINUED...
Follow the Story
From the DF
- Commander Shepard vs. Luke Skywalker
- Matthew Baker vs. Alex Mason (Just the Prologue)
- Master Chief vs. Commander Shepard
- The Universe of the Fellowship (Lord of the Rings)
- The Universe of the Warden and Champion (Dragon Age)
Lists of Supporters
The List of the Heroes who Shepard and his team have gathered together to help defeat the Reapers.
Shepard was born on April 11, 2154, is a graduate of the Systems Alliance N7 special forces program, and is initially assigned to the SSV Normandy as Executive Officer. Shepard later becomes the first human to join the Spectres, an elite special task force for the Citadel Council.
(This will be a full Paragon Shepard so here's his background)
- Spacer: Both of his parents were in the Alliance military. His childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in his parent's footsteps, he enlisted at the age of eighteen.
- War Hero: Early in his military career Shepard found himself facing an overwhelming enemy force. He risked his own life to save his fellow soldiers and defeat the enemy despite the impossible odds. Shepard's bravery and heroism had earned him medals and recognition from the Alliance fleet. The War Hero almost single-handedly repelled an attack by batarian slavers on Elysium.
Weapons and Abilities
- Weapons: Omni-Blade, M-3 Predator, M-23 Katana, M-9 Tempest, M-8 Avenger, M-92 Mantis
- Explosive: Frag Grenade
- Ability: Biotics (Lift, Singularity, Stasis, Throw, Warp, Charge, Shockwave, Slam)
Ashley Williams is a human soldier who served in the Systems Alliance as a Gunnery Chief in the 2nd Frontier Division on Eden Prime, and was later assigned to Commander Shepard's squad after the geth attack on Eden Prime. By the time of the events of the Reaper Invasion, Ashley has been promoted to the rank of Lieutenant Commander.
During the Reapers' invasion of Earth, Ashley assists in evacuating Shepard from Earth on-board the Normandy SR-2, where she then joins Shepard to a mission to recover Prothean data on Mars. Ashley still shows some mistrust towards Shepard after discovering a Cerberus presence on Mars, becoming more worried about the experiments performed on Shepard after discovering that Cerberus processed their own people. Near the end of the mission, after chasing down Dr. Eva, Ashley is critically injured after the Illusive Man orders Dr. Eva to "finish her." After disabling Dr. Eva and fleeing Mars, Shepard takes her to Huerta Memorial Hospital on the Citadel, where she slowly recuperates. While recovering, Udina offers her Spectre status. In time, Ashley recovers from her injury and accepts Udina's offer.
When Cerberus invades the Citadel, Ashley is tasked to protect the Councilors but is unaware that Udina is working with Cerberus to take control of the Council. This puts Shepard and Ashley in conflict, and she must be convinced of the truth. Depending on past interactions with her, Ashley can be talked down. If Shepard succeeds in talking Ashley down, she will turn her gun on Udina and order him to stand down. Udina will then raise a gun on the asari Councilor and if Shepard doesn't shoot Udina, Ashley will.
Weapons and Abilities
Lieutenant James Vega is a human Systems Alliance Marine and a member of Commander Shepard's squad in 2186. While Vega is an experienced soldier, he is unfamiliar with the seedy underbelly and political workings of the galaxy.
James Vega is tasked to escort Shepard to an Alliance defense committee hearing, but the hearing is interrupted when the Reapers attack Earth. Vega and Ashley Williams retrieve the Normandy SR-2 and pick Shepard up from Earth; Anderson convinces Shepard to leave Earth until Shepard can gather allies from the other races. Vega, however, is displeased with this decision and does not wish to leave Earth; unfortunately for him, Shepard overrules him since with their current resources they cannot realistically drive the Reapers away from the Earth at the time. Vega is still displeased but lets the matter drop in favor of professionalism.
Weapons and Abilities
- Weapons: M-3 Predator, M-23 Katana, M-8 Avenger
- Explosive: Frag Grenade
- Abilities:Carnage, Fortification
Dr. Liara T'Soni is an asari researcher who has spent the past fifty years of her life studying Prothean technology and culture, specialising in the Prothean extinction. She was born on Thessia in 2077, making her "only" 106—little more than a child in asari terms. She already has a great deal of insight into the Protheans and is a highly trained user of biotics.
During the time which Shepard was in Alliance custody, Cerberus managed to track down the Shadow Broker's ship location, and sent a cruiser against it. Liara and Feron managed to load as much vital equipment onboard a shuttle as possible, then crashed the Shadow Broker's ship into the Cerberus cruiser to make their escape. Liara didn't have much love lost over the event, for the most crucial part of the Shadow Broker's operation is the spy network across the galaxy.
After the events of Arrival, Liara realized what little time the galaxy had before the Reapers arrived. Admiral Hackett knew it too and commissioned Liara's aid in finding a way to stop them. But this brought her into conflict with the Illusive Man, as their agents began crossing paths. Eventually, through process of elimination, mixed with a little desperation, Liara discovered the existence of a blueprint for a Prothean device that could theoretically destroy the Reapers at the Mars Archives. Unfortunately, the Reaper invasion hit Earth. During the chaos, Cerberus assaulted the Archives and Liara found herself evading their troops through the air ducts. After managing to kill her pursuers, Liara reunited with Shepard, who had barely escaped Earth and had been ordered by Hackett to Mars.
Weapons and Abilities
- Weapons: M-3 Predator, M-4 Shuriken
- Ability: Biotics (Singularity, Stasis, Warp, Throw, Lift, Barrier)
Garrus Vakarian is a turian, formerly part of C-Sec's Investigation Division. Like most turians, Garrus had his military training at fifteen, but later followed in his father's footsteps to become a C-Sec officer. He was responsible for the investigation of Saren Arterius, the Council's top Spectre, after the Alliance claimed Saren had gone rogue. Although Garrus was told that the investigation was over, he decided to defy the Executor's order and pursue another lead on his own. Eventually, Garrus joined Commander Shepard's team to help defeat Saren and the geth.
After the suicide run on the Collector Base, Garrus realized what little time the galaxy had before the Reapers arrived. With the Council still unwilling to listen, Garrus went to his father, the last thing he thought he'd do, relaying all the events that had started from the Eden Prime War. As unbelievable as his story was, his father, having been C-Sec, put all the pieces together and believed him. Though Primarch Fedorian was a friend of his father's, the former wasn't easy to convince. Eventually, Garrus managed to gain his own "Reaper task force" as a token resource to improve turian defenses, which he hopes has bought Palaven a limited amount of time when the Reapers invaded.
Weapons and Abilities
- Weapons: M-3 Predator, M-15 Vindicator, M-92 Mantis
- Explosive: Proximity Mine
- Abilities: Concussive Shot, Overload
Tali'Zorah Vas Normandy
Tali'Zorah nar Rayya is a quarian and a member of Commander Shepard's squad. She is the daughter of Rael'Zorah, a member of the Admiralty Board. Though young, Tali is a mechanical genius.
In 2183, she is on her Pilgrimage, the rite of passage to prove her worth and bring something of value back to her people aboard the Migrant Fleet. In 2185, having completed her Pilgrimage, Tali has been entrusted with leading an important research mission for the Admiralty Board.
Tali returns to the quarian fleet following Shepard's return to the Alliance. Due to her expertise with the geth, the Admiralty Board requests Tali's assistance in their campaign to retake Rannoch and the Admiralty Board appoints her as admiral in place of her father. Tali reunites with Shepard when the Normandy joins the quarians in the war against the geth. In the Normandy's conference room, they exchange introductory pleasantries after meeting with the admirals.
Weapons and Abilities
The Enhanced Defense Intelligence, or EDI is an AI created by Cerberus and installed aboard the Normandy SR-2. She is represented visually by a holographic blue sphere and aurally with a feminine voice at various terminals throughout the ship where she can provide basic information about the Normandy and Cerberus.
Following Shepard's defection from Cerberus, EDI aids the crew in eluding the Illusive Man by blocking his technicians' attempts to track the ship. When the Normandy SR-2 is placed in the Alliance's possession, EDI pretends to be a simple VI to hide her true nature out of concerns that Alliance engineers would attempt to remove her. While investigating Prothean technology on Mars, Shepard's team recovers a Cerberus synthetic, an android masquerading as "Dr. Eva Coré". EDI assists in extracting vital data from the unit, and in the process, she seizes control of the body. This allows her to serve as a squadmate on missions.
Weapons and Abilities
Javik is the only known survivor of the ancient Prothean race. After being preserved in stasis for over 50,000 years, he is revived and seeks to wreak vengeance on the Reapers for the demise of his people.
In Prothean society, there were many "Avatars", Protheans who embodied a single virtue for the society. Javik is one of those Avatars, and his virtue is Vengeance. According to Javik, he was the last of the warriors of the Prothean Empire, born in the midst of the war with the Reapers, a war the Protheans were losing. The Citadel had already fallen long before he was born, and his first memories were of seeing his planet on fire during a Reaper assault. Javik was to be the leader of hundreds of thousands of strong warriors to survive the cull via stasis in an underground bunker on Eden Prime. His mission was simple: outlast the invasion in stasis, and once he was awoken, lead the other warriors in a campaign to reclaim the galaxy. Unfortunately, indoctrinated traitors in their ranks fouled that plan, betraying the bunker's location to the Reapers.
As hundreds of thousands of Protheans in stasis were slaughtered by the attackers, the supervising VI Victory was forced to initiate a neutron purge to clear out the facility while Javik took refuge in his own stasis pod. Unfortunately, the purge compromised the bunker's sensor systems, rendering automatic reactivation of the remaining stasis pods impossible. Since Javik now had to remain in stasis indefinitely until a new culture discovered the facility, Victory determined that power needs for the last intact pods had to be triaged. In the end, only Javik would be reawakened.
Weapons and Abilities
A famed krogan mercenary and bounty hunter, Urdnot Wrex is also one of the last Krogan Battlemasters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry. A long-lived krogan who has had many adventures, Wrex has heard of Commander Shepard on his travels, and respects the Commander as a fellow warrior. Despite his chosen path of violence and killing for credits, Wrex is deeply concerned with the fate of his people after the genophage, and is one of the few planning for a new krogan future.
During the Reaper invasion in 2186, Wrex is called to the Normandy SR-2 for negotiations with Primarch Victus and Dalatrass Linron to discuss an alliance. Wrex is unable to enter into an alliance due to Reaper scouts assaulting Tuchanka and demands that the genophage be cured, to which the dalatrass objects, leading to a heated argument. Wrex reminds everyone that it was krogan intervention in the Rachni Wars that turned the tide against the rachni but the dalatrass counters that they exhausted their usefulness, the genophage being the only thing keeping the krogans' "urges" and lust for war in check, enraging Wrex. Victus tries to defuse the argument, pointing out that it would take years just to formulate a cure.
Wrex then reveals that "an inside source"(later revealed to be Mordin Solus) leaked the existence of fertile krogan females, survivors of Maelon's experiments, being kept captive on Sur'Kesh. He demands that his people be returned. Despite the dalatrass' objections, Shepard agrees that the genophage must be cured.
Weapons and Abilities
- Weapons: Brute Strength, M-6 Carnifex, M-300 Claymore
- Explosive: Lift Grenade
- Ability: Biotics (Warp, Throw, Barrier, Stasis)
Miranda Lawson is a human Cerberus Officer. As Jacob Taylor's informant, she gives him guidance and advice during missions, often via hologram. Miranda is very well traveled and has many contacts, extending from Citadel space and the Terminus Systems, to as far as the hostile Nemean Abyss. Her vast network of contacts may be explained by the fact Miranda is a known Cerberus operative, one who still has friends — or at least friends of friends — in the Alliance military.
Since the Collector base, she has resigned from Cerberus and has indicated that the Illusive Man now wants her eliminated, causing her to go on the run again for a while.
Weapons and Abilities
Jacob Taylor is a human biotic and a former Alliance Marine under the command of Major Derek Izunami, he resigned after surviving the geth attack on Eden Prime. He is also part of Commander Shepard's squad during the suicide mission. Jacob is a highly experienced fighter, and is skilled in the use of weapons and biotics. He works professionally alongside Miranda Lawson, who functions as his informant and later as his superior officer.
He begins to see Cerberus for what it really is after surviving the Suicide Mission and leaves the organization. He spends some time in the Mediterranean after that. All that fresh air and the meditation makes him see the importance of believing in what he is fighting for and the need for a personal touch with it.
Weapons and Abilities
- Weapons:M-3 Predator, M-23 Katana, M-8 Avenger
- Explosive: Lift Grenade
- Ability: Biotics (Barrier, Pull)
Grunt is a genetically engineered krogan super soldier. Bred and educated in a tank, he was intended to exemplify the best traits of the krogan, and help reinvigorate his species.
He has since earned the command of Aralakh Company. The Urdnot chief notes that as a result, Aralakh Company is his best unit. Wrex puts Grunt in charge because he exemplifies the bright future of the krogan, something Wrex hopes for his people; Grunt, as such, is optimistic, and cares about his company more.
Weapons and Abilities
- Weapons: Brute Strength, M-22 Eviserator, M-76 Revenant
- Explosive: Frag Grenade
- Abilities: Concussive Shot, Fortification
Jack, also known as Subject Zero, is a notorious criminal whose crimes include piracy, kidnapping, vandalism and murder. She is also a biotic, possibly one of the most powerful human biotics alive, and is considered so dangerous that she was kept in cryogenic stasis after she was caught.
Sometime after the Collectors' defeat, Jack was approached by the Systems Alliance and offered a teaching position at the Grissom Academy to train biotics for combat. She accepted and agreed to tone down her profanity to maintain the level of professionalism expected from teachers. Her students apparently responded well to her unconventional teaching style, mimicking her trash talk ("I will destroy you!") and sticking affectionate appellations like "the psychotic biotic". Jack herself grew attached to her charges in return, considering them the family she never had, and promises to exact retribution against anyone who screws with her kids.
Weapons and Abilities
Samara is a nearly thousand-year-old asari justicar, a member of an ancient monastic order following a strict honor code. Though she is skilled with weapons, Samara usually relies on her powerful biotic abilities.
Samara reunites with Shepard on Lesuss, where Reaper forces are assaulting an Ardat-Yakshi monastery, looking to convert the sterile asari into Banshees. Samara is able to rescue her youngest daughter Falere, but Rila—who was in the process of being converted—chooses to stay behind, sacrificing herself to destroy the other Banshees by detonating a bomb left by an asari commando unit. With the monastery destroyed, Samara explains that the justicar code would compel her to kill the last of her daughters, because Falere, as an Ardat-Yakshi, cannot live outside the monastery. Unwilling to do it, she attempts to commit suicide, to her daughter's mixed grief and horror.
Shepard chooses to stop her, however, Samara is made to see reason. Falere promises to stay to rebuild the monastery, which Samara's code permits. Mother and daughter share a moment before going their separate ways to do what needed to be done: Samara joins the fight against the Reapers.
Weapons and Abilities
Zaeed Massani is a feared, respected bounty hunter and mercenary soldier. Cerberus has contracted Zaeed to assist Commander Shepard in the mission to save mankind. Apparently, a few months after the Collector Base mission, Cerberus contacted Zaeed and offered him a job. However, the negotiations went badly and Zaeed now seeks out jobs that hinder Cerberus' operations.
Weapons and Abilites
Kasumi Goto is the galaxy's most enigmatic thief and has enemies everywhere, but only a few could put a name to her face. She is a master of stealth and infiltration.
Six months after getting out of Shepard's suicide mission alive, Kasumi reappears on the Citadel, giving an anonymous tip to the salarian Spectre Jondum Bau about hanar operatives being aware of an Alliance black ops raid into batarian space. Bau has been attempting to catch Kasumi for years, though he admits to having great respect for her abilities, and Kasumi (who is loitering nearby under cloak) expresses similar sentiments. Kasumi surreptitiously assists Bau and Shepard as they track down the hanar responsible, who has been indoctrinated by Reaper technology and is attempting to disable the hanar homeworld of Kahje's automated defenses. Kasumi stops the virus, but the console is booby-trapped, and she appears to be killed when it explodes.
If Shepard helped Kasumi secure Keiji's graybox earlier, she will admit that the Alliance black ops raid Bau was investigating is the dangerous secret that was hidden within the graybox. It was carried out on batarians who had come across Reaper technology. Due to the potential for an escalated Alliance-batarian conflict, Keiji warned that the Alliance could be thrown into war if the secret got out. Kasumi will reveal herself after the console's explosion, describing it as a perfect way to fake her death and escape Bau's pursuit. Though she refuses to become involved in the war, Shepard convinces her to lend her assistance to the Crucible project, enticing her with the thought of acquiring expensive equipment no one will miss. Ever the kleptomaniac, Kasumi agrees.
Weapons and Abilities
Here are the Heroes who come from Universes that are in Ancient Times or the Blackpowder Era
Aragorn II Elessar
Aragorn II, son of Arathorn II and Gilraen, also known as Elessar, was the 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar, the 26th King of Arnor, and the 35th King of Gondor and First High King of the Reunited Kingdom. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril ("Flame of the West"), in the War of the Ring.
Aragorn was a descendant of Elros Tar-Minyatur, Lord Elrond the Half-elf's twin brother and the first king of Númenor. His ancestor Arvedui was wedded to Fíriel, who bore their son Aranarth, making Aragorn the last descendant of Anárion as well.
When Aragorn was only two years old, his father Arathorn was killed while pursuing orcs. Aragorn was afterwards fostered in Rivendell by Elrond. At the request of his mother, his lineage was kept secret, as she feared he would be killed like his father and grandfather if his true identity as the descendant of Elendil and Heir of Isildur became known. Aragorn was renamed Estel and was not told about his heritage until 2951.
Elrond revealed to "Estel" his true name and ancestry when he was twenty, and gave to him the Ring of Barahir and the Shards of Narsil. Elrond withheld the Sceptre of Annúminas from Aragorn until he "came of the right" to possess the item. It was also around this time that Aragorn met and fell in love with Arwen, Elrond's daughter, newly returned from her mother's homeland of Lórien where she had visited her grandmother Galadriel.
Aragorn thereafter assumed his proper role as the sixteenth Chieftain of the Dúnedain and the Rangers of the North and left the comforts of Rivendell for the wild, where he lived with the remainder of his people, whose kingdom had been destroyed through civil and regional wars centuries before.
Aragorn met Gandalf the Grey in 2956, and they became close friends. Heeding Gandalf's advice, Aragorn and the Rangers began to guard a small land known as the Shire inhabited by the diminutive and agrarian Hobbits, and he became known among the peoples just outside the Shire's borders as Strider.
- Weapons: Dagger, Anduril, Bow and Arrow
Legolas is an Elf who was part of the Fellowship of the Ring in the Third Age. He is the son of the Elvenking Thranduil of Mirkwood, a Prince of the Woodland Realm (Mirkwood), a messenger, and a master bowman. With his keen eyesight, sensitive hearing, and excellent bowmanship, Legolas is a valuable resource to the other eight of the Fellowship.
- Weapons: Duel Elven Long Blades, Bow of the Galadhrim
Gimli, son of Glóin, was a well-respected dwarf warrior in Middle-earth during the Great Years. He was a member of the Fellowship of the Ring, and was the only dwarf to readily fight alongside elves in the war against Sauron at the end of the Third Age. After the defeat of Sauron, he was given lordship of the Glittering Caves at Helm's Deep. When the one ring was taken to Rivendell, fate had brought Gimli, with his father, Gloin, to Rivendell to seek the advice of Elrond. As a result, they were summoned to the Council of Elrond, where Elrond believed they would find the answers to their questions and would be able to contribute. Whilst there, Gimli volunteered to accompany the Fellowship to Mordor to destroy the One Ring.
- Weapons: Double-Blade Axe, Throwing Axe
Gandalf the White
Gandalf the White, was an Istar. The Istari (Men called them Wizards) took the form of Men, but possessed much greater physical and mental power. For over 2,000 years, Gandalf worked most faithfully against the rising powers of evil in Middle-earth. Gandalf spent the years between TA 2941 - TA 3001 travelling Middle-earth in search of information on Sauron's resurgence and Bilbo's mysterious ring. He spent as much time as he could in the Shire, however, strengthening his friendship with Bilbo and befriending Bilbo's nephew, Frodo, while simultaneously becoming suspicious of Saruman and his alliegences.
Weapons and Magical Abilities
- Weapon: His Wizard Staff, Glamdring
- Magical Abilities: Magical Kinesis, Sword of Power, Lightning Strike, Blinding Light, Shield of the Istari, Fire, Destructive Blast
Born to wealth and power second only to royalty, you find your training in both diplomacy and war put to the test when your father's castle is betrayed from within on the very night your elder brother leads the family's forces to war.
- Human Warrior
- Origin: Human Noble
- Completely Good (Paragon to Say)
Weapons, and Armor
Alistair is a playful and compassionate Grey Warden and one of the companions of the Warden.
Alistair believes his mother to have been a serving maid who died giving birth to him. He was raised by Arl Eamon Guerrin of Redcliffe. The arl's wife, Arlessa Isolde, suspected the reason her husband took an interest in the welfare of a servant's child was that Alistair was Eamon's son. She insisted the boy be sent away to the Chantry. Isolde's suspicions were unfounded, however. Alistair was not Eamon's son, but King Maric's. Eamon sheltered the boy on the advice of Teyrn Loghain Mac Tir to protect the honor of Queen Rowan, Maric's wife. His illegitimate status notwithstanding, Alistair's parentage makes him a possible heir to the throne, after the demise of his half-brother King Cailan. Alistair was trained to become a templar for many years by the Chantry, this being how he learned most of his skills. He was found to be ill-suited to a life of religious devotion, however. When Duncan, a friend to his father, found him, Alistair had not yet taken his vows and was desperately unhappy. During a tourney held to honor the Grey Wardens, Duncan decided to recruit him. Alistair was not the most skilled fighter, and was bested by acclaimed templars such as Ser Eryhn, a woman who wielded a sword and shield with unequaled grace, Ser Talrew, leader of many victories against the Chasind, and Ser Kalvin, one of the finest blades in Ferelden. Despite this, Duncan admired Alistair's character above the other templars present. Sensing that he had a good and loyal heart, Duncan used the Right of Conscription to force the Chantry to hand Alistair over to the Grey Wardens before he took the sacramental vows. The Grand Cleric did not wish to let him go, but could not supersede the Right of Conscription.
Weapons, Armor, and Abilites
Morrigan is a Witch of the Wilds, one of innumerable sorceresses whose legends originate in the Korcari Wilds. She is called upon to leave her home to become a companion to the Warden.
Morrigan is supposedly the daughter of Flemeth -- a legendary and fearsome personage who has (again, supposedly) walked the Korcari Wilds for centuries. Morrigan is reluctant (or unable) to confirm Flemeth's actual background. Whatever Flemeth's history, she did raise Morrigan, quite isolated from civilized society; because of this, Morrigan has had limited interaction with fellow humans (though her shapeshifting has provided solace in the company of animals). She generally dislikes the race of man, but finds herself intrigued by exceptional specimens.
On the eve of the Final Battle, after the Warden learns that a Grey Warden must die in order to defeat the Archdemon, Morrigan offers an alternative. If she can conceive a child with a Grey Warden, the essence of the Archdemon will be lured into the unborn child, rather than the Grey Warden who strikes the killing blow. Morrigan will after the final battle if it is accepted. However, provided that he or she survives the defeat of the Archdemon, the Warden can later declare an intention to seek Morrigan out. A year after the Battle of Denerim. Morrigan has been spotted in Ferelden and the Warden sets out to find her, his lost love. After a series of adventures, the Warden catches up with her in the Dragonbone Wastes, as Morrigan is about to step through a magical portal. As she explains, great changes are to take place in Thedas and she has to leave Ferelden behind to prepare for them. She allows the Warden to come with her to see their child.
Weapons, Armor, and Abilities
- Weapons: Magic Staff
- Armor: None wears only her Robes
- Abilities: Shapeshifter, Primal Spells, Entropy Spells
Leliana is an Orlesian bard who came to the village of Lothering. She sought the refuge of the local Chantry, where she expected to spend her time in meditation and prayer to the Maker, asking Him for forgiveness for her past deeds.
Leliana was born in Orlais, but her mother was Fereldan, and so she considers herself such as well. After her mother's death, she was raised by Lady Cecile, an Orlesian noble. Leliana's mother had served Lady Cecile during the Orlesian occupation and followed her to Orlais after Ferelden's liberation. Living in Orlais, Leliana learned a great deal about the royal court and Orlesian culture. In time she entered The Grand Game and began to work as a bard for Marjolaine, with whom she fell in love. During this period she ran errands for her lover and became a merciless killer and thief. However, her mentor took advantage of her devotion and framed Leliana for espionage, a crime punishable by death. Lured, captured, and beaten, Leliana was thrown into prison. She promptly escaped, and, after investigating the extent of Marjolaine's treachery, fled Orlais, branded as a traitor. Leliana eventually made her way to the village of Lothering and joined the local Chantry.
Leliana takes care to honor the Lothering cloister that took her in, and keeps symbols of Andraste's blessings close to her heart.
Weapons, and Armor
- Weapons: Marjolaine's Recurve Longbow, Royeaux One and Two, Orlesian Purse-Cutter
- Armor: Battledress of the Provocateur
Dogs are an essential part of Ferelden culture, and no dog is more prized than the mabari. The breed is as old as myth, said to have been bred from the wolves who served the legendary hero Dane.
Human Nobles obtain Dog during the origin story. At this point he can be named and becomes a companion. During missions at Ostagar, he will wait with Duncan until Alistair and the Warden are sent to light the signal fire atop the Tower of Ishal.
- Weapons: Teeth
Sten is a warrior of the Beresaad, the vanguard of the Qunari people. He is a stoic and disciplined man with a strong code of ethics, and the way he treats others depends on whether or not they have his respect, which he does not give easily.
He was sent with a group of other Qunari to discover what the Blight is. His group was attacked by darkspawn, and during the battle he was rendered unconscious. When he awoke, his comrades were dead and his sword was gone. To a Qunari warrior, the sword is the soul. If he were to return to his homeland without his sword, he would be hunted and killed. Out of panic from losing his sword, he murdered the farmers and their children with his bare hands. Once he came to his senses again he realized that because of what he had just done, he had lost his honor, and so he chose to remain to pay for his crime. Days later he was arrested and brought to Lothering, where the Revered Mother sentenced him to die in the cage where he is found.
The Warden chooses to have Sten join the party after freeing him from Lothering in the quest The Qunari Prisoner. Sten is a strong, proud and noble warrior who refuses at first to elaborate on discussions regarding his people or his reason for being in Ferelden. Most of his comments are terse or abrupt, but he does seem to have at least a little bit of a sense of humor and a fondness for cookies.
Weapons and Armor
- Weapon: Asala Greatsword
- Armor: Heavy Plate Armor
Shale is one of the war golems created by Paragon Caridin to defend the dwarven thaigs against the darkspawn assault that began during the First Blight. As such, it has been a golem for almost 1000 years. However, Shale seems able to remember only the events of approximately the last 30 years, and its knowledge of what it did prior to that is mainly based on what it has heard from others. According to Caridin, Shale was once a female dwarf named Shayle, a warrior of House Cadash and the only female dwarf to volunteer to become a golem. As a golem, Shale was very loyal to Caridin, even standing with him as he objected to King Valtor’s tyrannical use of the Anvil of the Void. But, after Caridin was turned into a golem, he sent her away, “out of mercy.” Sometime after leaving Caridin, Shale became deactivated in one of the lost thaigs.
Eventually, in the latter part of the Blessed Age, a deactivated Shale and its control rod were found by Wilhelm, a mage who was exploring various abandoned thaigs in the Deep Roads. Wilhelm reactivated the golem and, for many years, used it to his own ends: Shale became an object of study, a trophy, and, during the Orlesian occupation of Ferelden, a weapon for both Moira’s and later Maric’s rebel forces. After the war, Wilhelm settled in the village of Honnleath, taking Shale with him and continuing his study of the golem. While under Wilhelm’s control, Shale was experimented on, paraded around the village like a pet, and even chiseled down to a smaller size so that it might more easily fit through the doorways in Wilhelm’s home.
Wilhelm was eventually found dead outside his tower, with a deactivated Shale standing frozen over his body. Though there were no witnesses to the event, Shale was believed to have killed him. In response to the mage’s seeming death at the golem’s hands, Shale’s control rod was sold to a merchant by Wilhelm’s wife, in the hopes that Shale would never be activated again. But, though it was deactivated, the golem was still aware of its surroundings. Shale remained that way for decades, awake but unable to move, until the Warden awoke her to help him fight against the Darkspawn in the Blight.
- Weapon: Fists
Wynne (pronounced "win") was a mage of the Circle in Ferelden.
Wynne had served the Circle for most of her life, and was well respected for her strong sense of duty. She believed wholeheartedly in what the Circle stands for, and had been a vocal advocate of magic and for apprentices to be able to learn to control their gifts of magic and use them to serve humankind. The fear of magic is born of misunderstanding, but Wynne cautioned apprentices never to forget that the fear is also a real one. For all the good the magic gift can bring, it will also always attract demons and therefore the risk of possession. Too many times in history have possessed abominations wreaked destruction on the lands, and thus every mage has a debt to repay. "Earn your place," she has said, "and you shall not be reviled."
Her peers thought so highly of her that she was asked to become the new First Enchanter of Ferelden's Tower. She refused, saying that she had no desire to work in the upper ranks of the Circle. When word recently reached the Tower of King Cailan's call to arms against the Blight, Wynne readily volunteered to go to Ostagar.
Weapons, Armor and Abilities
- Weapon: Enchanter's Staff
- Armor: None wears Senior Enchanter's Robes
- Abilities: Arcane Spells, Primal Spells, Spirit Healer
Zevran Arainai is an elven Antivan rogue and accomplished assassin.
Zevran is the son of a Dalish elf who fell in love with an elven woodcutter. His elven mother abandoned her clan and moved with the woodcutter to Antiva City. Zevran is unsure whether the woodcutter is indeed his father. After the woodcutter died suddenly - presumably from disease - Zevran's mother was forced into a life of prostitution to pay off the woodcutter's debts, and died soon after while giving birth to Zevran. Along with other elven orphans, Zevran was raised communally by the prostitutes in the brothel until the age of seven, when he was sold to the elite guild of assassins called the Crows of Antiva for three sovereigns. He attempted to resist their training but eventually accepted it and excelled in his position.
Weapons and Armor
- Weapons: Longsword, Crow Dagger, Antivan Longbow
- Armor: Leather Armor
Oghren is a crude dwarven berserker fond of all things alcoholic.
Oghren used to be one of the best warriors of his generation and member of House Kondrat in Orzammar. He married a smith caste girl named Branka, who would later become a Paragon. Soon after founding House Branka it absorbed the entire House Kondrat. Branka soon took her household, with the sole exception of her husband, into the Deep Roads in search of the secrets of the legendary smith Caridin. They were not heard from again. Oghren, left behind, became a laughing stock. He started drinking, making his situation worse as one day the youngest son of Lord Meino mentioned that it is impossible for Branka and her house to have survived for that long in the Deep Roads. Oghren considered this as an insult to the Paragon and challenged his honor and killed him in a first-blood match while drunk. Oghren was stripped of his house name and barred from bearing weapons within the city, a punishment considered worse than exile for a warrior. Oghren has spent the last two years trying to convince the Assembly, or anyone else who will listen to him, to look for Branka in the Deep Roads.
After the archdemon was defeated, Oghren settled down with his old flame Felsi and had a child. Those who know him say that he was truly happy, at least for a time. But Oghren is a warrior born and bred, and, as he is fond of saying, "you can take a warrior out of the fight, but you can never take the fight out of the warrior". Oghren is now eager to become a Grey Warden. Should he be put through the Joining he will survive to become one.
Weapons and Armor
- Weapon: Darkspawn Ravager Battleaxe
- Armor: Legion of the Dead Armor
Nathaniel Howe is the eldest son of Arl Rendon Howe.
The Howe name was once great, known across Ferelden as honorable stewards of their lands and protectors of their people's freedom. But then Arl Rendon Howe betrayed the teyrn of Highever, assumed a title that did not belong to him, threw his lot in with a regicide, and was slain for his deeds. And yet he was the lucky one. He did not live to see his surname dragged through the mud, his family stripped of titles and lands. It is Rendon's son Nathaniel who has suffered for the sins of his father. He has been left with nothing, a pariah forced to live by wits alone. All he knows is that the father he loved is dead by a Grey Warden's hand and that those murderers have now installed themselves in his childhood home.
Weapons and Armor
- Weapons: Howe Bow
- Armor: Bear's Embrace Leather Armor
Sigrun is a casteless female dwarf rogue who became a member of the Legion of the Dead. She fought the darkspawn in the Deep Roads with other members of the Legion, but is the last survivor of her group.
Sigrun is first encountered being dragged by Darkspawn then wriggling free at Knotwood Hills, during the Last of the Legion. Once the initial battle is over, she realizes that she doesn't want to run any more; she wants to fight the darkspawn who are responsible for slaughtering her group in the Deep Roads. Sigrun also suspects that the darkspawn are breeding an army at the old, abandoned dwarven fortress of Kal'Hirol. If so, she's going to do something about it. After the broodmothers are dealt with she joins the Grey Wardens.
Weapons and Armor
- Weapons: Heirsplitter Waraxe, Scout's Dirk
- Legionnaire Scout Armor
Velanna is a brash Dalish elven mage.
Raised as the first to her clan's Keeper, Velanna knows how much has been lost to the elves, and her pride demands that her people lose no more. She has a short temper and is not afraid to speak her mind, even if this means insulting others. Although she hates humans and is proud to be an elf, she will lend people aid as long as it serves her own ends. Velanna is found in the Wending Wood. She has been murdering humans who cross her path in an attempt to terrorize the nearby villages, believing humans have kidnapped her sister, Seranni. After talking with a wounded Militiaman, he will reveal to the Warden that it was actually the darkspawn who took Seranni. Upon the Warden informing her of this she will offer herself to the Grey Wardens in hope of finding her sister. She is put through the Joining she will survive to become a full Grey Warden.
Weapons, Armor and Abilities
- Weapon: Heart of the Forest Staff
- Armor: None wears Skins of the Keeper Clothing
- Abilities: Keeper Spells, Primal Spells, Creation Spells
Hawke is a human mage who lived in Lothering during the Fifth Blight in Ferelden, escaping the darkspawn attack by fleeing north to the Free Marches.
Around the year 9:30 Dragon, the Fifth Blight has just begun and, following their victory at Ostagar, the darkspawn fell upon the village of Lothering. The Hawke family was among the last to escape alive. Hawke's mother Leandra suggests that they flee to Kirkwall, where her younger brother Gamlen holds the Amell estate. On the road they stumble into Aveline and her templar husband, Wesley, also survivors of the massacre. During their escape, they run into further bands of darkspawn. Though the party defeats many of these creatures, victory comes at a cruel price: Aveline's husband contracted the darkspawn taint and Carver one of Hawke's siblings is slain by an Ogre. Surrounded by darkspawn and on the verge of death, Hawke's party was rescued by an attacking High dragon. The dragon turns out to be Flemeth, the Witch of the Wilds. Flemeth offers them safe passage to Gwaren in exchange for a favor. Hawke has no choice but to agree.
Hawke's party boards a ship to Kirkwall but finds that the city is filled with an influx of Ferelden immigrants, all fleeing the Blight. The city guard has been turning the refugees away and banning them from the city. Worse, they discover that Gamlen has gambled away the Amell estate and fortune. Gamlen is able to get a contact to bribe Hawke's party into the city, but only if they agree to work off a tremendous debt. Hawke has no choice but to agree to be under the contact's employ.
After saving Kirkwall from man different threats an becoming known as the Champion of Kirkwall as well as making new friends and allies for years. Knight-Commander Meredith has taken stewardship of the city at the request of the Chantry, but so far has prevented the election of a new viscount. Meredith's stance against the mages has become harsher. After several more mages escape the Circle, Meredith orders more raids, crackdowns, and unwarranted incarcerations. Meanwhile, tales of insurrection from the Mage Underground have been becoming more frequent.
Things reach a boiling point when Anders blows up the Kirkwall Chantry in order to remove the chance of peaceful compromise. Meredith immediately orders the Rite of Annulment and demands that the Champion stand with her and her templars in executing every mage in the city. First Enchanter Orsino pleads with the Champion to defend them against the templars, citing that the Circle had nothing to do with the attack on the Chantry. Hawke chooses to support First Enchanter Orsino and the mage cause.
The final battle ends in the Gallows. Desperate to defeat the knight commander's forces, Orsino uses blood magic to become a harvester. Meredith, driven insane and paranoid by her red lyrium forged sword, also becomes an enemy of Hawke. Both are eventually defeated by Hawke to restore the peace. The Champion and Hawke's allies escape Kirkwall before templar reinforcements arrive. Hawke's name becomes a rallying cry for oppressed mages everywhere.
Weapons, and Armor
- Weapons: Staff of Parthalan
- Armor: [http://dragonage.wikia.com/wiki/Mantle_of_the_Champion_%28mage%29 Mantle of the Champion (Mage)
- Abilities: Elemental Spells, Primal Spells, Spirit Healer
Bethany Hawke is Hawke's younger sister and Carver's fraternal twin. Bethany is an apostate mage; she received her magical training from her father, who was also an apostate.
Bethany will spend the year working with her elder sibling in servitude. After the year, Bethany and Hawke plan on joining The Deep Roads Expedition through that time Bethany and Hawke will work on reclaiming the family estate. After amassing the fifty sovereigns needed to fund the expedition, Bethany will volunteer to join her elder sibling. Taken on the Deep Roads expedition she will contract the taint and will die unless Anders is in the party in which case she will be recruited into the Grey Wardens. She will have very little contact with her family contacting only the mother informing her of her survival and continued travels with the wardens. She will resent the older sibling for coming out of the Deep Roads unscathed while she almost died. She will have been the only member of the Hawke family to return to Ferelden since their flight. During The Last Straw (Quest) Bethany will arrive at the city in time to witness the start of the war. She will find Hawke and apologize for her earlier attitude and thank Hawke for saving her life when asked about her role as a warden her only reply is "I'm not a Grey Warden, I'm your sister".
Weapons, Armor and Abilities
- Weapon: Staff of the Blighted Heartwood
- Armor: None wears Grey Warden Robes
- Abilities: Elemental Spells, Creation Spells, Force Mage
Aveline Vallen is a human warrior. She was fleeing Lothering with her husband Ser Wesley during the Fifth Blight when they were set upon by darkspawn and rescued by the Hawke family.
Aveline is the daughter of a chevalier named Benoit Du Lac, who fled from Orlais to Fereldan after losing his patron to assassination. Raising her on stories of knights and adventures, he hoped Aveline would be a knight, even naming her after Ser Aveline, the Knight of Orlais. He eventually sold everything he had to sponsor her into King Cailan Theirin's service. Aveline met and married Ser Wesley Vallen while in the Fereldan army. However, Loghain's betrayal at the Battle of Ostagar forced them to flee the darkspawn horde. They eventually made their way to Lothering, where they met Hawke.
After entering the city, Aveline joins the city guard to make a living. Hawke aids her in her companion quests, allowing her to become the Captain of the Guard, replacing the previous captain, who was selling city information to thieves. Hawke also assists Aveline in her relationship with Guardsman Donnic Hendyr whom she marries at the Hawke Estate.
Weapons and Armor
- Weapons: Chevalier's Reach Longsword, Shield of Knight Herself
- Armor: Guard-Captain's Ranked Plate
Varric is a rogue from House Tethras. He is the youngest son of the Tethras family while his older brother is the head and runs the family business. On the outside, he is seen as the idle younger brother who spends his time in taverns telling wild stories while people buy him drinks. His real job is to maintain a "spy network" with contacts to deal with various troubles that come along with being in a family that is part of the Dwarven Merchant Guild.
The Tethras family was once part of the noble caste in Orzammar, until Varric's father was caught fixing Provings. Such was the disgrace and danger to the family that the household had no choice but to leave for the surface. Unlike his brother, Varric was born in Kirkwall and has no feeling of loyalty and love to Orzammar, his knowledge of which is largely second-hand. He is a merchant prince among the surface dwarves.
Weapon and Armor
- Weapon: Bianca w/Bayonet
- Armor: None
Anders is a human mage determined to escape the Circle of Magi and the templars, with whom he has developed a rather antagonistic relationship. Nothing they have done to him has dampened his desire for personal freedom. He has a deep affinity for the downtrodden and underprivileged, and for cats.
Anders has left the Wardens to live in Kirkwall, where he uses his healing abilities to aid Ferelden refugees. He can be found in Anders's Clinic in Darktown. Hawke is led to Anders by Varric and Lirene in the search for an entrance into the Deep Roads. Anders offers to trade Grey Warden maps showing such entrances for Hawke's assistance to his friend Karl who seeks to escape the Kirkwall Circle. Upon arriving at the Chantry at night, Anders and Hawke discover that Karl has been made Tranquil and has lured Anders into a trap set by the templars. Enraged, Anders reveals himself to be possessed by Justice and kills the templars with Hawke's aid. Karl abruptly regains all his emotions, saying that Anders "brought a piece of the Fade into this world". He describes being Tranquil as a horrific experience and begs Anders to kill him before the effect wears off. Once Karl becomes Tranquil again, Anders stabs him before the party leaves the Chantry.
Anders tells Hawke that in the past three years Meredith has destroyed the mage underground, and Anders is now preparing for the worst. Anders blows up the Chantry, killing Grand Cleric Elthina and everybody else inside. Hawke spares him however understanding why he did it.
Weapon, Armor and Abilities
- Weapon: Freedom's Call Staff
- Armor: None wears Renegade's Coat
- Abilities: Vengeance, Elemental Spells, Spirit Spells
Isabela is the libidinous captain of the pirate ship The Siren's Call.
Isabela's birth name is Naishe. However, when she became a pirate, the first ship's captain she served under began to call her "Isabela", his "little beauty", as a joke. She eventually adopted the name as her pseudonym. She is originally from Rivain, but has traveled extensively throughout the world of Thedas. Her mother converted to the Qun during the Qunari occupation of Rivain and sold Isabela into marriage with an associate of the Antivan Crows, Luis, when she refused to convert. Luis was a rich man, buying Isabela many fine things, but the marriage was loveless and she was treated as his "plaything". She ultimately had Luis assassinated by Zevran Arainai after he asked her to "entertain" his friends. She then stole Luis' ship, The Siren's Call, and took up the pirate's life. Isabela became extremely promiscuous, and soon became a feared raider-- the self-proclaimed "Queen of the Eastern Seas."
Isabela is no longer a Captain, as her ship, along with its crew, were lost at the reefs near Kirkwall during a heavy storm. She worked as a smuggler, but had fallen out of favor with the crime leader Castillon. Castillon hired Isabela to supervise a shipment, but the suspicious Isabela soon discovered the "cargo" was in fact Blight refugees that Castillon had sold as slaves. She freed the slaves and, as punishment, Castillon ordered her to retrieve a valuable relic to make up for her disobedience. However, once she had the relic her ship was wrecked in a storm. She lost her ship, crew, and the relic.
Isabela is a Rogue class fighter, which means she's fast, agile, and prefers to strike quickly and get out.
Weapons and Armor
- Weapons: Backstabber and Heartbreaker Daggers
- Armor: None wears the Threads of the Eastern Seas Clothing
Fenris was once a slave to the Tevinter magister Danarius.
Once a slave of Danarius, a Tevinter Magister, Fenris bears markings of lyrium on his skin that have granted him the unnatural ability to phase through solid objects. Fenris uses this ability as a weapon, phasing through individuals and solidifying, killing them violently. However, the experiments performed on him also caused him to lose all of his memories. He has fled to Kirkwall as a fugitive, hunted by the soldiers of his former master. The lyrium burned into his body causes him discomfort, making him guarded against physical contact; however, it is more of an aversion to them being touched rather than physical pain. Being a former slave himself, Fenris is happy to help slaves flee their masters or kill the ones who hold onto their chains. Because of his unpleasant experience with the Tevinter Magisters, he is extremely distrustful of mages. He feels that they would do anything for power and inevitably succumb to the temptations that demons and blood magic have to offer.
Weapons, Armor and Abilities
- Weapon: Blade of Mercy Greatsword
- Armor: Grafted Spirit Hide
- Ability: Fenris bears markings of Lyrium on his skin that have granted him the unnatural ability to phase through solid objects. Fenris uses this ability as a weapon, phasing through individuals and solidifying, killing them violently
Merrill is a Dalish elven mage and First to the Keeper of the Sabrae clan.
Merrill was born into the Alerion clan, which wandered the hills of Nevarra. She was the third child of the clan with magic born to her. Following the next Arlathvenn, the gathering of Dalish clans, she was given to the Sabrae clan to be First to Keeper Marethari. When Hawke arrives at the Dalish camp in Sundermount, she takes part in a ritual that Hawke is to perform on a mountain-top altar. In the rite, Merrill recites the song In Uthenera, a poem for the departed. The ritual actually entails the resurrection of Flemeth, as a portion of her essence is revealed to have been embedded in the amulet. Marethari explains to Hawke that Merrill had decided to leave her increasingly hostile clan in order to learn more about the outside world and continue her studies into restoring the Eluvian. Initially nervous when arriving in Kirkwall, Merrill finds lodging in the city's Alienage and joins Hawke's party. However, while staying in Kirkwall, her use of blood magic puts Merrill at odds with Anders and Fenris.
Merrill pleads for Anders to be spared after he destroys the chantry, and for him to assist the party and make up for his act. She willingly joins Hawke in defense of the mages.
Weapons, Armor and Abilities
- Weapon: Vir Tasallan Staff
- Armor: Raiments of the Dalish Pariah
- Abilities: Primal Spells, Elemental Spells, Dalish Pariah
Sebastian Vael is a Chantry Brother and Prince of Starkhaven.
The Vaels believed that their youngest son of three, Sebastian, was a disgrace to the family name, and would be a weight around his brothers' necks. They forced him into the Chantry, exiling him from their principality of Starkhaven. While he was not without faith, Sebastian did not wish to give up his life in service to Andraste so early in his existence, and with the aid of the compassionate Grand Cleric Elthina, escaped. Elthina helped him to regain his faith however, and after reflection, Sebastian returned to the Chantry, this time willingly, and through the front door. Now, Sebastian is forced to re-enter the viper's nest of princely politics when his family is brutally murdered, leaving him as the sole surviving heir.
Weapon and Armor
- Weapon: Starkhaven Longbow
- Armor: Vael Family Armor
Eragon and Saphira
Eragon Shadeslayer was the main protagonist in the Inheritance Cycle. He was the son of Brom and Selena. After the dragon Saphira hatched for him, Eragon became the first Dragon Rider to be born in a hundred years and was subsequently trained by Brom and later Oromis. After becoming an accomplished swordsman and magician in a relatively short time, the young Rider found himself championing the cause of the Varden, inheriting both the duties of the Dragon Riders and his father's place as Galbatorix's foremost enemy.
Saphira was the only female dragon known to exist during the time of Eragon II, aside from Eldunari. She was bonded to Eragon Shadeslayer as her Dragon Rider after her egg was rescued by the Varden's agents from the clutches of Galbatorix, and was transported to the Spine by Arya, where Eragon found the egg.
Eragon's Weapons and Armor, Saphira's Weapons and Armor
- Eragon's Weapons: Brisingr, Hunting Bow and Arrow, Dragon Rider Magic
- Armor: Chainmail
- Saphira's Weapons: Claws, Teeth, Tail, Breathing Fire
- Armor: Dragon Armor
Arya and Fírnen
Arya was an elf who succeeded her late mother, Queen Islanzadí, as the queen of the elves as well as the bonded Dragon Rider of the green dragon Fírnen. Her father was the late King Evandar.
Fírnen is a male Dragon, bonded to the Elf Queen Arya. He hatched from the green dragon egg, which was seized from Galbatorix's chamber at the end of Inheritance. Fírnen hatched for the elf Arya when she had arrived at Tialdarí Hall and was queen. She raised him on the Crags of Tel'naeír (Oromis' and Glaedr's old home) until he was able to defend himself. He and Arya visited Eragon before her coronation announcement, and also stayed with him until his departure to find a new land in which to raise the Dragon Riders once more.
Arya's Weapon and Armor, Firnen's Weapons and Armor
- Arya's Weapon: Her Sword, Dragon Rider Magic
- Armor: Chainmail
- Firnen's Weapons: Claws, Teeth, Tail, Breathing Fire
- Armor: Dragon Armor
Murtagh and Thorn
Murtagh Morzansson was a male human who was at one point Eragon's ally, but was enslaved by magic and forced to fight for the Empire. He was the son of Morzan, the man who betrayed the Dragon Riders to Galbatorix and helped destroy them, and Selena, Morzan's Black Hand and the most feared of all the Empire's spies and assassins. He was the eldest of Selena's two children, the other of which is Eragon Shadeslayer; He was then Eragon's half-brother and Roran Stronghammer's first cousin. He was a fiercely loyal companion, and an accomplished swordsman. He wielded a hand-and-a-half sword, and later, Zar'roc, which he took from Eragon, a yew bow, a dagger, and a white horn with silver fittings. He rode a warhorse named Tornac, which was named after his old swordsmanship tutor. During Eldest, one of King Galbatorix's Dragon eggs hatched for Murtagh and he named the red dragon Thorn.
Thorn was a red male dragon, bonded to Murtagh. He was trained to fight by Shruikan, and by the time of the Battle of The Burning Plains he could breathe fire. Thorn was skilled at aerial combat, being able to compete with Saphira, even when he was severely injured.
Murtagh's Weapons and Armor, Thorn's Weapons and Armor
Po "The Dragon Warrior"
Master Po Ping (known simply as Po) is a giant panda and the adoptive son of Mr. Ping, as well as one of Master Shifu's students at the Jade Palace. He is also the foretold Dragon Warrior of legend.
Po was born in a remote farming village populated entirely by pandas. There he grew up happily with his biological mother and father, until one day the village was invaded by an evil, power-hungry peacock named Shen, who sought to avert a prophecy by eliminating any threat to his rule. As his wolf followers slaughtered the pandas and destroyed the village, Po's mother fled with her son, while his father stayed behind to try and fight them off. As the wolves quickly started to close in on her, Po's mother managed to temporarily elude the wolves and found a crate of radishes, which she hid her child in. Mother and son shared one final moment of farewell before his mother caught the attention of the wolves and lead them away from him, sacrificing her life for her son. The crate Po was in was eventually shipped far away to a village in the Valley of Peace, where the owner of a noodle shop, Mr. Ping, found the baby panda. Though hesitant to get involved at first, the goose felt pity for the infant and brought him inside where he fed him and gave him a bath, and as he continued to care for him, he grew to love the cub. Eventually realizing that no one was looking for the child, Mr. Ping decided to adopt him, giving him the name "Po" and raising him as his own son.
Po had grown up into an adventurous dreamer who hoped to become a Kung Fu legend some day, on par with the Furious Five, whom he idolized. However, he didn't think he could pursue his dream, as he was an out-of-shape panda who worked at a noodle shop, which Mr. Ping enthusiastically expected him to some day run in his place. Though Po showed little interest in continuing this family tradition, he complied, not wanting to let his father down. At heart, Po was a huge fan of Kung Fu, as his room was decorated with posters and action figures of the Furious Five, and he would imagine himself as an unbeatable warrior who would fight alongside them. Po knew, in detail because of this, many things about Kung Fu, from techniques to various weapons and legends. Although this encyclopedic knowledge showed Po as somewhat of an expert on Kung Fu, it was only in the form of a fan who fantasized he could be part of it, not as someone who had any real experience. It was seemingly by mistake, then, that he was chosen to become the Dragon Warrior.
Po's Fighting Style
-Unexpectedly chosen to fulfill an ancient prophecy and study Kung Fu alongside the Furious Five, Po began training under Master Shifu. But it was soon apparent that the traditional styles of Kung Fu aren't a good fit for a six-foot-two-inch, 260-pound panda. Shifu discovers that for Po to become the Dragon Warrior, he must embrace Po's inherent panda nature and exploit his physical attributes... including his generous belly and rear end. In the end, Po created his own style that uses his perceived weaknesses as his strengths.
The Furious Five
The Furious Five (also known as the Five) is an ancient quintet of skilled Kung Fu warriors famed throughout all of China. They are the protectors of the Valley of Peace whose roles have been in existence for hundreds of years. Members of the quintet have come and gone with each passing generation, though all presumably have resided in the Jade Palace.
Master Tigress is the foster daughter of Shifu as well as the unofficial leader of the Furious Five. She is a master of the Tiger style of Hung Ga Kung Fu.
As a cub, Tigress was raised in the Bao Gu Orphanage, presumably located in the Valley of Peace. However, the residents of the orphanage lived in fear of her due to her violent temper and frightening strength, and kept her isolated in a room separate from the other children. One night, Tigress escaped from the room and innocently approached the children in an attempt to play. However, her fangs and claws scared them off, and a rejected Tigress once again lost her temper. After being put back in the room, Tigress soon began to see herself as a monster, as everyone else did. Unsure of what could be done with the tiger cub, the caretakers summoned the aid of Master Shifu. Hearing about the trouble at the orphanage, Shifu came to help Tigress. After firmly telling her that she was not a monster, he introduced her to a game of dominoes, which required a still and disciplined hand to master. At first, Tigress couldn't place the dominoes correctly, often breaking the fragile wooden tiles in her grip, which frustrated her. But Shifu was a calm and patient teacher, and instructed her for several months to control her temper and her strength, teaching her the importance of discipline. Finally, after months of training, Tigress presented her hard work to the adults and other children of the orphanage by skillfully placing the dominoes correctly with precision and agility; when she finished, she tipped the placed dominoes to form the symbol of yin and yang, earning the trust and friendship of the caretakers and other orphans. Despite this, the adults who came to adopt new children were still afraid of her, and she was still left at the orphanage. However, Shifu took her in as a foster daughter, giving Tigress a new home at the Jade Palace.
Despite all the progress she achieved over the years, Tigress still felt the need to prove herself to Shifu, and saw her chance one day when Master Oogway had a vision of Tai Lung breaking out of prison and returning to the Valley to get the Dragon Scroll. Alarmed, Shifu (acting on Oogway's suggestion) announced a tournament to declare who the Dragon Warrior would be out of the Furious Five. On the day of the tournament, each of the Five publicly exhibited their talents one at a time, with Tigress performing last. Before she had the chance to start, Oogway sensed the presence of the Dragon Warrior, and it was time for the choosing. It appeared that Oogway was about to point at her — until a fat panda called Po seemingly fell out of the sky and landed right in front of Oogway's pointing claw. Confused, Tigress asked if the old tortoise was pointing at her, but Oogway was convinced that Po had been chosen by the universe, and the panda's appearance was not by accident. He proclaimed the panda as the Dragon Warrior — much to Tigress' and Shifu's horror, and as Po was carried off to the Jade Palace, Tigress apologized to Shifu for failing him. The diminutive red panda stopped her, saying that if he hadn't made the panda quit by the next morning, then it was he who failed his students.
Over the years Tigress finds Po annoying but no longer dislikes him. Despite having accepted him as the Dragon Warrior, however, she still seems doubtful that Po is capable of being the Dragon Warrior.
Tigress's Fighting Style
-The traditional Tiger fighting style is powerful, strong, firm, and aggressive—and adding a bit of Wushu-like acrobatic flair to the mix, Tigress is a warrior to be feared and admired. She strikes directly without hesitation, utilizing speed, agility and power to shatter opponents' defenses. Like the traditional tiger fighter, Tigress stays close to the ground; she is agile, acrobatic and elegant, fighting honorably and never using her claws. She occasionally may show them to intimidate foes, but never uses them lethally.
Master Crane is a member of the Furious Five and a master of the Crane style of Hung Ga Kung Fu.
Crane used to be the janitor at the Lee Da Kung Fu Academy twenty years ago, where everybody, including the strict teacher of the academy, looked down upon him due to his particularly skinny build, something which made him lack confidence. However, one night, the top student of the class Mei Ling had observed the skills which Crane used to tidy up the place every night. Impressed by his speed and accuracy, she convinced Crane to try out for the school. Surprised but encouraged, Crane trained himself every night after work until the day of the tryouts arrived. However, watching the other candidates fail painfully in the obstacle course caused Crane to lose his nerve. When Mei Ling pointed out Crane after all the other candidates had failed, Crane was cruelly mocked by the teacher and students for his skinny legs. Crane was set to work sweeping up the teeth littering the floor, but as he sadly did this task, Crane accidentally wandered into the obstacle course. Though the teacher urged him to slowly step out, Crane spied the red flag at the far end of the course, which a candidate was required to capture in order to gain a place in the school. With Mei Ling's encouragement, Crane attempted the course, and upon realizing that his skinny build actually enabled him to avoid the various traps, Crane was filled with a newfound confidence. He quickly found a way to surpass the course, capturing the flag and passing with flying colors. It is presumed Crane eventually left the Academy to train at the Jade Palace under the instruction of Master Shifu. He then soon joined with his other fellow students in forming the Furious Five and became a master over the Crane style of Hung Ga Kung Fu.
Crane's Fighting Style
-The traditional Crane style is natural, graceful, effortless, fluid, and balanced. In traditional crane style, the fighter poses his striking hand similar to the long pointed beak of the bird. Crane does not use his beak, but instead, he utilizes his wings for big, circular sweeping movements designed to exploit his wingspan; by enlarging the striking zone, he diffuses his opponents' energy—using four ounces of energy to deflect one thousand tons of pressure.
Master Viper is a member of the Furious Five and a master over the Snake style of Hung Ga Kung Fu.
Viper was born as the beloved daughter of Great Master Viper, protector of the village where he relied on his venomous fangs to defeat his enemies. The Great Master hoped that she would carry on his legacy once she was born, however, she was born without fangs, and ceased to develop them as she grew older, much to the dismay of her father. To make her father smile, Viper took up ribbon dancing, blossoming into a very graceful dancer, though this only seemed to mildly please the old snake. During the Moon Festival, Viper was too timid to attend the festival with her father, and instead stayed at home with her mother. But when her father was confronted by a gorilla bandit who attacked the village and used venom-proof armor to shatter the great master's poison fangs, Viper, hearing he was in trouble, raced to help him. Though she was momentarily intimidated when hearing the bandit's remarks about her ribbon dancing, she mustered the courage she needed to outwit the gorilla by confusing him with her swift dancing skills and tying him up with her ribbon. With the bandit defeated, the weak Great Master Viper shared a fangless, genuine smile with his daughter, both of them overjoyed with her victory. Thus, her father's legacy was secure with his daughter becoming a mighty warrior on her own terms. Some time later, Viper put her fighting skills to use when she came to learn Kung Fu under Shifu, eventually achieving the rank of Master and forming the Furious Five together with Tigress, Monkey, Mantis, and Crane.
Viper's Fighting Style
-The traditional snake style is flexible, fluid, moldable, elastic and explosive. Viper's ability to contort into any shape makes her nearly impossible to hit. She uses her lighting fast reflexes to avoid blows before she counterstrikes—then, by wrapping her body around opponents' limbs, uses the opponents' energy to counter strike with deadly efficiency.
Master Monkey is a member of the Furious Five and a master over the Monkey style of Hung Ga Kung Fu.
Monkey used to be the laughingstock of some children in his hometown village when he would accidentally slip on banana peels and have his pants slip down. Growing up into a teenager, he sought revenge for that incident by earning himself the title of the trouble-making hooligan in his village who often played tricks on other people (often making people slip on banana peels from bananas that he would eat and/or "pantsing" them) and made the habit of stealing bananas from the markets. The townspeople didn't want him around anymore and told him to leave, but he wouldn't. They sent many powerful warriors to force him out of town dead or alive, but Monkey humiliated each and every one of them with his banana peels and "pantsing" maneuvers. He finally faced defeat when the townspeople sent Master Oogway, who, other than not wearing pants, used his shell to dodge all of Monkey's attacks. Not expecting him to dodge so easily, Monkey slipped underneath a falling beam, only to be saved by Oogway. Humiliated in front of the whole town by the Kung Fu Master and his own tricks, Monkey surrendered, apologized, and agreed to leave. But Oogway instead taught him compassion and placed Monkey in the Jade Palace where he trained under Master Shifu's tutelage until he became a member of the Furious Five.
Monkey's Fighting Style
-The traditional Monkey style is acrobatic, playful, comical, unpredictable, quick, and energetic. Monkey is the only one of the Five to fight with an apparatus, mainly a staff—a well-known weapon of the Shaolin temple monks. Monkey confuses his enemy [by] striking at will from any position with speed, deception, agility, and emotion, with blows from his hands, feet and tail that seem to come from everywhere all at once.
Master Mantis is a member of the Furious Five and a master over the Praying Mantis style of Hung Ga Kung Fu. He is also a skilled acupuncturist.
Mantis was quite impatient when he was younger. Mantis felt that the world was too slow for him and he was too fast for the world. However, on a mission to retrieve wool coats back from a gang of crocodile bandits, he was captured due to his overconfidence and lack of listening skills when one of the villagers tried to warn him of the bandits' traps. Mantis was locked in a cage for days and forced to sit and wait for something to happen, and he entered a trance that allowed him to survey the world moving faster than he did. This allowed him to develop the patience needed to devise a plan of escape, playing dead to trick the crocodiles into opening his cage and defeating them. Although it is unknown how, eventually Mantis came to the Jade Palace and joined up with students Tigress, Monkey, Viper, and Crane under the instruction of Master Shifu. They all trained together for years before they eventually formed together and became the new Furious Five.
Mantis's Fighting Style
-The traditional Mantis style is quick, calculating, responsive, and precise. Mantis' small size and incredible speed make him nearly invisible to opponents, an advantage that he uses to great effect. In addition, Mantis also possesses enormous strength, far more than his tiny size would imply. His powerful, high leaping rear legs and raptorial forelegs (or as Po calls them, his 'thingies') are used as defensive weapons.
Altaïr Ibn-La'Ahad (1165 – 1257) was a Syrian-born member of the Levantine Brotherhood of Assassins, and served as their Mentor from 1191 until his death in 1257. During his tenure as Mentor, Altaïr made several discoveries and inventions that greatly helped the Order's progression, and his leadership saw to the spread of the Assassins' influence in the Old World. He is also an ancestor to Desmond Miles.
Raised to be an Assassin from birth, Altaïr obtained the rank of Master Assassin by the age of 24. However, following his failure to obtain an Apple of Eden from Robert de Sable in early 1191, and subsequently allowing the Templars to attack the city of Masyaf – headquarters of the Assassins – he was demoted to the rank of novice and sent on a quest for redemption. Tasked with the deaths of nine individuals, who, unbeknown to him, made up the ranks of the Templar Order in the Holy Land, Altaïr began a quest to change his ways and liberate the Kingdom from the corruption of the nine. During his quest however, Altaïr learned of a plot far more sinister than originally believed. Completing his mission to kill the nine targets, and cleansing the Order of its treacherous leader Al Mualim, Altaïr rose to the rank of Mentor, taking the Assassins into a new, more secretive direction.
With the Apple in hand, Altaïr changed the ways his Order lived their lives; writing the details in his fabled Codex for later generations of the Order to read. Altaïr's vision of the Assassin Order was for them to be spread across the world, living among the people, to which he began establishing many more Assassins Guilds during his tenure as Mentor. Throughout his travels, Altaïr strengthened his Order, stopping various Templar plots over the years as well as halting the inexorable march of Genghis Khan.
Weapons and Skills
- Weapons: Fists, Short Blade, Sword of Altair, Hidden Blade, Throwing Knives
- Special: Eagle Vision
Ezio Auditore da Firenze
Ezio Auditore da Firenze (1459 – 1524) was a Florentine nobleman during the Renaissance, and, unbeknownst to most historians and philosophers, the Mentor of the Italian Brotherhood of Assassins, a title which he held from 1503 to 1512. He is also an ancestor to Desmond Miles and Clay Kaczmarek.
A member of the House of Auditore, Ezio remained unaware of his Assassin heritage until the age of 17, when he witnessed the hanging of his father and two brothers, Federico and Petruccio. Forced to flee his birthplace with his remaining family members - his mother and sister - Ezio took refuge in the Tuscan town of Monteriggioni, at the Villa Auditore. After learning of his heritage from his uncle, Mario Auditore, Ezio began his Assassin training and set about on his quest for vengeance against the Templar Order, and their Grand Master, Rodrigo Borgia, who had ordered the execution of his kin. During his travels, Ezio managed to not only unite the pages of the Codex, written by Altaïr Ibn-La'Ahad, Mentor of the Levantine Assassins, but also to save the cities of Florence, Venice, and Rome from Templar rule. He ensured the future travels of Christoffa Corombo to the "New World", liberated Rome from Borgia rule, and prevented the rise to power of Ercole Massimo's Cult of Hermes, helping spread the Renaissance and Assassin ideals of independence and free will throughout Italy.
In the years that followed, Ezio began a quest to rediscover the lost history of the Order.
Weapons, Armor and Skills
- Weapons: Fists, Hidden and Hook Blade, Sword of Altair, Throwing Knives, Poison Darts, Hidden Gun, Crossbow, Various Bombs (Caltrop Bombs, Datura Bombs, Splinter Bombs, Blood Bombs, Smoke Screen Bomb)
- Armor: Armor of Altair
Ratonhnhaké:ton "Connor Kenway"
Ratonhnhaké:ton (1756 - unknown), often known by the adopted name of Connor, was a Native American Assassin of the Kanien'kehá:ka during the time of the American Revolutionary War, and is an ancestor of Desmond Miles.
Ratonhnhaké:ton was born to the Templar Haytham Kenway and Kaniehtí:io, a Native American woman of the Kanien'kehá:ka village in Kanatahséton. In 1760, while he was still a young child, he was assaulted by Charles Lee and other members of the Templar Order seeking the spirit sanctuary his people guarded, and then watched as his village burned down and his mother died.
Growing up concerned by the outside world's impact on his people, Ratonhnhaké:ton joined the Assassin Order to prevent the Templars from returning. Finding the Templars had all but destroyed the Colonial Assassins, Ratonhnhaké:ton convinced Achilles Davenport to train him. Renamed Connor, he revitalized the Order by recruiting craftsmen to renovate the Davenport Homestead and the Assassin ship, the Aquila. Robert Faulkner subsequently trained him to captain the ship, while Connor inducted six more Assassins into the Order. In hunting the Templars, Connor aided the Patriot movement and protected George Washington unwittingly becoming an important figure in the American Revolution. However, he was conflicted by wanting to reconcile with his father, despite Achilles' warnings as to the futility of uniting the Assassin and Templar philosophies, which ultimately had tragic consequences when it became clear Haytham refused to stop protecting Lee.
Upon learning that it was Washington, not Lee, who had burned his village, Connor became disillusioned with the Revolutionaries, but continued using them to aid in the eradication of the Templars. He reluctantly accepted Washington's request for help investigating Benedict Arnold and then in disposing of an Apple of Eden he had recovered. The latter incident saw Connor trapped in a reality constructed by the Apple, one wherein Washington ruled as king through tyranny. Eventually, Connor escaped this reality and disposed of the Apple.
Weapons, and Skills
- Weapons: Duel Hidden Blades, Dagger, Tomahawk, Bow and Arrow, Rope Dart, Duel Flintlock Pistols
Peter Pevensie (1927-1949) was the eldest of the Pevensie children, and the ruler of the Kingdom of Narnia after the White Witch's demise. As the oldest, he was responsible and caring, always wanting to do what was best for his siblings. His Narnian titles included High King Peter the Magnificent, Emperor of the Lone Islands, Lord of Cair Paravel, and Knight of the Most Noble Order of the Lion.
Peter Pevensie lived in London, England until he and his siblings were evacuated to the countryside by train because of the air-raids of World War II. The children stayed at an old mansion belonging to Professor Kirke. The house had extensive grounds, but there were many rainy days that were dreary. Deciding to explore the house, they all split up, and when Lucy came back, she claimed to have been gone for hours. Everyone thought she was playing a game, but when she insisted, they followed her to a wardrobe kept all by itself in a spare room upstairs. It turned out to be an perfectly ordinary wardrobe, and Peter encouraged her to forget her joke. One day, the children were caught with her and a group between them and the door, and speedily headed as far back into the house as they could. Macready seemed to be following them, until eventually the only place left to go was into the spare room where the wardrobe was. It was Edmund who urged them all inside the wardrobe to hide, but when the four of them looked up again, it was snowing. When everyone realized at once that this was the world Lucy had found before hand, Peter was the first to apologize for not believing her.
Weapons and Armor
- Weapons: Rhindon, Narnian Shield
- Armor: Narnian Plate Armor
Edmund Pevensie (1930-1949), also known as "Ed", was the third of the Pevensie children, and the second one to enter the magical world of Narnia. He was mischievous and rather rude, but changed largely after his experience with the White Witch.
Edmund was crowned king of Narnia, along with his brother Peter, and sisters Susan and Lucy Pevensie. On the day of his coronation, he received the Narnian titles, King Edmund the Just, Duke of Lantern Waste, Count of the Western March and Knight of the Noble Order of the Table. These titles signify his honour and bravery.
Edmund was born in 1930, the third child of his parents, Mr. Pevensie and Helen Pevensie. In 1932, when he was two, his sister Lucy was born. At this time, the Pevensie family lived in London, England. Edmund began attending boarding school with his brother Peter in 1939, at the age of nine. The experience was apparently a bad one for him, as his personality afterwards began to worsen.
Around this time, World War II began, and the children's father was called away to fight in the war. Some time later, in the month of September, in 1940, Edmund and his siblings were evacuated from London, due to the German bombings on the city. They were sent to live in the countryside with an old professor called Professor Kirke, (Digory Kirke, as he was also known). Shortly after their arrival, Edmund began mocking Lucy, who professed to have seen and visited Narnia, and befriended a Faun called Mr. Tumnus, through a Wardrobe, hidden somewhere inside the Professor's mansion.
Weapons and Armor
- Weapons: Narnian Sword, Narnian Shield
- Armor: Narnian Plate Armor
Susan Pevensie (1928-?) was the second-born of the Pevensie children (after Peter), and was the eldest sister. She was known to the Narnians as Queen Susan the Gentle, and was known to be logical (to the point of being stubborn), motherly, and more serious than her sister, Lucy. During her reign at the Narnian capital of Cair Paravel, she was also known as Queen Susan of the Horn.
Susan was born in 1928. When she was two, her brother Edmund was born, and when she was four, in 1932, her youngest sibling Lucy was born. It is likely that in 1937, at the age of nine, she began attending a boarding school away from home. In 1940, when Susan was twelve, World War II began, and the elder Pevensies, who lived in London, sent all four of their children away to to escape the German Blitz bombings over the city. Susan and her siblings were sent to stay in the country with Professor Digory Kirke. The first morning after the children were at the house, Susan's sister Lucy claimed that she had visited a magical land called Narnia, and Susan and her elder brother Peter began to fear that she might be going insane.
Susan's fears were laid to rest, however, when all four of the Pevensie children stepped through a magic wardrobe into a wintry forest, proving Lucy's claims to be factual.
Weapon and Armor
- Weapon: Narnian Bow and Arrows
- Armor: Leather w/Chainmail Armor
Caspian X, King of Narnia, Lord of Cair Paravel, and Emperor of the Lone Islands, also called Caspian the Seafarer and Caspian the Navigator (2290 – 2356, Narnian Time) was one of the greatest leaders of the Narnian Empire. He took part in the successful Narnian Revolution, and began the Age of Exploration.
Caspian was born the Crown Prince of the Telmarine/Narnian realm around 2290 NY. When he was a small child, his father was murdered, and his mother died shortly after. Afterwards, he was raised as the nephew and "adopted son" to his uncle Miraz, the "Lord Protector" of Narnia. As a prince, Caspian was raised under the care of his nurse, who spent many hours playing games with him and telling him tales of the Old Days of Narnia. These stories sparked a deep longing in Caspian for those Old Days, but he felt sure they would never come back. Caspian spent very little time with his aunt, but twice a week his uncle would take him on a walk for half an hour, and talk to him. On one such day, he revealed that he had been told stories about the land of Old Narnia, and about the Kings and Queens who had ruled it, and most importantly, about Aslan. Caspian believed what his nurse told him, telling his uncle that the stories were real history. Shortly afterwards, Miraz removed Caspian's Nurse as a punishment to both of them, and replaced her with a tutor. Though Caspian was horrified to lose his nurse, he came to like his new tutor, an old man called Doctor Cornelius, or professor. Cornelius taught him many topics, including grammar, astronomy, history and politics (though he knew nothing of navigation, because the Telmarines hated the sea). As soon as his schooling began, he was also taught nonacademic but princely pursuits, such as horse-riding, archery, swordplay and music.
Despite his nurse's absence, Caspian did not forget the tales that she had told him, though he was careful not to speak of them, having learned that Miraz disapproved of such things. During one history lesson with Doctor Cornelius, Caspian asked him, hopefully, whether the old stories might be true, and whether the doctor would tell him more. Cornelius's reply, though, was cryptic and unsatisfying. A few nights later, Caspian was roused awake by Cornelius, who took him to a secret tower for an astronomy lesson. While there, he led Caspian to guess that he was, in fact, a half-dwarf. His existence proved the truth of the old tales, and from then on, Caspian and Cornelius would often go to the tower, and the doctor would tell Caspian in secret much more about Old Narnia and it's history. During this time, he begged Caspian to be a better king in the future than those before him, and to be fair to all. These meetings were, of course, kept an absolute secret from any others, and they strengthened the friendship between the prince and the professor.
Weapons and Armor
- Weapons: Telmarine Rapier, Crossbow
- Armor: Telmarine Armor
Avatar Aang was a male Air Nomad born in 12 BSC and the Avatar during the century-long conflict known as the Hundred Year War. His immediate predecessor was Avatar Roku, and his immediate successor is Avatar Korra. As the Avatar of his time, he was the only person capable of using all four bending disciplines: airbending, waterbending, earthbending, and firebending. He was also one of a select few Avatars, and one of the first in many cycles to learn the ancient art of energybending, and the first Avatar known to have actively used the technique.
Shortly before the beginning of the Hundred Year War, Aang was frozen in an iceberg for a hundred years; he emerged, still biologically twelve years old, into a world engulfed by war. During his absence, the Fire Nation had waged war upon the other nations and managed to completely wipe out the pacifistic Air Nomads. It fell to Aang, the last airbender and the Avatar, to put a stop to the War by mastering the other three elements and defeating Fire Lord Ozai. He remained something of a kind, goofy kid at heart throughout his year-long struggle, despite the overwhelming loss of his people and the heavy burdens he was forced to bear.
Weapon and Abilities
- Weapon: Glider Staff
- Abilities: Airbending, Waterbending (Northern and Southern style), Earthbending (Chu Gar Praying Mantis Kung Fu), Firebending, Avatar State
- Other Skills
Katara is a waterbending master, born and raised in the Southern Water Tribe by her grandmother, Kanna, alongside her older brother Sokka, and is the daughter of Chief Hakoda and Kya. During her childhood, Katara was the last native of the South Pole still living there who was capable of waterbending. At first she lived a peaceful life with her family, until she lost her mother in a Fire Nation raid. Years after this tragedy, as a teenager, she and her brother discovered the young Air Nomad Avatar, Aang, who had been encased within an iceberg with his bison, Appa, for one hundred years.
In need of a waterbending master, the siblings and Aang left the South Pole, headed to Northern Water Tribe.Katara and Sokka eventually became close friends of Aang, and after their journey to the North Pole, continued to travel with him across the world as he mastered the remaining elements, earth and fire. The siblings' assistance helped Aang halt the Fire Nation's ambitions of world domination, ending the century-long war, and finally restoring balance to the world.
Sokka was a Water Tribe warrior, raised by his grandmother Kanna along with his younger sister Katara in the Southern Water Tribe. Sokka was the son of Kya and Chief Hakoda.
Hakoda left along with all of the other men in his tribe to fight the Fire Nation when Sokka was a young boy. As there were no other teenage boys in the tribe, Sokka was the oldest male in the South Pole and therefore left as the leader of the tribe. He assumed responsibility for the tribe, until his sister discovered an Air Nomad named Aang frozen in an iceberg. When he learned that Aang was the Avatar, he was at first skeptical that a child could really save the world. As he and his sister helped Aang on his quest, he began to believe that Aang really was the only hope for peace in the world.
Despite his inability to bend, Sokka became the strategist of the group, constantly trying to prove himself to be a great warrior like his father. He attempted to train the younger children of the Southern Water Tribe in fighting. Sokka was also the "matter of fact" guy in the group and did not believe in spirit magic, as he openly mocked it. His leadership skills improved during his travels with the Avatar, culminating with his masterminding the plan for the Invasion of the Fire Nation on the Day of Black Sun. His humor and his ability to organize and plan became imperative to the group on their travels. By the conclusion of the Hundred Year War, Sokka became a master swordsman and a great warrior like his father.
Toph Beifong was an earthbending master, one of the most powerful of her time, and the discoverer of metalbending. Blind since birth, Toph was constantly treated condescendingly because of her disability and stature, especially by her overprotective parents. Upon discovering badgermoles, earthbending animals who were also blind, she learned how to use earthbending as an extension of her senses. This gave her the ability to "see" through every tiny vibration that passes through the ground.
Having developed her own unique style of earthbending, Toph acquired a toughened personality and became famous for winning underground earthbending tournaments under the title of the "Blind Bandit", behind her parents' backs. Although initially uninterested in directly aiding the war effort, she eventually chose to leave behind her old life, and travel with Avatar Aang and his friends as his earthbending teacher, when her parents finally became unbearable for her.Toph's total mastery over earthbending, unique personality, and thoughtful pragmatism made her a valuable addition to the team.
Zuko is a firebending master, born as a prince in the Fire Nation Royal Family, who held the throne to the Fire Nation from 100 ASC to 167 ASC. His story often paralleled that of Avatar Aang. Initially Team Avatar's primary enemy, Zuko's life revolved around trying to capture the long-lost Avatar to end his banishment and regain his honor as Crown Prince of the Fire Nation.
Zuko is easily recognized by the distinctive scar on the left side of his face. It was given to him by his father, Fire Lord Ozai, shortly before his banishment as a result of an incident in which he unintentionally disrespected his father by speaking out of turn and refusing to duel him.
With support from his uncle, General Iroh, and after much internal struggle and turmoil, Zuko rejected Ozai and his model of the Fire Nation and joined the Avatar's group to become Aang's friend and his firebending teacher in an effort to restore his as well as the Fire Nation's honor. While Aang defeated Ozai, Zuko, with the help of Katara, defeated his prodigious younger sister Princess Azula and took his place as Fire Lord, declaring the end of the Hundred Year War and the start of an era of love and peace.
Weapons and Abilities
- Weapons: Duel Dao Swords
- Ability: Firebending
- Other Skills
Is a pirate and the son of the Revolutionary Army's commander, Monkey D. Dragon, the grandson of the famed Marine, Monkey D. Garp, the foster son of a mountain bandit, Curly Dadan, and the adopted brother of the late "Fire Fist" Portgas D. Ace and Sabo. His life long goal is to become the Pirate King by finding the legendary treasure left behind by the Pirate King, Gol D. Roger. He believes being Pirate King means one has the most freedom in the world. He has eaten the Gomu Gomu no Mi. As the founder and captain of the Straw Hat Pirates, he is the first member who makes up the crew, as well as one of its top three fighters.
Luffy has a worldwide reputation for causing trouble, challenging the Shichibukai, the Marines, and even a Yonko, committing felonies against, as well as actions which were deemed threatening by, the World Government. He has gained a reputation for being "reckless" and, in some cases, "insane", after causing an incident in Enies Lobby, entering and escaping from Impel Down, and joining the Battle of Marineford.
He is, therefore, infamous for being the only pirate to not only break into the three most important government facilities, but also escape from all of them alive. Including the fact that he punched a Tenryubito with full knowledge of the consequences, as well as his heritage, has caused Luffy to be labeled as a "Dangerous Future Element", earning the wrath of Fleet Admiral Sakazuki, making the Marines among his greatest enemies.
- Abilities:The Gomu Gomu no Mi Devil Fruit: Physical Abilities, Fighting Style, Gear Second, Gear Third, Haki
- Techniques: Regular Gomu Gomu no Mi Techniques, Gear Second Techniques, Gear Third Techniques, Haoshoku Haki, Kenbunshoku Haki, Busoshoku Haki, Haki Techniques
Roronoa Zoro, also known as "Pirate Hunter Zoro", is a pirate, who was once a former bounty hunter.
He was the first member to join the Straw Hat Pirates, and, to date, is considered the largest threat and most dangerous member in the crew after Luffy. His fame as a master swordsman and his great strength, along with the actions of his captain, sometimes lead others to believe he was the true captain of the crew earlier on. He is one of the top three fighters in the crew alongside Luffy and Sanji, and his dream is to become the greatest swordsman in the world.
Weapons and Abilities
- Weapons: Wado Ichimonji, Sandai Kitetsu, Shusui
- Abilities: Physical Abilities, Swordsmanship Haki
- Techniques: Ittoryu, Nitoryu, Santoryu, Kyutoryu
"Cat Burglar" Nami is a navigator and thief who recognizes and analyzes even the slightest changes in the weather and is a member of the Straw Hat Pirates acting as their navigator. Her dream is to draw a complete map of the world. While she met Luffy early on, she did not want to be a pirate. Later on, she became a member of the Straw Hats when Luffy defeated Arlong and his member and freed her from captivity.
Weapons and Abilities
Usopp is the sniper of the Straw Hat Pirates, and the former Captain of the Usopp Pirates. He was born in Syrup Village, and was first mentioned by Yasopp, his father. He was officially the third (unofficially fourth) member of the crew, and the third to join, and, including Nami and Robin, also the third to rejoin, doing so at the end of the Post-Enies Lobby Arc. In combat, Usopp primarily uses slingshots to fire various kinds of ammunition.
Weapon and Abilities
- Weapons: Kuro Kabuto Slingshot, Pop Green
- Abilities: Sniper Skills and Creative Wit, Physical Abilities
- Attacks: Grow Up Kuro Kabuto Attacks, Pop Green Attacks, Other Attacks/Ammunition
"Black Leg" Sanji is a pirate and the chef of the Straw Hat Pirates. He is the fifth member of the crew and the fourth to join. Since he was born in North Blue, he is the first Straw Hat not to originate from East Blue. He is one of the top three fighters in the crew alongside Luffy and Zoro. His dream is to find the rumored All Blue, which is where East Blue, West Blue, North Blue, and South Blue meet along with their wildlife, a chef's paradise. He has a strong sense of chivalry, because of which, he will never harm a woman, even if he dies. Sanji also seems to keep this code regardless of a woman's appearance. Sanji only uses kicks while fighting. He said that this is because a chef's hands are his most prized possessions and should not be risked in battle.
Abilities and Powers
- Abilities: Tactical and Informational Wit, Physical Abilities, Fighting Style, Diable Jambe
- Techniques: Black Leg Style, Diable Jambe
Tony Tony Chopper
Tony Tony Chopper is the doctor of the Straw Hat Pirates. Chopper is a reindeer that ate a Devil Fruit called the Hito Hito no Mi. He came from Drum Island, which makes him the only member of the Straw Hat Pirate Crew who was born on the Grand Line. He is the sixth member of the crew and the fifth to join Luffy, as well as being the youngest member on board. Using a self-developed drug he calls Rumble Ball, Chopper can assume more than the three forms provided by his Devil Fruit ability alone.
Abilities and Forms
- Extra Item: Rumble Ball
- Abilities: Hito Hito no Mi, His Transformations (Walk Point, Heavy Point, Guard Point, Kung Fu Point, Horn Point, Monster Point)
Nico Robin is the archaeologist of the Straw Hat Pirates. She was originally introduced as the vice president of Baroque Works, known as Miss All Sunday, before joining the Straw Hats. She is the seventh member of the crew, the sixth to join, and, like Nami and Usopp, is the second to rejoin, doing so near the end of the Enies Lobby Arc. She ate the Hana Hana no Mi. During the Post-War arc, she became involved with the Revolutionaries for two years. Her dream is to find the Rio Poneglyph which tells the True History.
She becomes an archaeologist at the age of eight and learns how to decipher the writings on the ancient stones called Poneglyph, which are scattered around the world. However, the World Government destroys the island for housing archaeologists along with her returning mother, Nico Olvia, researching these stones. Robin ate the Paramecia-type Flower-Flower Fruit, allowing her to create temporary copies of parts of her body on surfaces near her.
Franky is the shipwright for the Straw Hat Pirates. He is a 36-year-old cyborg from Water 7 and was introduced in the story as the leader of the Franky Family, a group of ship dismantlers. He was originally named "Cutty Flam" until he threw away his original name for his nickname per the request by Iceburg to hide his identity. Per the request of the Franky Family, Franky was allowed to join the Straw Hats to fulfill his dream of creating and riding a ship capable of circum-navigating the world, the Thousand Sunny. He is the eighth member of the Straw Hat crew and the seventh to join Luffy's crew.
Abandoned by his pirate parents on the Grand Line island Water 7 at the age of ten, Franky becomes an apprentice to the master shipwright Tom along with Iceburg, who later becomes the island's mayor. When Tom is taken away as a criminal by the World Government for building Gold Roger's ship, the Oro Jackson, Franky tries to stop them. In the process, he is severely injured and, to survive, rebuilds parts of his body using pieces of scrap metal, turning himself into a cola-powered cyborg with super-human strength.
Weapons and Abilities
- Weapons: The BF-37 armed with powerful launching right fist, a left fist armed with machine guns, from his left shoulder he can fire missiles and has a cannon on each shoulder, he can also fire a very powerful and deadly beam.
- Abilities: Physical Abilities
- Special Weapons: Kurosai FR-U IV, Brachio Tank V, Franky Shogun
Brook is the musician of the Straw Hat Pirates. He is a skeleton the Straw Hats found on board a ghost ship after drifting into the Florian Triangle. He is a Devil Fruit user who ate the Yomi Yomi no Mi, and is undead, having been brought back into a pseudo-immortal state because of its powers. He is the ninth member of the Straw Hat crew, and the eighth to join Luffy's crew. He is also one of the two swordsmen onboard their current ship, with the other being Zoro. He fills the role of the long-awaited musician that Luffy wanted for his crew since his journey began.
He is an excellent musician, who claims to be able to play any instrument, although he is usually seen playing the violin. He is also a skilled fencer, who uses a shikomizue (a Japanese cane sword), in battle. Brook can hypnotize people with his music.
Weapons and Abilities
Here are the Heroes who come from Universes that are in Modern Times
Himitsu Sentai Gorenger
The Gorengers were the first Super Sentai team, originally formed by the Earth Guard League to defeat the Black Cross Army.
When world peace is threatened by the emergence of a terrorist group called the Black Cross Army, a secret espionage organization known as EAGLE is formed in Japan to combat the threat. The Black Cross Army, fearful of the threat against them, decides to launch a surprise attack against EAGLE. Across Japan, the Black Cross Army sends its five most dangerous operatives to destroy each EAGLE branch, killing everyone except for five young agents who miraculously survive. The agents are summoned to the snack shop "Gon" by Edogawa Gonpachi, EAGLE's commander, and enter a secret command center hidden underneath. The five are recruited by Edogawa to become the Secret Squadron Gorenger, the world's best chance against the forces of the Black Cross Army, and are given form-fitting electronic battlesuits which empower them with superhuman strength & speed. The five then dedicate themselves to stopping the Black Cross Army and its sinister leader, Black Cross Führer.
Team Members and Weapons
- Team Members: Tsuyoshi Kaijo (Akaranger), Akira Shinmei (Aoranger), Daita Oiwa (Kiranger), Peggy Matsuyama (Momoranger), Kenji Asuka (Midoranger)
- Weapon Arsenal: Birdies, Red Bute/Spear Bute (Akaranger), Blue Cherry/Ultra Blue Cherry (Aoranger), Ki Sticker (Kiranger), Momo Mirror, Earring Bombs (Momoranger), Midomerang (Midoranger)
- Team Attacks: Gorenger Storm, Gorenger Hurricane
J.A.K.Q. (pronounced "Jacker") is the codename for ISSIS’ secret "Blitzkrieg Squad" which was set up to combat the cyborg assassins of Crime. The J.A.K.Q. project was the brainchild of Kujirai Daisuke, a brilliant engineer and bionics specialist who was the Tokyo ISSIS branch commander.
Iron Claw is the leader of a global criminal empire known simply as "Crime". With a network of wealthy and influential sympathizers and employing an army of faceless, leather-masked thugs and cyborg assassins, Crime seeks to become the most powerful mafia organization in the world. To combat this threat, ISSIS, the International Science Special-Investigation Squad, is formed. ISSIS organizes its forces around the world to battle Crime, including Tokyo, Japan. Tokyo's ISSIS branch commander, Daisuke Kujirai, proposes a radical experiment to aid his forces in Japan. Taking the codename "Joker", he recruits four young test subjects to undergo his cyborg enhancement project – multi-talented athlete and Olympic Gold medalist Goro Sakurai, disgraced boxing champion Ryu Higashi, critically injured policewoman Karen Mizuki and clinically dead and cryogenically sustained Oceanographer Bunta Daichi. Surgically altered and given various energy manipulation powers and bionic enhancements, the four youths begin their mission to destroy Crime as the crime-busting quartet code-named J.A.K.Q. Dengekitai. Later on, Joker leaves and Sokichi Banba, a master of disguise and a cyborg, becomes their new boss, as Big One.
Team Members and Weapons
- Team Members: Goro Sakurai (Spade Ace), Ryu Higashi, (Dia Jack), Karen Mizuki (Heart Queen), Bunta Daichi (Clover King), Sokichi Banba (Big One)
- Weapon Arsenal: Spade Arts Power Bow (Spade Ace), Dia Sword, Dia Laser (Dia Jack), Heart Cute (Heart Queen), Club Megaton (Clover King), Big Baton (Big One)
- Team Finishers: JAKQ Covack, Big Bomber
Battle Fever J
Team Battle Fever is a Sentai team initally composed of four agents of the National Defense Ministry and an FBI agent. It was formed by General Tetsuzan Kurama to combat Egos.
General Kurama assembles four young agents who had been dispatched around the world for training. They are joined by FBI investigator Diane Martin, whose father was murdered by Egos. The five don powered suits to become the Battle Fever team. The Battle Fever team's trump card is the Battle Fever Robo. Egos tries to stop the construction of the Robot, but the monsters they send to perform this task are defeated one by one by the Fever team. Egos then unleashes the "younger brother" of the Buffalo Monster, a giant robot replica of its "older brother". The Robot, fortunately, is finished in time. Aboard it, the Fever team defeats the Buffalo Monster and its successors. The Fever team never stops, even when it lost two of its members (the original Miss America and Battle Cossack). With new members, the team defeats Hedder, now the Hedder Monster, and breaks into Egos' headquarters, where they are fed into the Egos Monster Making Machine so that they may be used as material for a Battle Fever Monster. The team destroys the machine and slays the mysterious deity Satan Egos himself with the Lightning Sword Rocketter sword-throwing move.
Team Members and Weapons
- Team Members: Masao Den (Battle Japan), Kyousuke Shida (Battle France), Makoto Jin (Battle Cossack), Shirou Akebono (Battle Kenya), Maria Nagisa (Miss America)
- Weapon Arsenal: Command Bats, Spear (Battle Japan), Sais (Battle Cossack), Fencing Sword (Battle France), Whip (Battle Kenya), Throwing Knives (Miss America)
- Finisher: Penta Force Cannon
Denshi Sentai Denziman
The Denzimen are a Super Sentai team composed of five people recruited by Denzi Dog IC to fight the Vader Clan. IC's home of Denzi Star having already been devastated by the Vader Clan.
3000 years ago, the Vader Clan devastated the planet Denzi. Denziland, an island from Denzi, landed on Earth. In modern times, the computer of Denziland awoke the Denzidog IC when it detected the Vader Clan approaching Earth. IC found five young people (who may or may not be descendants of the Denzi people) to become the Denzimen in order to defend Earth, the Vader Clan's next target.
Team Members and Weapons
- Team Members: Ippei Akagi (DenziRed), Daigoro Oume (DenziBlue), Jun Kiyama (DenziYellow), Tatsuya Midorikawa (DenziGreen), Akira Momoi (DenziPink)
- Weapon Arsenal: Denzi Stick, Denzi Punch
- Finishers: (Various)
Taiyo Sentai Sun Vulcan
Sun Vulcan are a Super Sentai team that initally composed of an air force officer, a navy officer, and a army officer. It was formed by the Guardians of World Peace to fight the Machine Empire Black Magma.
The threat of the Machine Empire Black Magma causes the United Nations to establish the Solar Sentai at a summit. From the UN's Guardians of World Peace's (GWP) air force, navy, and rangers, Commander Arashiyama assembles three specialists to become Sun Vulcan. Learning of this, Black Magma attacks the GWP's base, but Sun Vulcan debuts in time to save it. Hell Saturn prays to the Black Solar God and is rewarded with a revived Queen Hedrian, now a cyborg with a mechanical heart and a metallic afro. But plot after plot of Black Magma, even with Hedrian's aid, fails. Following the death of 01, Amazon Killer, a Vader, arrives from space, destroying the Sun Vulcan Base. A new Vulcan Base is built.
The original Vul Eagle, Ryusuke Ohwashi, is replaced by a friend and master of the sword, Takayuki Hiba
Team Members and Weapons
- Team Members: Takayuki Hiba (VulEagle), Kin'ya Samejima (VulShark), Asao Hyou (VulPanther)
- Weapon Arsenal: Vulcan Sticks,
- Finishers: New Vulcan Ball
Dai Sentai Goggle V
Goggle V are a Super Sentai team initally formed by Dr. Hideki Hongo, the founder of the Future Science Laboratory, to fight the Dark Science Empire Desdark.
The Dark Science Empire Desdark launches its scheme for world conquest from their Destopia Castle in Germany. Dr. Hideki Hongo, founder of the Future Science Laboratory, is saved from one of their attacks by world class explorer Kenichi Akama. Using his Computer Boys & Girls, Hongo recruits five people, including Akama, to form the Dai Sentai Goggle-V (Goggle 5), the only force capable of stopping Desdark.
Team Members and Weapons
- Team Members: Ken'ichi Akama (GoggleRed), Kanpei Kuroda (GoggleBlack), Saburo Aoyama (GoggleBlue), Futoshi Kijima (GoggleYellow), Miki Momozono (GogglePink)
- Weapon Arsenal: Goggle Sabres, Red Rope (GoggleRed), Black Clubs, Iron Arms (GoggleBlack), Blue Ring (GoggleBlue), Yellow Ball, Yellow Hammer (Goggle Yellow), Pink Ribbon, Pink Mirror (GogglePink)
-Each member of Goggle V has a particular weapon they use as a specialty; however all five members carry all five of the individual weapons for team attacks. Further, the special weapon can be empowered by the member's individual gemstone to become a different, more powerful weapon for combat. There are also particular weapons not associated with this weapon that each member may use.
- Finishers: Goggle Victory Flash, Goggle Bomber, Goggle Sky
Kagaku Sentai Dynaman
The Dynamen are a Super Sentai team originally formed by Dr. Kyutaro Yumeno, the founder of the Yumeno Invention Center, to fight the Tailed-People Clan Jashinka Empire.
Team Members and Weapons
- Team Members: Hokuto Dan (DynaRed), Ryuu Hoshikawa (DynaBlack), Yousuke Shima (DynaBlue), Kousaku Nangou (DynaYellow), Rei Tachibana (DynaPink)
- Weapon Arsenal: Dyna Rods, Dyna Swords (DynaRed), Cross Cutter, Battle Tector (DynaBlack), Blue Frisbees (DynaBlue), Chan Crushers (DynaYellow), Rose Saber and Flower Shield (DynaPink)
- Finishers: Super Dynamite/New Super Dynamite
The Biomen are a Super Sentai team composed of five descendants of five young people showered with Bio Particles five hundred years ago by Bio Robo of the destroyed Bio Star. These five descendants were chosen by Peebo and Bio Robo to become the Bioman team in order to protect the Earth from the Neo Empire Gear, an organization led by the mad scientist Doctor Man.
Team Members and Weapons
- Team Members: Shirou Gou (Red1), Shingo Takasugi (Green2), Ryuuta Nanbara (Blue3), Jun Yabuki (Yellow4), Hikaru Katsuragi (Pink5)
- Weapon Arsenal: Biosword, Bio Arrow (Yellow4)
- Individual Abilities and Attacks: Fire Sword, Spark Sword, Super Electronic Radar (Red1), Hurricane Sword, Green Boomerang, Super Electronic Scope, Break Action (Green2), Super Electronic Ear, Elec-Sword, Super Sky Diving (Blue3), Thunder Sword, Super Electronic Holography (Yellow4), Super Electronic Beamlight, Pink Barrier, Laser Sword, Pink Flash, Spin Chop (Pink5)
- Finishers: (Various)
Dengeki Sentai Changeman
The Changemen are all former members of the various branches of Japanese military who were hand picked by the Earth Defense Force to combat Great Star League Gozma. As the Changemen, they derive their powers from mysterious energy called Earthforce, which gives its users the power to protect Earth from any threat to it.
After conquering hundreds of planets, the Great Star League Gozma sets its sights onto Earth. To defend the world in such a great crisis, the Japanese military forms a special branch known as the Earth Defense Force, composed of elite members from all areas of the Japanese military. Under the supervision of Commander Ibuki, the numerous gathered soldiers of the Earth Defense Force begin a harsh training.
As their first action, the Gozma decide to eliminate those who pose the greatest risk of interfering with their invasion — the military. After a particularly brutal day of training, the Earth Defense Force recruits are fed up with Ibuki's cruel ways and abandon the training session. Soon afterwards they're met with an attack by numerous Gozma troops. Five surviving officers gather together, beaten and exhausted, but refusing to step down from this threat. Just then, the Earth shakes and it empowers the five with the Earth Force, enabling them to possess the power of mythological beasts. With the mystical power of the Earth Force and the technology of the military, the Changeman begin their war against Gozma.
Team Members and Weapons
- Team Members: Hiryu Tsurugi (ChangeDragon), Sho Hayate (ChangeGriffon), Yuma Ozora (ChangePegasus), Sayaka Nagisa (ChangeMermaid), Mai Tsubasa (ChangePhoenix)
- Weapon Arsenal: Change Sword, Dragon-Zooka (ChangeDragon), Gryphon-Zooka (ChangeGriffon), Pegasus-Zooka (ChangePegasus), Mermaid-Zooka (ChangeMermaid), Phoenix-Zooka (ChangePhoenix)
- Finisher: Power Bazooka
The Flashmen were originally a group of five children were kidnapped by the an alien group known as the Alien Hunters, for the sake of the Reconstructive Experiment Empire Mess - who wanted samples of humans from Earth to experiment on. They were rescued by the Flash alien race, which took each one to a different planet of the Flash solar system for training. Each of them was trained separately from the others in a range of superpower abilities that will allow them to fight Mess. When they finally return to Earth in 1986 to combat Mess, who is now trying to invade it, they use the opportunity to search for their birth parents.
Team Members and Weapons
- Team Members: Jin (Red Flash), Dai (Green Flash), Bun (Blue Flash), Sara (Yellow Flash), Lou (Pink Flash)
- Weapon Arsenal: Prism Shooter, Prism Holy Sword (Red Flash), Prism Kaiser (Green Flash), Prism Ball, Star Darts (Blue Flash), Prism Batons (Yellow Flash), Prism Boots (Pink Flash)
- Finisher: Rolling Vulcan
Hikari Sentai Maskman
The Maskmen are a Super Sentai team composed of five people originally recruited by Commander Sanjuurou Sugata to fight the Underground Empire Tube.
Commander Sugata is a scientist and sage who excels in mental reinforcements and is a master of every martial arts diciplne. He discovered the existence of the Underground Empire Tube, a once peaceful kingdom that has turned into a malignant force under the mysterious Zeba, who desires to conquer the surface. In order to stand against them and thwart their plans, Sugata recruits five young people to become the Maskmen. Each becomes specialized in a style of martial arts, and Sugata teaches them the ways of the mystical "Aura Power" energy. A year after Sugata recruits and trains the Maskmen, the Underground Empire Tube is ready to strike.
Team Members and Weapons
- Team Members: Takeru (Red Mask), Kenta (Black Mask), Akira (Blue Mask), Haruka (Yellow Mask), Momoko (Pink Mask)
- Weapon Arsenal: Laser Magnum, Masky Blade (Red Mask), Masky Rod (Black Mask), Masky Tonfas (Blue Mask), Masky Rotor (Yellow Mask), Masky Ribbon (Pink Mask)
- Finisher: Jet Cannon
Choujuu Sentai Liveman
The Livemen are a Super Sentai team originally composed of three students from Academia. However, three of their fellow classmates and dear friends, Kenji Tsukigata, Rui Senda, and Goh Omura, felt their talents are being wasted and leave to join an evil organization called Volt who offers them to raise their full scientific potential. Kenji killed Takuji Yano and Mari Aikawa who were friends of the three. Soon after, one of the professors at the school, Professor Hoshi, pitches in to help Yusuke and his friends complete the suits so they can serve to prepare against Volt. Two years later, with that Kenji, Rui, and Gou now known as Doctors Kemp, Mazenda, and Obular, Volt begins its attack by devastating Academia Island. As a result, Yusuke, Joh, and Megumi take up the suits they created and become the Liveman to battle against their former classmates and Volt. Though they managed to get Goh to leave Volt, the organization recruits new members in Doctor Ashura and the aliens Guildos and Butchy. Soon after, the Livemen are joined by Tetsuya Yano and Jun'ichi Aikawa, the respective younger brothers of Takuji and Mari, while learning that there is a darker agenda behind Volt that only its leader Bias knows.
Team Members and Weapons
- Team Members: Yusuke Amamiya (Red Falcon), Joh Ohara (Yellow Lion), Megumi Misaki (Blue Dolphin), Tetsuya Yano (Black Bison), Jun'ichi Aikawa (Green Sai)
- Weapon Arsenal: Live Blaster, Falcon Saber (Red Falcon), Lion Bazooka, Lion Punch (Yellow Lion), Dolphin Arrow (Blue Dolphin), Bison Rod (Black Bison), Sai Cutters (Green Sai)
- Finisher: Biomotion Buster
Kousoku Sentai Turboranger
Twenty thousand years ago, the Fairy race assisted humans in a battle against the Bōma Tribes and sealed them away. Due to modern day pollution and man's destruction of nature, the power of Fairy magic has weakened, allowing the seal to be broken and the Tribes escape. With the help of Doctor Dazai, Seelon, the last of the fairies, summoned five high school seniors. As children, they were showered with the "flames of spirit" of the fallen fairies in a forest, and can now hear Seelon's voice. Donning powered suits, the product of a collaboration between Seelon's magic and Doctor Dazai's science, the five become the Turborangers, juggling days of fighting with their regular school lives, in order to defeat the Bōma Tribes.
Team Members and Weapons
- Team Members: Riki Honoo (Red Turbo), Daichi Yamagata (Black Turbo), Youhei Hama (Blue Turbo), Shunsuke Hino (Yellow Turbo), Haruna Morikawa (Pink Turbo)
- Weapon Arsenal: Turbo Laser, GT Sword (Red Turbo), T Hammer (Black Turbo), J Gun (Blue Turbo), B Bowgun (Yellow Turbo), W Stick (Pink Turbo)
- Finisher: V Turbo Bazooka
Chikyuu Sentai Fiveman
The Fivemen are five siblings of the Hoshikawa family (three brothers and two sisters), separated from their parents during a sudden Zone attack, sent to board a ship along with Arthur G6 to be raised and learn of the Fiveman technology. They pose as teachers at New Town School, planting a garden of Sidon Flowers which they brought from planet Sidon.
In 1970, Doctor Hoshikawa was researching how to transform the planet Sedon into a green, lush world, testing it by attempting to grow flowers. On the day the first flower bloomed, the Zone Empire launched an assault on the planet, he and his wife were separated from their five children. Arthur G6 took the five children back to Earth and raised them.
And then in 1990, the five are now teachers in the same school. The Zone Empire now prepares to invade Earth as its thousandth target and as they begin the attack, three vehicles appear and counter the offensive, five warriors descend from the vehicles and confront Zone. The Hoshikawa siblings have been developing the Fiveman technology and training hard upon the possibility of Zone invading Earth. Now the five siblings are ready to battle with the familiar foes as Fiveman.
Team Members and Weapons
- Team Members: Gaku Hoshikawa (FiveRed), Ken Hoshikawa, (FiveBlue) Fumiya Hoshikawa (FiveBlack), Kazumi Hoshikawa (FivePink), Remi Hoshikawa (FiveYellow)
- Weapon Arsenal: Five Blaster, V-Sword (FiveRed), Twin Arrays (FiveBlue), Power Cutter (FiveBlack), Cutie Circle (FivePink), Melody Tact (FiveYellow)
- Finishers: Brother Attack, Super Five Ball
Chōjin Sentai Jetman
The Jetmen are a Super Sentai team composed of five people exposed to Birdonic Waves, originally commanded by Commander Aya Odagiri of Sky Force to fight the Dimensional War Party Vyram.
On the Earth Ship, the command center of a defence agency called Sky Force, the guardians of peace on Earth. In the ship, scientists have developed "Birdonic Waves", a newly developed technology which gives the subject superhuman abilities. Experiments called "J-Project" were successful. Aya Odagiri, the director of the project, chooses five elite Sky Force officials from Earth to use this technology. Ryu Tendoh, one of the Sky Force officers, is successfully exposed to the Birdonic Waves, making him the first Jetman, the Red Hawk. However, the Earth Ship is suddenly attacked by Vyram, an evil outer-dimensional organization bent on inter-dimensional domination. They successfully destroy the ship, apparently killing Ryu's lover and fellow candidate member Rie. In the chaos, the remaining Birdonic Waves for the other four officials become scattered on Earth, hitting four civilians. Odagiri and Tendoh successfully escape and begin searching on Earth for the four remaining Jetman, training them to aid them in stopping Vyram's plans of conquering their dimension.
Team Members and Weapons
- Team Members: Ryu Tendoh (Red Hawk), Gai Yuki (Black Condor), Raita Ooishi (Yellow Owl), Kaori Rokumeikan (White Swan), Ako Hayasaka (Blue Swallow)
- Weapon Arsenal: Bird Blasters, Bringer Swords, Beak Smashers, Wing Gauntlet, Re-Tractable Wings
- Finishers: Jet Hand Cannons, Smash Bombers
Gosei Sentai Dairanger
The Dairangers are the descendants of the Dai Tribe who use Qi powers to fight the evil Gorma Tribe.
Eight thousand years ago, the Daos civilization flourished in Southern China. The civilization consisted of three tribes: the Dai, the Shura (the ancestors of today's humanity), and the Gorma (the military tribe); which lived in harmony. However, one day, the Gorma Tribe decided to take over the Daos civilization and the world. Thus began the war between the Gorma and Dai tribes. The war between the Gorma, lead by the Gorma Triumvarate, and the Dai continued for 5,000 years until the Mythical Qi Beasts appeared to oppose the Gorma, whose Qi powers had increased to the point that they could turn themselves into monsters. Five Dai warriors' Qi powers had increased to the point where they could control the Mythical Qi Beasts. The war ended with the disappearance of both the Dai and Gorma tribes and the Shura scattered around the world. In the present day, the Gorma Tribe, one of the Daos' two missing branches, arose to take over the world. To counter them, Master Kaku assembled a team of five youths with high levels of Qi, who became the Dairangers.
Team Members and Weapons
- Team Members: Ryo (RyuuRanger), Daigo (ShishiRanger), Shoji (TenmaRanger), Kazu (QilinRanger), Rin (HououRanger)
- Weapon Arsenal: Dai Buster, Star Cutter, Star Sword, Dairen Rod (a naginata for Ryuuranger, a bladed sasumata for Shishiranger, a monk's spade for Tenmaranger, a RodArrow (a spear) for Qilinranger, and a bladed monk's cudgel for Hououranger), Double Dragon Swords (Ryuuranger), Lion Staff (ShishiRanger), Pegasus Nunchakus (TenmaRanger), Qilin 9-Part Whip (QilinRanger), Phoenix Spear (HououRanger), Dairinkens
- Finishers: Chi-Power Bomber, Super Chi-Power Bazooka
Ninja Sentai Kakuranger
The Kakurangers are ninja descendants who fight evil with their special ninja skills.
Four hundred years ago, the ninja and the Youkai had a great war. The legendary Sarutobi Sasuke and other four ninja sealed the Youkai Commander Nurarihyon and all his Youkai's energies away in a cave protected by the "Seal Door". In the present, one of the few remaining Youkai, Kappa, tricks Sarutobi Sasuke and Kirigakure Saizo's descendants, Saizou and Sasuke, into releasing the Youkai by opening the "Seal Door". Now these two, joined by three other descendants of great ninja, become the Kakuranger to fight the reinvigorated Youkai with the aid of the Sanshinshou.
Team Members and Weapons
- Team Members: Sasuke (NijaRed), Tsuruhime (NinjaWhite), Saizou (NinjaBlue), Seikai (NinjaYellow), Jiraiya (NinjaBlack), Ninjaman
- Weapon Arsenal: Secret Sword Kakuremaru, Kakulaser, Laser Knife, Shinobi Knuckle, Red Slicer (NinjaRed), White Beak (NinjaWhite), Blue Shot (NinjaBlue), Yellow Claw (NinjaYellow), Black Bow (NinjaBlack)
- Finisher: Kakuranger Ball
- Special Abilities: Ninja Techniques- NinjaRed's Techniques, NinjaWhite's Techniques, NinjaBlue's Techniques, NinjaYellow's Techniques, NinjaBlack's Techniques
Engine Sentai Go-Onger
The Go-Ongers are chosen by the Engines to become their partners. Using the power of Souls set into their partner Engines and arsenal, these rangers fight against the Barbaric Machine Clan Gaiark.
The Go-On Wings are a two-man team composed of the Sutou siblings, who came from a Plutocratic lifestyle and chosen by the Wing Clan Engines due to their esper abilities, brought to the Machine World to become an elite fighting force under Jum-bowhale's guidance before the Go-onger team came to be. However, it is due to their training that the Go-On Wings see the Go-Ongers as being too inexperienced to protect the Earth from Gaiark. However, after learning from Jum-bowhale about what truly made the Go-Ongers who they are, the Go-On Wings join the Go-Ongers as comrades.
Machine World is one of the 11 Braneworlds other than our own, which is referred as the Human World, and it is home to giant vehicular beings called Engines who wage a war against the Gaiark who desire to pollute their world. Losing, Gaiark's three Pollution Ministers' escape leaves them on Earth, seeing the Human World as an easier location to create their ideal paradise. The six Engines manage to pursue them, selecting five humans to become their partners, the Go-ongers. The team are joined by Go-on Wings and their Wing Engines, as well as the Ancient Engines, as they all together battle the Gaiark as well as other evil villains from other Braneworlds.
Team Members and Weapons
- Team Members: Sosuke Esumi (Go-On Red), Renn Kousaka (Go-On Blue), Saki Rouyama (Go-On Yellow), Hant Jou (Go-On Green], Gunpei Ishihara (Go-On Black), Hiroto Sutou (Go-On Gold), Miu Sutou (Go-On Silver]
- Weapon Arsenal: Self-Changing Mantan Gun (Go-Ongers), Switch Jet Sword Rocket Dagger (Go-On Wings), Road Saber (Go-On Red), Garage Launcher (Go-On Blue), Racing Bullet (Go-On Yellow), Bridge Axe (Go-On Green), Cowl Laser (Go-On Black),
- Finisher: Highway Buster, Junction Rifle, Super Highway Buster, Double Engine Soul Kankanbar, Kankan Mantan Gun, Wing Booster
Kaizoku Sentai Gokaiger
The Gokaigers are a pirate sentai who use the Mobilates to Gokai Change into their Gokaiger forms or any of the Super Sentai 199. They are constantly in search of Greater Powers.
A group of young pirates come from space to Earth to obtain the "Greatest Treasure in the Universe", which can only be acquired after obtaining the "Greater Powers" of the different 34 Super Sentai Teams. However, they end up facing the Space Empire Zangyack, whose earlier invasion forces were wiped out by the 34 Sentai groups long ago before a new invasion force is established under Commander Warz Gill, the emperor's son. As a result, due to their history with the empire, the space pirates use the powers of the older teams and attempt to master their powers to fight the Zangyack forces as the Gokaigers.
Team Members and Weapons
- Team Members: Captain Marvelous (Gokai Red), Joe Gibken (Gokai Blue), Luka Millfy (Gokai Yellow), Don Dogoier (Gokai Green), Ahim de Famille (Gokai Pink), Gai Ikari (Gokai Silver)
- Weapon Arsenal: Gokai Saber, Gokai Gun (Gokaigers), Gokai Spear/Gun Mode (Gokai Silver), Gokai Spear Anchor Mode (Gokai Silver Gold Mode)
- Special: Gokai Silver Gold Mode
- Finishers: Final Wave!, GokaiGalleon Buster
Tokumei Sentai Go-Busters
Three warriors are chosen to be a group of elite heroes, known as Tokumei Sentai Go-Busters, that will protect the city from any evil threat. Along with their partners known as Buddy Roids, they have to stop Vaglass from obtaining the Enetron from the city.
Thirteen years ago in the New Common Era calendar, the computer controlling of the newly discovered energy source called Enetron was infected by a virus that caused it to create the evil energy being known as Messiah who wishes to take over mankind and create a world made for machines. Though sent into subspace by the scientists' sacrifice, Messiah's actions established the formation of the Energy Management Center's Special Ops Unit from three children who were caught in the crossfire, the Go-Busters, and their Buddyloids. In the present, 2012 NCE, a mysterious figure named Enter leads a group called Vaglass on incursions to gather enough Enetron to bring Messiah back. However, training for this day, the Go-Busters and their Buddyloids are deployed to combat Vaglass's Metaloids and Megazords to protect the city's Enetron from them. Later joined by Masato Jin and his Buddyloid Beet J. Stag, the Go-Busters' resolve is strengthened once they learn the true nature of their enemy and the horrors that would result should Messiah enter their world.
Team Members and Weapons
- Team Members: Hiromu Sakurada (Red Buster), Ryuji Iwasaki (Blue Buster), Yoko Usami (Yellow Buster), Masato Jin (Beet Buster), Beet J Stag (Stag Buster)
- Weapon Arsenal: Ichigan Buster, Sougan Blade (Red, Blue, Yellow Buster), DriBlade (Beet and Stag Buster)
- Special Abilities: Buster Powers
- Red Buster-Super Speed: Thus his legs can move at an unbelievable velocity, making him look as if he were teleporting
- Blue Buster:-Super Strength
- Yellow Buster-Kicking and Jumping power
- Special Mode: GB Custom Visor
- Enhanced Special Abilities
- Red Buster-Teleportation (Hiromu's super speed is enhanced to allow teleportation)
- Blue Buster- Material Osmosis (Ryuji's super strength is enhanced to allow him to pull material from the earth, even more so after overheating)
- Yellow Buster- Gliding (Yoko's acrobatics are enhanced to allow her to glide and float)
- Finisher: Ichigan Buster Special Buster Mode
Zyuden Sentai Kyoryuger
The Zyuden Sentai Kyoryugers are the 37th Super Sentai that protected the Earth.
Long ago in the time of dinosaurs, the Deboth Army invades Earth to the point of the extinction of the dinosaurs but they were defeated by Wise God Torin and the Zyudenryu during the first invasion. In the present day, the Deboth Army resurface as they resume their invasion. To counter the revived threat, Torin selects five brave individuals who must defeat their respective Zyudenryu first in order to acquire their powers to become the "People of the Strong Dragons", the Kyoryugers.
Team Members and Weapons
- Team Members: Daigo Kiryu (Kyoryu Red), Ian Yorkland (Kyoryu Black), Nobuharu Udo (Kyoryu Blue), Souji Rippukan (Kyoryu Green), Amy Yuuzuki (Kyoryu Pink), Utsusemimaru (Kyoryu Gold)
- Weapon Arsenal: Gaburivolver (Kyoryu Red, Black, Blue, Green, and Pink), Gabrichanger (Kyoryu Gold), Electro-Beast Sword Gabricalibur (Kyoryu Red, Black, Blue, Green, and Pink), Zandar Thunder (Kyoryu Gold), Gaburu Cannon (Kyoryu Red, Black, Blue, Green, and Pink), Gabutyra Fang (Kyoryu Red), Parasa Shot (Kyoryu Black), Stego Shield (Kyoryu Blue), Zakutor Slasher (Kyoryu Green), DriceLance (Kyoryu Pink)
- Special: Beast Batteries
- Finishers: Deinosgrander, Fang Shot, Shield Lan Slasher, Kentrospiker
Kamen Riders Ichigo and Nigo "The Double Riders"
Takeshi Hongo is Kamen Rider #1, the very first Kamen Rider in existence. Before being transformed into a powerful hero, was a prodigy college biochemistry student at Jounan University's Biochemical Department, in which he also worked alongside Professor Midorikawa. Born on August 15, 1948, he is an intelligent young man who enjoyed riding motorcycles, he witnessed the murder of a scientist at the hands of a Shocker Kaijin named "Kumo Otoko" ("Spider Man," not to be confused with the Marvel Comics character). He is then kidnapped and forced to undergo a procedure that turns him into a super-powered cyborg, but escapes before he can be brainwashed to do Shocker's bidding.
Hayato Ichimonji is a freelance journalist who becomes Kamen Rider 2 after Hongo saves him from Shocker. Born 10 October, 1949, Hayato Ichimonji is a Free-lancer Photographer, kidnapped by the organization Shocker in order to become a reconstructed human able to fight the deserter Takeshi Hongo, aka Kamen Rider. After Hayato witnesses Hongo transform he gets a call from his friends who were being attacked by Shocker kaijin and decides to help them. He reveals that he is a sixth degree black belt in Judo and a fifth degree black belt in Karate. Doctor Shinigami took an interest in him after he managed to hurt one of the kaijin, which set course to him becoming "The Next". Before Shocker scientists had a chance to brainwash him, Hongo appears and saves Ichimonji's sanity. Hongo leaves Japan to fight Shocker branches overseas, and Ichimonji becomes his successor as Kamen Rider, protecting Japan from Shocker's actions.
Kamen Rider Ichigo and Nigo's Abilities and Techniques
- Kamen Rider Ichigo's Abilities: Because he was meant to be Shocker’s greatest altered human, Kamen Rider 1 has the ability to hear at distances of 4 kilometers. He can break a meter thick tree trunk or a metal rod 10 cm thick with his Rider Chop. His Rider Kick has enough power to bend steel supports of buildings. He also has the strength to jump like a giant grasshopper.
- Kamen Rider Ichigo's Techniques: Rider Kick, Rider Throw, Rider Chop, Rider Punch, Rider Double Kick w/Kamen Rider Nigo, (Various Other Techniques)
- Kamen Rider Nigo's Abilities: Same Abilities as Ichigo
- Kamen Rider Nigo's Techniques: Rider Kick, Rider Kaiten Kick, Rider Manji Kick, Rider Punch, Rider Chop, Rider Gaeshi, Rider Ni-dan Gaeshi, Rider Hoden, Rider Double Kick w/Kamen Rider Ichigo
Kamen Rider V3
Shiro Kazami/Kamen Rider V3 is a cyborg who fights Destron.
was a 22-year-old college student at Jōnan University with a major in biochemistry. But by chance, he accidentally witnessed the brutal murder of a road worker by a member of the secret terrorist society known only as Destron, which appeared after the destruction of Gel-Shocker and continues its predecessor's goal of world domination.
To rid Destron of its witness, and taking no chances, they sent Scissors Jaguar to murder the entire Kazami family. Though he was forced to watch his family die before his eyes, Shiro was saved from the same grisly fate by the interference of Kamen Riders 1 and 2. Bent on revenge for his family's deaths, Shiro pleas the Kamen Riders to make him into a cyborg just like them. The two Kamen Riders refuse at first, but after Shiro was fatally wounded while saving them, the two had no choice but to respect his wishes. As the Double Riders performed the operation, the Destron outpost is attacked and destroyed by Turtle Bazooka. The Double Riders were at a major disadvantage until Shiro joined the battle, now known as Kamen Rider V3. V3 went on to destroy his family's murderer while the Double Riders fought Bazooka Turtle, who now had a nuclear bomb in his body with intentions to destroy Tokyo. The Double Riders, feeling that Kazami is a worthy successor, take Turtle Bazooka away from the city just before the bomb explodes, leaving V3 to protect Japan on his own.
Kamen Rider V3's Abilities and Techniques
- Abilities: Kamen Rider V3 is powered by the right "Kamen Rider No.1 Typhoon" and the left "Kamen Rider No.2 Typhoon". This allows V3 to utilize both the "Skill" of No.1 and the "Strength" of No.2
- Techniques: V3's 26 Secrets, Various Rider Kicks
Sometime during his youth, Joji Yuki was abandoned and was considering suicide when The Great Leader personally intervened and adopted him. Yuki considered him his savior and willingly swore allegiance to Destron. He served loyally for Destron's cause as top scientist until a jealous Marshal Yoroi framed him for being a traitor of Destron to cover up his failures of defeating Kamen Rider V3 . As a result, he was sentenced to be tortured to death by being dipped into a pool of acid, which resulted in the loss of his right arm.
At first, he only sees Marshall Armor as his enemy and not the Destron Organization itself; furthermore, to prove his innocence to Destron, he seeks out to defeat Kamen Rider V3. However, he learns the truth about Destron and eventually joins Kamen Rider V3's cause. Even after joining V3 his devotion to The Great Leader was so strong he was willing to sacrifice himself to protect him by jumping in the way of V3's Fatal Kick. When asked by Kazami why he did such a thing he revealed his past relationship with the Leader and admitted that he simply couldn't let his savior be killed right in front of him. He pledges himself to V3's mission after this. Near the end of the series, he supposedly died in a Pluton Rocket explosion. Kamen Rider V3 cried out that he is Kamen Rider #4.
In reality, he manages to survive. In the Kamen Rider Spirits manga, it explains how he survived the explosion and landed in Tahiti where he lost his memory, but regained it when fighting a crab kaijin who was really a resurrected Marshal Yoroi.
- Weapons: What Riderman lacked in technological strength of V3, as well as the Riders before him, Rider 1 and 2, he made up for in persistence, smarts, and his wide array of prosthetic weapons to meet his needs: Rope Arm, Hook Arm, Swing Arm, Net Arm, Power Arm, Drill Arm, Machine Gun Arm
Kamen Rider X
Keisuke Jin was the son of Robotics scientist Keitarō Jin who was devising the technology for undersea exploration. However, Keisuke and his father were attacked by Neptune of the G.O.D. organization which wanted the technology for their use. As a result, Keisuke suffered mortal injuries inflicted from the ordeal with his father forced to perform surgery on his son with what little of his inventions to make his son into a "Kaizorg" to save his life before he succumbed to his own injuries. Driven to avenge his father's death and save the world, Keisuke battles G.O.D.
Some time later, X was captured and had his energy absorbed by G.O.D.'s villain monster Spider-Napoleon. At the last moment, V3 appeared and challenged him to a battle, only to disappear, escaping with X. Keisuke Jin's life was in danger, and his power wasn't enough to face his opponent, to help the fellow Rider, V3 decided to give him the Mercury Circuit, which could greatly power up X. However, V3 needed to transfer a large amount of his blood to him in the process, weakening himself. Spider-Napoleon soon attacked again, forcing V3 into action before he had recovered. V3 managed to rescue his hostages, but was overwhelmed by Spider-Napoleon and the rebuilt Mach Achilles and Salamander-Gong. He was rescued by the powered up X, who finished off Spider-Napoleon, while V3, even weakened, beat Mach Achilles and Salamander-Gong together.
Techniques and Weapons
- Techniques: X Punch, X Chop, X Kick, X Two-step Kick, Revolving Kick, X Finishing Kick etc...
- Weapon: Ridol The Ridol is X-Rider's transformation belt and main weapon, kept in his belt until it's needed. The Ridol is a multipurpose weapon with four buttons that each activate a mode. (Stick, Whip (X-Rider can use it like fencing sword), Rope, and Longpole)
Kamen Rider Amazon
Daisuke Yamamoto, was an infant around the time of the plane he and his family were on crashed in the Amazon rainforest, leaving young Daisuke the sole survivor and grew up as a wild child, living off the land under the name of "Amazon".
However, Daisuke's idyllic existence is cut short when Gorgos, the Ten Faced Demon, massacres a village in search of the powerful "GiGi Armlet", which gives the bearer fantastic power. Elder Bago, last of the Incas, gives the GiGi Armlet to Daisuke for safekeeping while using his knowledge of Incan science and magic to perform a mystical "operation" on Daisuke, transforming him into the powerful "Kamen Rider Amazon" before he died.
- Weapons: Claws and Fangs
- Techniques: Dai Setsudan, Super Dai Setsudan, Jaguar Shock, Monkey Attack, Amazon Kick, Spin Kick
Kamen Rider Stronger
Shigeru Jō joins the evil organization Black Satan after the death of a close friend, one whom he considered his mentor. Promised power, and fueled by a desire for revenge, he undergoes surgery to become one of Black Satan's super warriors. However, Shigeru knows that Black Satan were in fact the murderers of his friend; he was using Black Satan in order to gain new powers. The newly powered up Shigeru escapes from the Black Satan headquarters before they can brainwash him into following their campaign of evil.
Frustrated, Black Satan scientists devise a plan to capture and kill the warrior they have just created, along with continuing the goal they've had all along: world domination. Shigeru plans on fighting back in his new form, called Kamen Rider Stronger. While escaping from Black Satan, Stronger meets Yuriko Misaki another cyborg warrior created by Black Satan. They team up, with Yuriko now becoming Electro-Wave Human Tackle. The two eventually meet Tōbei Tachibana as well.
Stronger, Tackle, and Tōbei fight valiantly against the evil cyborg forces of Black Satan, continually meeting the head agents General Shadow, and the One-Eyed Titan.
Kamen Rider Skyrider
Hiroshi Tsukuba is a young man who hang glides for fun and studied karate under Ryoichi Miyoshi. Three years prior, he lost his parents and sister in a car crash. While on a picnic with his friends, Tsukuba witnessed Professor Keitarō Shido being pursued while hang gliding and saves him from a gang of Air Commandos. Soon after, Tsukuba finds his friends have been all murdered for his meddling before being approached by Midori Kanō, who takes him to Shido as the man informs Tsukuba of the terrorist organization Neo-Shocker.
While finding Imata Tonda snooping around Shido's safe house, Tsukuba finds the scientist abducted by Gameleojin, the monster who murdered his friends. But when the pursuit resulted with Tsukuba critically wounded, Shido by convinces General Monster, who realized the young man's potential, to allow him to convert Hiroshi into a cyborg. Coming to, Hiroshi wanders out of the NeoShocker complex and learns of his new nature before he accidentally transforms into SkyRider. Using his new found ability, SkyRider destroys Gameleojin and embraced his new-found existence as a means to stop Neo-Shocker's evil.
Abilities and Techniques
- Abilities: Flight
- Techniques: Skyrider's Techniques
Kamen Rider Super-1