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Battle of The Worst Humanity has to Offer! The Grineer vs Cerberus

Today, we pit the Remnants of Humanity against the Pro-Human Terrorist Group! They are fierce! They are Brutal! They are the ugliest, most monsterus faces of Humanity!

It is the Battle of the Worst Humanity has to Offer!

The Grineer, The Brutal remains of Humanity, who created an oppressive empire through technoogy, brutality and and shear numbers!

VS

Cerberus, The Pro-Human Paramilitary Terrorist group, who seek to make Humanity the Dominate species of the Galaxy!

WHO IS DEADLIEST!

Note: If anyone can get me a title card, I would thank them very much

Grineer

Grineer

The Grineer

Vast in numbers, the Grineer have expanded their vile empire from Earth outward to all sectors of the solar system. Once the Grineer rediscovered cloning technology, they seized control of Earth through sheer numbers.

While they may be at the height of power, the Grineer army is in bodily decay and their features are increasingly primitive as a result of continuous cloning. As such, the Grineer are forced to use technology as a crutch for their genetic deterioration. An ideology of hate and discrimination towards the Tenno continues to drive the Grineer forward in the face of inevitable dissolution.

Their standard forces are made up of basic cloned marines. While fairly weak individually, they are more of a threat in groups. Specialty troops use more advanced techniques. They are the last remnants of the human race degraded from cloning, other than the Tenno. When Earth is selected it states that it is the homeworld of the "Oppressive Grineer Empire".




Melee Units

GrineerSawman

Sawman

Sawmen lack the armor and ranged firepower standard Grineer units possess, making them much easier to kill; in exchange, they move more quickly and deal more damage with their melee weapons. Sawmen will wind-up their attacks for a split second, making it possible for players to dodge.

Weapons:

Cleaver:

  • The Sawman's cleaver has a strange blade that deals greater damage than normal blades.
    • Damage: High

Light Body Armor:

  • Sawmen have weak armor that grants them minor protection but no shields.
    • Body armor can resist light damage.

Special Edges:

  • Fast: Sawmen are fast and can cut distances quickly.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Sawmen are fearless and they will fight to their death.
  • Lesser Training: Because they are basic cannon fodder, Sawmen have training in just how to charge at their targets.

Grineer Flameblade crop

Grineer Flameblade

Flameblades are similar to Sawmen in combat style, but are more silent, making them harder to detect. They retain personal shields for better protection, and have the ability to teleport short distances.

Weapons:

Baton:

  • The Flameblade's baton are unique as they deal fire damage instead of shock.
    • Damage: Very High
      • Fire Damage

Medium Body Armor w/ Shields:

  • Unlike most melee units of the Grineer, Fireblades have personal energy shields to grant them stronger defenses.
    • Body armor grants moderate protection.
    • Personal Shields protect against projectiles but are useless against Melee attacks.

Special Edges:

  • Teleportation: Flameblades can teleport short distances and cut distances quickly.
  • Fast: Fireblades are fast and can cut distances quickly.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Quiet: Flameblades are vastly more quiet than Sawmen and can sneak up on their enemies.
  • Fearless: Flameblades are fearless and they will fight to their death.
  • Basic Training: Grineer Flameblades are given basic training in weapon use and tactics.

Grineer Powerfist crop

Gineer Powerfist

Powerfists are identical to Sawmen, but these units use heavy gauntlets instead. Like Flameblades, they do not indicate their presence, which can allow them to ambush players. Powerfists have a much longer charge time than Sawmen, but if one hits you it will deal substantial damage that bypasses shields.

Weapons:

Powergauntlet:

  • Powerfists have powerful gauntlets that deal deadly damage.
    • Damage: Very High
      • Take times to charge up fist

Medium Body Armor:

  • Powerfists have slightly stronger armor than Sawmen and can take a little more of a beating.
    • Armor provides moderate protection.

Special Edges:

  • Fast: Powerfists are fast and can cut distances quickly.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Quiet: Powerfists are vastly more quiet than Sawmen and can sneak up on their enemies.
  • Fearless: Powerfists are fearless and they will fight to their death.
  • Basic Training: Grineer Powerfists are given basic training in weapon use and tactics.

Grineer Scorpion

Grineer Scorpion

Scorpions are female Grineer light units that wield Machetes. They are fast and very deadly. They also have a ranged weapon of their own.

Weapons:

Machete:

  • A ferocious melee weapon crafted by the Grineer and carried by their elite melee forces. It has a unique blade that deals greater damage than normal machetes.
    • Damage: Very High

Grappling Hook:

  • Aside from dealing decently high damage with their Machetes, they also have a Grappling Hook that they can use to knock down players and drag the victim towards them.
    • Accuracy: Medium-High
    • Rounds: Grappling Hook
      • Damage: Low
      • Target hit gets knocked back than gets pulled in.
    • Recoil: none
    • Rate of Fire: Single Shot
    • Magazine: 1 (reusable)

Light Body Armor:

  • Scorpions wear light body armor so they can move around quickly with some protection.
    • Body Armor provides light protection.

Special Edges:

  • Fast: Scorpions are fast and can cut distances quickly.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Quiet: Scorpions are vastly more quiet than Sawmen and can sneak up on their enemies.
  • Fearless: Scorpions are fearless and they will fight to their death.
  • Advance Training: Grineer Scorpions are well trained and know how to use their Machetes and Grappling Hooks with maximum potential.

Basic Units

Grineer Lancer crop

Grineer Lancer w/out Helmet

Grineer Lancer 3 crop

Grineer Lancer w/ Helmet

Lancers are the most basic and prevalent form of Grineer infantry. They wield Grakatas and occasionally throw plasma grenades.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Grakata Assault Rifle:

  • Equipped with a huge magazine and impressive rate of fire, the GRAKATA is the preferred weapon of Grineer Lancers.
    • Accuracy: Medium-High
    • Rounds: Hyper-Accelerated Slugs
      • Damage: Medium
    • Recoil: High
    • Rate of Fire: Automatic
    • Magazine: 60 rounds

Plasma Grenades:

  • Although mostly inaccurate with their grenade throws, Lancers can easily down most enemies with their plasma grenades.
    • Accuracy: Low
    • Rounds: Plasma Grenades
      • Damage: Very, Very High
      • Area of Effect: 8 meter radius
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 at a time

Heavy Body Armor:

  • Lancers are wearing very strong armor.
    • Armor provides great protection against damage

Special Edges:

  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Tactical: Lancers will use cover extensively
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Lancers are fearless and they will fight to their death.
  • Basic Training: Grineer Lancers are given basic training in weapon use and tactics.

Grineer Trooper 2 crop

Grineer Trooper

Troopers are the shotgun-wielding counterparts of the Lancers. Armed with Struns, they lack the accuracy and range of Lancers, but are more effective in close quarters.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Strun Shotgun:

  • The STRUN is a standard shotgun. Reliable, versatile and deadly.
    • Accuracy: Low
    • Rounds: Hyper-Accelerated Shot
      • Damage: Very High
    • Recoil: Medium
    • Rate of Fire: Semi-Auto
    • Magazine: 6 Shells

Plasma Grenades:

  • Although mostly inaccurate with their grenade throws, Troopers can easily down most enemies with their plasma grenades.
    • Accuracy: Low
    • Rounds: Plasma Grenades
      • Damage: Very, Very High
      • Area of Effect: 8 meter radius
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 at a time

Heavy Body Armor:

  • Troopers have body armor that provide greater protection than the armor of Lancers.
    • Armor provides great protection against damage

Special Edges:

  • Fast: Troopers are fast and can cut distances quickly.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Tactical: Troopers will use cover extensively
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Troopers are fearless and they will fight to their death.
  • Basic Training: Grineer Troopers are given basic training in weapon use and tactics.

Grineer Shield Lancer crop

Grineer Shield Lancer

Shield Lancers carry large metal shields in one hand and a Sicarus pistol in the other. They slowly press forward while firing over their shields. Nearby Grineer will often use them as mobile cover to variable effectiveness.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Sicarus Pistol:

  • The SICARUS fires 3-round bursts, which provides a balance between the lethality of auto-pistols and the accuracy of semi-automatic pistols.
    • Accuracy: Medium-High
    • Rounds: Hyper-Accelerated Slugs
      • Damage: Medium-High
    • Recoil: Medium
    • Rate of Fire: 3 Round Burst
    • Magazine: 15 rounds

Combat Shield:

  • The Shield Lancer can use their shields for both defense and offense.
    • Damage: Medium
    • Near-Invulnerable to firearm fire
      • Weak-point: Eye-slot is open to careful shots

Heavy Body Armor:

  • Behind their combat shield, Shield Lancers have strong body armor.
    • Armor provides great protection against damage

Special Edges:

  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Shield Lancers are fearless and they will fight to their death.
  • Firm Footing: Shield Lancers are able to keep their shields still and absorb the force from guns the shield couldn't absorb.
  • Basic Training: Grineer Shield Lancers are given basic training in weapon use and tactics.

Grineer Seeker crop

Grineer Seeker

The Seeker is a Grineer with yellow-green armor and darker markings. Aside from using the Kraken pistol, they will also deploy Latchers.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Kraken Heavy Pistol:

  • The KRAKEN is a heavy pistol of Grineer design that fires two shots in succession with a single pull of the trigger. Skilled marksmen will see high value in this weapon where accuracy is awarded with high damage.
    • Accuracy: High
    • Rounds: Hyper-Accelerated Slugs
      • Damage: Very High
    • Recoil: Medium
    • Rate of Fire: 2 round burst
    • Magazine: 14 rounds

Heavy Body Armor:

  • Seekers have body armor that provide greater protection than the armor of Lancers.
    • Armor provides great protection against damage

Special Edges:

  • Latcher: Latchers are small mechanical balls deployed by Seekers that will chase a target in an attempt to latch on to them; if it succeeds, it will enter a flashing primed state and explode within a few seconds.
    • Latcher follows target
    • Latcher latches onto target and explodes
      • Damage: Very, Very High
    • Low health
  • Accurate Shot: Seekers are very accurate with their Kraken Heavy Pistol.
  • Fast: Seekers are fast and can cut distances quickly.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Tactical: Seekers will use cover extensively and use its Latchers tactically.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Seekers are fearless and they will fight to their death.
  • Advance Training: Grineer Seekers are well trained and know how to use their Kraken Heavy Pistols and Latchers with maximum potential.

Grineer Ballista

Grineer Ballista

Ballistae are Grineer female cyborgs that utilize the Vulkar for long range support. While they have a slower fire rate than other Grineer units, Ballistas deal more damage and are smaller targets.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Vulkar Sniper Rifle:

  • Built by the Grineer for their elite troops, the VULKAR is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.
    • Accuracy: Very High
    • Rounds: Hyper-Accelerated Slugs
      • Damage: Very High
    • Recoil: Medium
    • Rate of Fire: Semi-Auto
    • Magazine: 4

Heavy Body Armor w/ Shields:

  • Ballistas have body armor that provide greater protection than the armor of Lancers.
    • Armor provides great protection against damage

Special Edges:

  • Accurate Shot: Ballistas are trained to be accurate shots as they serve as sniper units.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Tactical: Ballistas will use cover extensively.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Ballistas are fearless and they will fight to their death.
  • Advance Training: Grineer Ballistas are well trained and know how to use their Vulkar Sniper Rifles with maximum potential.

Grineer Scorch

Grineer Scorch

Scorches are Grineer medium units resembling Troopers with black and white armor. Scorches wield the Ignis flamethrower, dealing massive DoT damage in short range as long as the victim is in range.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Ignis Flamethrower:

  • The Ignis is a Grineer flamethrower used by the Scorch.
    • Accuracy: Medium
    • Rounds: Cone of Fire
      • Damage: High (Fire Damage)
      • Cause targets to panic
    • Recoil: none
    • Rate of Fire: Constant Steam
    • Magazine: 100 units (A Couple Gallons)

Heavy Body Armor:

  • Scorches have body armor that provide greater protection than the armor of Lancers.
    • Armor provides great protection against damage

Special Edges:

  • Fire Resistance: As they work with fire, Scorchers are resistant to fire damage.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Tactical: Seekers will use cover extensively.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Fearless: Scorchers are fearless and they will fight to their death.
  • Advance Training: Grineer Scorchers are well trained and know how to use their Ignis Flamethrowers with maximum potential.

Heavy Units:

Grineer Heavy Gunner crop

Grineer Heavy Gunner

One of the most dangerous Grineer units, the Heavy Gunner is a walking tank equipped with a Gorgon machine-gun.

Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressive fire to support their teammates. If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat. The Napalm's strength will make his baton hit harder.
    • Damage: Medium (Stun)

Gorgon Heavy Machine Gun:

  • The GORGON is a heavy automatic machinegun. The large clip allows it to provide suppressing fire and sustain a high damage rate over a long period of time.
    • Accuracy: High
    • Rounds: Hyper-Accelerated Slugs
      • Damage: Medium-High
    • Recoil: Medium
    • Rate of Fire: Automatic
    • Magazine: 90 rounds

Shockwave:

  • In addition to her Gorgon minigun, the Heavy Gunner can punch the ground and knock down enemy units who get too close.
    • Accuracy: Medium
    • Rounds: Shockwave
      • Damage: High (knocks over units nearby)
      • Area of Effect: 2 meter radius
    • Recoil: none
    • Rate of Fire: Single Use
    • Magazine: 1 (recharge)

Super-Heavy Body Armor w/ Shields:

  • Heavy Gunners have incredibly strong armor that can absorb ungodly damage. Its shields also absorb allot of damage.
    • Body Armor can withstand heavy weapon fire and explosives.
    • Personal Shields can deflect heavy weapon fire but useless against melee attacks.

Special Edges:

  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Major Augmentation: Heavy Grineer units are augmented immensely to be walking tanks and can beat most units in strength.
  • Fearless: Heavy Gunners are fearless and they will fight to their death.
  • Advance Training: Grineer Heavy Gunners are well trained and know how to use their Gorgon Heavy Machine Guns with maximum potential.

Grineer Napalm crop

Grineer Napalm

These red-armoured Grineers are very hard to hurt and wield incendiary grenade launchers that shoot flaming projectiles, which leave temporary balls of flames where they explode. These can be very dangerous in confined spaces, as there is increased difficulty in avoiding the flames.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat. The Napalm's strength will make his baton hit harder.
    • Damage: Medium (Stun)

Incendiary Grenade Launcher:

  • Grineer Napalms use grenade launchers that fire powerful incendiary grenades.
    • Accuracy: High
    • Rounds: Incendiary Grenades
      • Damage: Very High (Fire Damage)
      • Area of Effect: 1 meter radius
    • Recoil: Medium
    • Rate of Fire: Semi-Auto
    • Magazine: Unknown size

Shockwave:

  • Like Heavy Gunners, a Napalm can punch the ground and knock down enemy units who get too close.
    • Accuracy: Medium
    • Rounds: Shockwave
      • Damage: High (knocks over units nearby)
      • Area of Effect: 2 meter radius
    • Recoil: none
    • Rate of Fire: Single Use
    • Magazine: 1 (recharge)

Super-Heavy Body Armor w/ Shields:

  • Napalms have incredibly strong armor that can absorb ungodly damage. Its shields also absorb allot of damage.
    • Body Armor can withstand heavy weapon fire and explosives.
    • Personal Shields can deflect heavy weapon fire but useless against melee attacks.

Special Edges:

  • Fire Resistance: As they work with fire, Napalms are resistant to fire damage.
  • Immune to Stealth Attacks: Napalms cannot be one-hit-killed with Stealth Attacks, such as from units that are invisible or attack from behind.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Major Augmentation: Heavy Grineer units are augmented immensely to be walking tanks and can beat most units in strength.
  • Fearless: Napalms are fearless and they will fight to their death.
  • Advance Training: Grineer Napalms are well trained and know how to use their Incendiary Grenade Launchers with maximum potential.

Grineer Bombard crop

Grineer Bombard

Bombards are heavy Grineer units that wield rocket launchers. In larger areas their rockets are more easily avoidable, but they can be quite dangerous in enclosed areas, due to the large blast radius of the rockets.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat. The Bombard's strength will make his baton hit harder.
    • Damage: Medium (Stun)

Rocket Launcher:

  • Bombards use powerful rocket launchers that fire strong missiles with homing capabilities.
    • Accuracy: High (Homing)
    • Rounds: Rockets
      • Damage: Very High
      • Area of Effect: 2 meter radius
    • Recoil: Medium
    • Rate of Fire: Semi-Autp
    • Magazine: Unknown size

Shockwave:

  • Like Heavy Gunners, a Bombard can punch the ground and knock down enemy units who get too close.
    • Accuracy: Medium
    • Rounds: Shockwave
      • Damage: High (knocks over units nearby)
      • Area of Effect: 2 meter radius
    • Recoil: none
    • Rate of Fire: Single Use
    • Magazine: 1 (recharge)

Super-Heavy Body Armor w/ Shields:

  • Bombards have incredibly strong armor that can absorb ungodly damage. Its shields also absorb allot of damage.
    • Body Armor can withstand heavy weapon fire and explosives.
    • Personal Shields can deflect heavy weapon fire but useless against melee attacks.

Special Edges:

  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Major Augmentation: Heavy Grineer units are augmented immensely to be walking tanks and can beat most units in strength.
  • Fearless: Bombards are fearless and they will fight to their death.
  • Advance Training: Grineer Bombards are well trained and know how to use their Rocket Launchers with maximum potential.

Grineer Commander crop

Grineer Commander

Commanders have a strong shield and greater health than regular Troopers. They employ a similar ability as the Loki warframe to switch places with a target.

Weapons:

Stun Baton:

  • When their guns stop working, Grineer units will utilize stun batons for melee combat.
    • Damage: Low (Stun)

Burston Assault Rifle:

  • The BURSTON is a burst-fire rifle, providing a balance between the lethality of machineguns and the accuracy of semi-automatics.
    • Accuracy: High
    • Rounds: Hyper-Accelerated Slugs
      • Damage: High
    • Recoil: Medium
    • Rate of Fire: 3 round bursts
    • Magazine: 45 rounds

Plasma Grenades:

  • Grineer Commanders are much more accurate with their grenades than Lancers and Troopers.
    • Accuracy: Medium
    • Rounds: Plasma Grenades
      • Damage: Very, Very High
      • Area of Effect: 8 meter radius
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 at a time

Super-Heavy Body Armor w/ Shields:

  • Commanders have incredibly strong armor that can absorb ungodly damage. Its shields also absorb allot of damage.
    • Body Armor can withstand heavy weapon fire and explosives.
    • Personal Shields can deflect heavy weapon fire but useless against melee attacks.

Special Edges:

  • Switch-Teleport: Often, a Commander will teleport an enemy target in the middle of a group of Grineer, causing some disorientation in the process.
    • Commanders' switch teleport can work through walls and doors.
  • Commander: Commanders are the leaders of Grineer troops and can organize the troops the best.
  • Tactical: Commanders will use cover extensively.
  • Accurate Shot: Seekers are very accurate with their Burston Assault Rifle.
  • Augmented: Because of the genetic deterioration caused by the major use of cloning in units, Grineer soldiers are physically augmented so their physical abilities are vastly greater than a human has.
  • Brutal: All Grineer units are brutal and will kill with extreme prejudice.
  • Fearless: Bombards are fearless and they will fight to their death.
  • Advance Training: Grineer Commanders are well trained and know how to use their Burston Assault Rifles, teleportaion ability and commanding skills with maximum potential.

Cerberus

Cerberus

Cerberus

Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man. Cerberus' core belief is that humans deserve a greater role in the galactic community, and that the Systems Alliance is too hamstrung by law and public opinion to stand up effectively to the other Citadel races. Cerberus supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them. Nevertheless, both the Systems Alliance and the Citadel Council have declared Cerberus to be a terrorist organization and will prosecute identified Cerberus agents accordingly.



Melee Units

Cerberus dragoon crop

Cerberus Dragoon

Dragoons are heavily armored soldiers capable of lunging toward their enemies with considerable speed and biotic lashes.

Weapons:

Biotic Lash:

  • The primary weapon of the Dragoon is its Biotic Lashes that deal some major damage.
    • Damage: High

Cerberus Armor:

  • Dragoons wear thick body armor without Kinetic barriers.
    • Body Armor provides basic protection against damage.

Special Edges:

  • Advanced Training: Dragoons function unlike most Cerberus units as they are exclusively melee fighters
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.
  • Fearless: Because of the Psychological rehabilitation Cerberus units undergo, they are not afraid of dieing.
  • Fast: Dragoons are pretty fast as they have to move fast.

240px-ME3 Cerberus Phantom

Cerberus Phantom

Phantoms are agile Cerberus agents with a wide array of offensive and defensive capabilities, including particular specialization in evasive maneuvers and firing from cover.

Weapons:

Monomolecular Sword:

  • The primary weapon of the Phantom is their sword that deals deadly damage.
    • Damage: High

Palm Blaster:

  • Phantoms have small blasters in their palms.
    • Accuracy: Medium
    • Rounds: Pulse Blast
      • Damage: Medium
    • Recoil: Medium
    • Rate of Fire: Semi-Auto
    • Magazine: Unknown (likely low)

Phantom Armor:

  • Phantoms wear armor that provide light protection and have a biotic barrier system in their palm that provides extra protection but only when activated.
    • Armor provides light protection against damage
    • Biotic Barriers provide basic protection against ranged attacks but not melee weapons
      • Biotic Barriers have to be activated

Special Edges:

  • Advanced Training: Phantoms are trained in special melee combat and stealth missions.
  • Tactical Cloak: Phantoms are able to turn invisible for a shot time when need be.
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.
  • Fast: Phantoms are very fast and utilize their speed much.

Basic Units

ME3 Cerberus Assault Trooper

Cerberus Assault Trooper

Assault troopers are the backbone of Cerberus forces. Those candidates who make it through the grueling basic training are submitted to an intensive psychological program that renders them fearless, disciplined, and unrelenting.

Weapons:

Stun Baton:

  • Cerberus units carry with them Stun Batons for melee combat.
    • Damage: Low (Stun Damage)

M-25 Hornet:

  • The M-25 Hornet is a long-range submachine gun created by Cerberus.
    • Accuracy: Medium
    • Rounds: Mass Accelerated Slugs
      • Damage: Low
    • Recoil: High
    • Rate of Fire: 3 round burst
    • Magazine: 24 rounds

Frag Grenades:

  • Assault Troopers use fragmentation grenades for fluxing enemies out.
    • Accuracy: Low
    • Rounds: Fragmentation Grenade
      • Damage: Very High
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 grenade at a time

Basic Armor:

  • Cerberus Assault Troopers wear thick armor that lack Kinetic Barriers of any kind.
    • Body Armor provide basic protection against damage

Special Edges:

  • Basic Training: Most Cerberus units have training that is reasonable but under average.
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.
  • Fearless: Because of the Psychological rehabilitation Cerberus units undergo, they are not afraid of dieing.

ME3 Cerberus Combat Engineer

Cerberus Combat Engineer

Cerberus combat engineers are specialized support units that assist primary forces while staying out of the line of fire. They wear lighter armor than the typical Cerberus combatant, using a modified mesh that allows greater mobility.

Weapons:

M-5 Phalanx:

  • The M-5 Phalanx is the product of the Alliance's Offensive Handgun Project, a close-in weapon to be used with no loss of stopping power in comparison with a soldier's assault rifle.
    • Accuracy: Medium
    • Rounds: Mass Accelerated Slugs
      • Damage: Medium
    • Recoil: High
    • Rate of Fire: Semi-Auto
    • Magazine: 12 rounds

Combat-Engineer Armor:

  • Cerberus Combat Engineers wear lightweight body armor that also have kinetic barriers for extra light protection.
    • Body Armor provide light protection against damage
    • Kinetic Barriers provide Light protection against ranged attacks but not melee attacks

Special Edges:

  • Lesser Training: Because they are not meant to be in as much up-front combat as other units, Combat Engineers are not as well trained as most Cerberus units
  • Turret: The Combat Engineer's primary means of offense is deploying a powerful stationary Turret.
    • Cerberus uses a Mass Accelerator Machine Gun that deals medium damage
    • Stationary
    • Durable with strong kinetic barriers
  • Tactical: Combat Engineers will use cover allot as they are useless in an upfront gun fight.

Nemesis Sniper

Cerberus Nemisis

The nemesis is a Cerberus sniper specialist. Customized implants allow the nemesis to withstand the crippling kickback of most sniper rifle, turning a redoubtable opponent into a force capable of inflicting instant death.

Weapons:

M-13 Raptor:

  • The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar.
    • Accuracy: High
    • Rounds: Mass Accelerated Slugs
      • Damage: High
    • Recoil: Low
    • Rate of Fire: Semi-Auto
    • Magazine: 15

Nemesis Armor:

  • Nemesis' wear light armor that pretty much provide little protection by itself but has basic kinetic barriers for protection.
    • Kinetic Barriers provide basic protection against ranged weapons but not melee weapons

Special Edges:

  • Basic Training: Most Cerberus units have training that is reasonable but under average.
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.
  • Fearless: Because of the Psychological rehabilitation Cerberus units undergo, they are not afraid of dieing.

Heavy Units

240px-ME3 Cerberus Guardian

Cerberus Guardian

Guardians, the Cerberus equivalent of human tanks, are slow-moving soldiers who carry enormous polycrystalline-composite shields.

Weapons:

M-358 Talon:

  • The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets.
    • Accuracy: Low
    • Rounds: Mass Accelerated Shells
      • Damage: High
    • Recoil: High
    • Rate of Fire: Semi-Auto
    • Magazine: 4 shells

Combat Shields:

  • Guardians wield heavy shields that grant major protection that also function melee weapons.
    • Damage: Medium
    • Near-Invulnerable to firearm fire
      • Weak-point: Eye-slot is open to careful shots

Cerberus Armor:

  • Cerberus Guardians wear thick body armor without kinetic barriers.
    • Body Armor provide basic protection against damage

Special Edges:

  • Basic Training: Most Cerberus units have training that is reasonable but under average.
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.
  • Fearless: Because of the Psychological rehabilitation Cerberus units undergo, they are not afraid of dieing.
  • Strong: Guardians are very strong as they have to move a heavy shield around.

ME3 adjutant

Adjutant

"Adjutant" is the Cerberus codename for the experimental subjects created at a secret facility beyond the Omega-4 relay. The creatures are based on Reaper technology, and the adjutants encountered on Omega have the ability to infect any life-form to create a new adjutant.

Weapons:

Clubbing:

  • Adjutants will use their arm Cannon as a giant club to deal melee damage.
    • Damage: High

Arm Cannon:

  • Adjutants can fire a charged biotic projectile similar to a Singularity that, upon hitting something, floats in place for a certain amount of time. It damages and disorients targets within its field.
    • Accuracy: Medium
    • Rounds: Singularity Blast
      • Damage: Low (Repeated hits)
      • Disorients Units
    • Recoil: High
    • Rate of Fire: Single Shot
    • Magazine: 1 blast (Recharges)

Natural Armor:

  • Adjutants have thick natural armor that grants good protection and biotic Barriers for greater protection.
    • Natural Armor grants strong protection against damage
    • Biotic Barriers provide strong protection against ranged attacks but not melee attacks

Special Edges:

  • Brutal: Adjutants are savage creatures and will tear their enemies apart.
  • Fearless: Adjutants fear nothing.
  • Strong: Adjutants are large, incredibly strong creatures.

ME3 Cerberus Atlas

Atlas

With the Atlas, Cerberus's research arm has combined the deadly armor and firepower of a YMIR mech with the tactical superiority of a trained human pilot.

Weapons:

Claw:

  • The Atlas has a large claw to deal major melee damage.
    • Damage: Very High

Mass Accelerator Cannon:

  • The Atlas uses a massive Mass Accelorator Cannon for heavy combat.
    • Accuracy: Medium-High
    • Rounds: Mass Accelerated Cannon Round
      • Damage: Very High
    • Recoil: Medium for Atlas
    • Rate of Fire: Single Shot
    • Magazine: Unknown (Likely Small)

Rocket Launcher:

  • Mass Accelerator Cannons also have a rocket launcher int it arm.
    • Accuracy: Medium
    • Rounds: Rockets
      • Damage: Very, Very High
    • Recoil: High for Atlas
    • Rate of Fire: Single Shot
    • Magazine: Unknown (Likely Small)

Smoke Grenade:

  • Atlas Mechs can also fire out smoke grenades.

Smoke Grenades:

  • Centurions can launch Smoke Grenades from their rifles.
    • Accuracy: Medium
    • Rounds: Smoke Grenades
      • Damage: none (obscure vision)
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 grenade at a time

Atlas Hull:

  • The Atlas has a thick hull that is very hard to punch through and kinetic barriers that are just as strong.
    • Hull provides major protection against damage
    • Kinetic Barriers provide major protection against ranged attacks but not melee damage

Special Edges:

  • Advanced Training: Because the Atlas is a mech, the Pilots have to have great training to use these massive machines.
  • Strong: As a Mech, the Atlas can lift incredible weights.
  • Fearless: Because of the Psychological rehabilitation Cerberus units undergo, they are not afraid of dieing.
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.

Cerberus Centurion

Centurion

Centurions are Cerberus's front-line tacticians. They are meant to enact the Illusive Man's strategic goals, although it is clear that they have leeway to adapt as an encounter develops.

Weapons:

Stun Baton:

  • Cerberus units carry with them Stun Batons for melee combat.
    • Damage: Low (Stun Damage)

M-96 Mattock:

  • The Mattock is a hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch.
    • Accuracy: High
    • Rounds: Mass Accelerated Slugs
      • Damage: High
    • Recoil: Low
    • Rate of Fire: Single Shot
    • Magazine: 16 rounds

Frag Grenades:

  • Centurions use fragmentation grenades for fluxing enemies out.
    • Accuracy: Medium
    • Rounds: Fragmentation Grenade
      • Damage: Very High
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 grenade at a time

Smoke Grenades:

  • Centurions can launch Smoke Grenades from their rifles.
    • Accuracy: Medium
    • Rounds: Smoke Grenades
      • Damage: none (obscure vision)
    • Recoil: none
    • Rate of Fire: Thrown
    • Magazine: 1 grenade at a time

Centurion Armor:

  • Centurions wear armor that have body armor just as strong as normal Cerberus Armor but has Kinetic Barriers.
    • Body Armor provides basic protection against damage
    • Kinetic Barriers provide basic protection against ranged weapons but not melee

Special Edges:

  • Advanced Training: Centurions are amongst the best trained units in the Cerberus military.
  • Fearless: Because of the Psychological rehabilitation Cerberus units undergo, they are not afraid of dieing.
  • Brutality: Cerberus units are brutal warriors that will kill anyone that opposes them.
  • Tactical: Centurions will use cover extensively, unlike most Cerberus units.

X-Factors

Grineer vs Cerberus

95 Physicality 90

Many Cerberus units are incredibly strong, they are all at a physical at par with most humans. The Grineer units are augmented as to combat the genetic deterioration they are undergoing. This makes them stronger and tougher than any human.

83 Finesse 93

While a few of the Grineer's forces are relatively fast, most of them are pretty slow and not very agile. Cerberus units are not fast themselves but they are faster than the Grineer.

93 Training 87

While Cerberus has some well trained units on their side, they are still a paramilitary terrorist group. The Grineer is an Empire and have much more trained units. The Facts are quite visible.

98 Resources 85

Once again, Cerberus have more stuff than expected. They have technology that the System Alliance doesn't have. However, they are still behind most actual military groups. The Grineer, once again, is an empire and has more resources than Cerberus could ever have.

100 Brutality 100

This is where the two even out. Cerberus units will kill anyone that goes against them and Grineer units will kill anyone that is not Grineer. They are happy to kill anyone and are hard to beat in shear viciousness.

100 Fearlessness 100

Because of the training and mental augmentation both side's units have undergone, both Grineer and Cerberus units are afraid of nothing, willing to die.

95 Experience 80

Cerberus has been existing for only a few years, maybe 3 years, while the Grineer Empire has been existing for almost a hundred years. The Grineer, as an empire, has fought more battle than Cerberus ever have.

The Situation

Who: The Units

The Battle will be between 40 Grineer units against 40 Cerberus units.

  • Note: Cerberus will have only 1 Atlas do to its large, very slow build.

Where: The Location

The battle will take place on a Grineer ship with lots of areas for cover and such.

Why: The Reason

Cerberus believes they have found a cargo ship belonging to the Turians, the Asari or the Salarian. They plan a raid on it and send in a team. However, the ship is not Turian, Asari or Salarian. The ship is actually Grineer, and it is chock full of armed units ready for a fight.

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